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Progression Overhaul, Companion System Added: October 29 Live Stream Summary

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On Thursday, October 29, the special Lost Ark live stream previously teased in the last broadcast officially aired. The discussion was organized to address the game's mounting issues that came to a head starting with 'Extreme Morduum'. Informally referred to as "Is Lost Ark Okay Like This?", the stream delivered a series of major announcements, including Director Jae-hak Jeon's resignation, the appointment of Overseas Division Lead Byung-tak Lee as the new Director, an overhaul of progression content akin to a reset, and the introduction of the Companion system.

Former CCO Keum Kang-sun, who hosted the broadcast, explained the reason for holding the stream, stating that he wanted to "clearly explain what intentions were behind the updates, what went wrong, and what direction we intend to move forward in."

Newly appointed Director Byung-tak Lee expressed his aspirations, saying, "I will work hard to fix every single mistake so that everyone can enjoy the game with a smile," while teasing additional communication in mid-November alongside the upcoming 8th Anniversary broadcast.

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■ Oct. 29 Lost Ark Live Stream Summary (Coupon: 1029라이브방송보상)

 

1. Extreme Difficulty

- The intention behind "drawing the line" applied only to Extreme difficulty, not Belgardin

- Lowered the difficulty out of concern that it might cause inconvenience and friction, making the "Death's Wealthy" title easier to obtain

- Extreme required high gear stats to provide a fun challenge for frontrunners

- As required specs increased, performance gaps between classes widened much more than previous data predicted

- The original expected benchmark was around 9,000 points

- Acknowledged as a failed raid, but there are no plans to nerf it further

Byung-tak Lee's Opinion: The requirement is high, but difficulty cannot be lowered, and the limited duration is also a problem.

Should we eliminate things like this? I think 'The First' alone is sufficient.

 

2. From Kazeros Raid to Shadow Raid

- Reduced the number of gates and increased overall polish, but the resulting longer raid tempo created increased player fatigue

- Tried to address this through mechanics like a single revive, and development went as intended up to Belgardin

Byung-tak Lee's Opinion: Provide content with an engaging flow and rhythm

Promising 4 raids per year, including Shadow Raid, 2 Middle Raids, and a new End Raid, alongside heavily expanding the single-player line

 

3. Class Balance Issues

- The direction of balance patches is to reduce performance and utility gaps between classes

- As damage output gaps narrowed, utility-heavy classes created a "jack-of-all-trades" (hexagon class) issue

- Ark Grid, introduced for new progression goals, was positive for about half a year but failed to perform its intended role afterward

Byung-tak Lee's Opinion : Will actively adjust jack-of-all-trades classes and pursue standardized balance by reducing variance

Will release the Female Hawkeye first, but in the summer, focus development time on fixing existing classes instead of releasing a new class

Synergy over-crit issues will be resolved with Multi-Crit. At 120% Crit Rate, there is a 20% chance to trigger a Multi-Crit displayed in red. Balance patch scheduled for November 18.

 

4. Support Reliance Issue

- Support combat contribution has grown up to 44%.

- Support player fatigue and required mastery have both increased, which is also bad for DPS players.

Byung-tak Lee's Opinion: Reduce support reliance starting with the Winter Update.

On November 18, Bard and Artist's area-of-effect attack power buffs will be improved so stepping on them once maintains the buff until it expires.

Holy Knight and Valkyrie will be improved so Heavenly Blessings and Holy Protection cooldowns align.

Brand skill duration increased by 50%.

 

5. Base Class Change (Class Change Ticket)

- Plans to rebalance classes overall following the Nov. 18 balance update

- Currently no plans for class change tickets

 

6. In-game Economy

- It is true that it broke significantly; a problem that disappointed many players in Season 3

- The impact of monetization (BM) is lower than the 2.6% mentioned in the previous stream

- Although BM's quantitative impact is low, it still carries a psychological burden

- Paradise rewards were high to help new players onboard (reason for adding fusion materials)

- Expectations also played a role

- Will reduce the proportion of Paradise rewards

- Key rewards changed from 3 to 2, and will prevent repeatedly receiving keys after the first clear

 

7. Progression Direction

- High-value items like relic items and gems were created to capture the thrill of farming.

