The July 8 (Wed) update has introduced a variety of new equipment to Lineage Classic. Over a dozen items have been added, ranging from boss-dropped exclusive gear to items dropped by regular monsters. Among these are highly anticipated top-tier weapons like Sayha's Bow and the Death Blade.
How do these new items compare to existing equipment, and what are their best use cases? We have compiled the stats for each piece of equipment, along with information verified from the original Lineage title.
■ Sayha's Bow
Sayha's Bow is a top-tier weapon comparable to the Moon Long Bow. It features a base damage of 4/4, with options for Ranged Damage +5 and Ranged Accuracy +2. It also has the ability to fire 'intangible arrows' when no physical arrows are equipped.
Because the damage from the weapon's options is a fixed value, it is significantly more advantageous in terms of attack power than most other bows. The commonly used 'Long Bow' has a base damage of 3 (average 2) and a Ranged Damage +3 option, resulting in an average damage of 5, which is the same level. However, Sayha's Bow adds Ranged Accuracy +2, giving it a clear advantage over the Long Bow.
Another advantage is the intangible arrow feature. Simply put, because Sayha's Bow allows you to attack without carrying arrows, you can use that extra weight capacity for potions or other consumables.

■ Mana Crystal Ball
This is a shield that can be equipped by Mages. It provides a base Defense of -2, INT +1, and Max MP +100. Think of it as an upgraded version of the Spellbook.
While it significantly boosts Max MP, it is dropped by bosses like Kaspar, Black Elder, and the Ice Queen, making it unlikely for the average player to obtain. Among regular monsters, it is dropped by 'Ghosts' in the Ivory Tower, though the drop rate is expected to be quite low.

■ Ice Queen's Staff
The Ice Queen's Staff is a weapon dropped by the boss, the Ice Queen. It has a base damage of 2/3 and an option for Melee Accuracy +3.
Although not listed in the tooltip, the Ice Queen's Staff has an effect that triggers the 'Cone of Cold' magic upon attack. It was difficult to confirm whether this feature was intentionally removed in Lineage Classic or if it was simply missing from the tooltip. However, since the Lightning Sword is known to trigger magic despite a missing tooltip, we expect this staff to perform exceptionally well.

■ Demon's Staff
The Demon's Staff is a weapon specialized in boosting a Mage's skill damage. With a base damage of 1/1, it has almost no function as a melee weapon, but its SP +5 option makes it highly valuable in combat environments where skills are used actively.
Another characteristic is that the Demon's Staff is made of bone, meaning it has no safe enchantment zone and can break starting from +1. Since it has no function as a melee weapon and enchanting it does not increase SP, there is no reason to enchant it. As the name suggests, it is obtained from the boss, Demon.

■ Baphomet's Staff
Baphomet's Staff is a melee-specialized weapon with characteristics opposite to the Demon's Staff. It has a base damage of 2/3, Melee Damage +5, and Melee Accuracy +7. As the name implies, it can be obtained by defeating Baphomet.
Being made of bone, it has the disadvantage of potentially breaking from +1 when enchanted. However, in addition to its high damage and accuracy bonuses, it has an effect that triggers 'Raging Eruption' upon attack. While not currently shown in the tooltip, the fact that the Lightning Sword's magic triggers suggests that Baphomet's Raging Eruption is likely still active.
In particular, because Baphomet's Staff held a very high status in the original Lineage, it is a weapon that many Mages are looking forward to.

■ Berith's Staff
Berith's Staff is a weapon with options focused on sustainability rather than raw firepower. It can be obtained by defeating Berith, who appears in the Windwood Castle Dungeon. It has an attack power of 2/3 and options for MP recovery +10 and SP +2. Like others, it is made of bone and may break from +1 when enchanted.
As it significantly boosts MP recovery, it is an item that many Mages can use. On the other hand, it is difficult to use as a melee weapon, and because it lacks specific offensive options, there is less historical experimental data for this weapon compared to others.

■ Death Blade
This is a Knight-exclusive weapon obtained by defeating the elite monster 'Death' in the upper levels of the Ivory Tower. The Death Blade features the same attack power as the Samurai Long Sword, the unbreakable property of the Damascus, and the Undead bonus damage from the silver material of the Silver Long Sword. While the Samurai Long Sword offers high damage and Accuracy +2, the Death Blade can be considered one of the strongest swords currently available due to its combination of these features.
The safe enchantment limit is 6, and it has no special activation effects. As many servers have the Ivory Tower under monopoly, it will likely be difficult for regular users to get their hands on a Death Blade.

■ Flame Sword, Flame Bow
These are new weapons dropped by Phoenix, Ifrit, Burning Archer (bow only), and Burning Warrior (sword only). Both the sword and bow are exclusive to the Elf class and cannot be equipped by other classes.
The Flame Sword has a damage of 14/6, is made of silver, and has Melee Accuracy +4. The Flame Bow has a damage of 3/3, Ranged Damage +4, and Ranged Accuracy +2. Currently, in Lineage Classic, melee Elves are not very popular, so attention is focused on the Flame Bow.
The Flame Bow can be considered superior to the Long Bow and Crossbow, but inferior to Sayha's Bow and the Moon Long Bow. Its base damage of 3/3 is on par with the Long Bow, its Ranged Damage option is higher than both the Long Bow and Crossbow, and its Ranged Accuracy is 1 lower than the Crossbow.
It is an attractive item for those who find it difficult to obtain expensive items like the Moon Long Bow or Sayha's Bow, but unlike the original game, it is not provided as a level 50 quest reward, so it will likely be harder to acquire.


■ Lightning Sword
The Lightning Sword is a weapon with a decent damage of 13/12, Melee Damage +1, and Melee Accuracy +1. While its damage against small monsters is lower than the Samurai Long Sword or Death Blade, its higher damage against large monsters allows for more balanced hunting.
Additionally, although currently missing from the tooltip, the Lightning Sword has a separate effect: Magic Activation: Electric Shock. Upon attack, it has a chance to deal magic damage to the enemy accompanied by a lightning strike effect.
The Lightning Sword is currently dropping on the Kenlauhel server, and actual firepower tests have been conducted. Even at +7, the base enchantment level for a blessed day, it was evaluated as having performance comparable to a highly enchanted Samurai Long Sword. While more long-term verification is needed, it is certainly a weapon that follows a different path than existing ones.

■ Cold Spear
The Cold Spear is a one-handed spear with a damage of 15/15. It comes with a Melee Damage +1 option. As a one-handed spear, it allows for the use of a shield and also possesses a unbreakable property, making it useful for hunting monsters like Golems.
The high base damage and the spear's unique 2-cell attack range are the advantages of the Cold Spear. However, even as a one-handed spear, it is known to have a slower attack speed than swords, so it is evaluated that it does not necessarily perform better than swords despite the higher visible damage.
Additionally, the Cold Spear also has a magic activation effect called 'Cold Chaser,' which can deal additional magic damage.

■ Greatsword
The Greatsword is a two-handed sword with a high damage of 17/14. Its high damage against small targets makes it advantageous for PVP. In particular, it allows players to use Invisibility + Throwing Net to approach, land a Shock Stun, and deal significant damage without needing to swap weapons.
However, the penalty of not being able to wear a shield with a two-handed sword is significant, making it less efficient for hunting. Furthermore, top-tier players who use Invisibility + Throwing Net are already accustomed to landing a Shock Stun and quickly swapping weapons to attack, making it somewhat ambiguous to enchant a new Greatsword specifically for PVP.

■ Crimson Lance
The Crimson Lance is a spear with the same 15/15 damage as the Cold Spear, but it is a two-handed weapon. It provides Melee Accuracy +1 and Max HP +50.
The Crimson Lance is made of Mythril, which allows for bonus damage against Undead, but it has not been very popular due to the difficulty of securing defense as a two-handed spear and its slow attack speed. It was rarely used in the original game and was eventually pushed out by next-generation weapons, so high enchantment is not recommended.

■ Stone Gloves
Stone Gloves are regular monster-dropped equipment obtained by defeating Stone Golems, Ice Golems, Lava Golems, and Iron Golems. Note that some Golems have different drop tables depending on the region. Stone Gloves are dropped by Stone Golems in Talking Island/Sewer Dungeon/Main Dungeon, and by Ice Golems in Oren Snowy Walls and Ice Crystal Cave. Stone Golems in the fields or Ice Golems on Dream Island do not drop Stone Gloves.
The advantage of Stone Gloves is their base Defense of 3, with an additional Damage Reduction +1. They are far superior to Steel Gloves and can be considered better than Crystal Gloves.
The downside is their weight. While Crystal Gloves weigh 20 and Steel Gloves weigh 40, Stone Gloves weigh 50. Although all classes can use them, the benefits of Stone Gloves are slightly lower for classes like Elves, who struggle with weight management, especially when considering options like the Ranged Accuracy of Archer Gloves.

■ Sea Cloak
The Sea Cloak is an item not typically used for general purposes; it has a Defense of 2 and a Charisma +1 effect. Because of the Charisma boost, it can be worn by Masters who need Charisma, but since Masters can wear the 'Master's Dignity' cloak (All Stats +1) as a level 30 quest reward, there is no real need to wear the Sea Cloak.
The only class that might use this cloak is a Summoner Mage, but since Summoner Mages are not very popular in Lineage Classic, there is no strong reason to wear the Sea Cloak.

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