- Apologize for opening progression caps in a short time frame without considering First Clear culture

- Created unfun progression systems like Karma and Advanced Honing to shed the image of an expensive game.

 

8. Byung-tak Lee's Opinion (Progression Transfer)

- Progression elements have reached a saturation point

- Focusing on two main aspects

- Intuitive, simple progression mechanics and options

- Changing progression mechanics, making changes akin to a reset

- Honing levels remain, but effects transfer to slots; new gear will be provided via transfer

- Ark Grid remains unchanged; no changes this winter

- Gems made Roster-wide & tier expanded

- Using just 11 owned gems applies them across all characters

- Cards moved to Codex format: Equipping concept removed; stats adjusted for underutilized cards

- Relic Engravings remain as-is

- Ability Stones removed and transferred to new progression elements (high-value stones like 9/7 given bonus value during transfer)

- Karma & Quality removed; replacement rewards given as new progression materials

- Bracelets & Accessories evaluated and transferred to new progression elements; top-tier gear transferred close to completion

- Sidereal Weapons maintained with no additional costs (no Ella 2)

 

9. 6-Character Gold Limit Issue

- Internally deliberating

- Two proposals under review; considering economic impact, details will be shared in the next stream

- Balancing economic impact against player inconvenience

 

10. Sea of Aldebaran

- 17 Islands, 4 Adventure Islands

- Existing Adventure Islands retired to single-player, changing gameplay to play with AI NPCs

- Features previously unseen maritime resources and landmarks

 

10. Sacria Continent, Rasamoa

- Location to be used continuously as a main hub

- No additional major capital cities will be added in the future

- Subtitle for the next season is "War of the Gods"

 

11. Companion System

- Key system of Part 2

- Gather Arkesia companions and recruit them into your party

- Can be leveled up and configured as party members

- Can be used in Single Raids like "Companion" difficulty

- Usable in Rifts, Hourglass of Hal, and Cube

- Companion Awakening skills can be manually controlled

 

12. Guardian Frontier

- Content facing Guardians alongside Companions

- Igmatan, an enraged version of Hanumatan, will appear

- Competitive elements available for top-geared players

 

13. Companion Roster Expedition

- Idle/AFK content

- Obtain rewards upon automatic completion

- Allows casual players to stably earn rewards

 

14. Peyto Members, Toypia

- Peyto Members to enjoy various events

- Features Toypia and Tikatuka to enjoy minigames

 

15. Adventurer Commissions

- Consolidated daily content like Chaos Dungeons and Guardian Raids

- Consolidated Rifts, Hourglass of Hal, and more

- Fulfill Companion requests here to acquire Companions

- Daily homework consolidated on a Roster basis

 

16. Golden Compass

- Bonus rewards based on weekly homework

 

17. World Boss

- All players fight the same boss simultaneously

- Compete across channels with real-time DPS metrics

- MVP screen and recognition included

 

18. Adventurer's Tome Overhaul

- A new continent-wide Adventurer's Tome

 

19. Sea Fishing

- Fishing content

- Record fish species and sizes to compete for titles

- Titles can be contested and claimed

 

20. Winter UI Overhaul

 

21. Paradise Auto-Resonance Feature, Updating Nov. 4

 

22. Adrophine & Awakening Potion Cooldown Share Issue Reworked Nov. 4

 

23. Mount Improvements, Mounting Animation Removed

 

24. Skins / Outfits

- Quantity itself is similar to previous years

- 8th Anniversary skins will be released

- Legendary skin in December, with a pajama-themed skin in the same month

- New skins will continuously drop in January, February, and March

Byung-tak Lee's Opinion: Deliberating on raising quality, graphics improvements incoming

Outfit improvements in winter and 1 additional dye channel added

Will fix the bleaching/fading issue during dyeing

 

25. 8th Anniversary Event

- Spooky Arkland

- Collection of Lo-Spooky Stories

- Earn rewards through a bingo board

 

26. 1029라이브방송보상

- Legendary skin selection box and various rewards

 

Acknowledging Failure of Extreme Raid, Re-examining Direction for High-Difficulty Content

First, the broadcast addressed the difficulty and design intent behind the controversial Extreme Raid. Director Jae-hak Jeon clarified that his previously mentioned "drawing the line" applied solely to Extreme difficulty, not to standard raids like Belgardin. Extreme difficulty was designed to require high stats to provide top-tier adventurers with the thrill of a challenge.

However, as the required specs escalated, performance gaps between classes widened much more than anticipated from existing data. While the development team originally benchmarked the difficulty around 9,000 points, actual live play produced results different from their intent. Director Jeon also addressed how easing the difficulty diluted the rarity of the "Death's Wealthy" title. While acknowledging that the Extreme Raid was a failed piece of content, Director Jeon stated that there are no plans for further difficulty nerfs.

Newly appointed Director Byung-tak Lee questioned the fundamental need for Extreme content itself. He explained that content requiring high stats cannot easily be made simpler, and time-limited challenges pose additional problems. Director Lee expressed his view that 'The First' alone is sufficient as a challenge mode for top-tier adventurers.

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Raid metrics revealed during the stream

Reducing Raid Fatigue... Promising 4 Raids Per Year

The broadcast also explained the direction of raid development starting from Kazeros Raid. The development team opted to reduce the number of gates while polishing each individual gate, but concluded that the resulting longer overall duration per raid increased player fatigue.

To address this, mechanics such as a single revive were introduced, and development proceeded somewhat as intended up to Belgardin.

Director Lee stated that future content will be delivered in a way that emphasizes raid flow and rhythm. He set a goal of delivering 4 raids per year, preparing Shadow Raids, Middle Raids, and new End Raids while also heavily bolstering single-player content.

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Director Byung-tak Lee promising 4 raids per year

Addressing 'Over-Crit Synergy'... Balance Patch on November 18

Regarding class balance, utility capability differences alongside damage gaps were identified as major issues. While the developers previously tuned balance by narrowing damage variance between classes, this gave utility-heavy classes a relative advantage, giving rise to "jack-of-all-trades" (hexagon) class balance issues.

An evaluation of the Ark Grid system followed. Introduced to provide new progression goals, the system functioned positively for about half a year post-launch, but failed to perform its intended role thereafter. In particular, builds became rigid, becoming an obstacle to balance updates.

Director Lee announced that the team will actively rebalance jack-of-all-trades classes and pursue standardized balance patches to minimize gaps between classes. While the new Female Hawkeye class will be released first, development resources next summer will focus on improving existing classes rather than launching a new class.

Major changes were also announced for class synergies. "Multi-Crit" will be introduced to utilize excess Crit Rate above 100%. For example, at a 120% Crit Rate, there is a 20% chance to trigger a Multi-Crit, displayed in red numbers to distinguish it from standard critical hits.

The first balance update is set for November 18. However, there are currently no plans to introduce class change tickets, including base class changes.

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Support Influence Rises to 44%... Easing Reliance Starting Winter

The long-criticized support reliance issue was also addressed. According to developers, support combat contribution has increased to up to 44%. Consequently, required player proficiency and fatigue for supports rose, while also creating an unfavorable dynamic for DPS players.

Director Lee stated that support reliance will be reduced with the Winter Update. First, in the November 18 balance patch, Bard and Artist's area-of-effect attack power buffs will be modified so stepping on them once maintains the buff until its duration expires.

For Holy Knight and Valkyrie, cooldowns of key buff skills will be adjusted for smoother gameplay. Brand effect duration will also be increased by 50%. Further work to lower support control burdens and improve party contribution structures will follow.

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Addressing the steadily growing reliance on supports
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Modifying problematic AoE buffs to remain active after stepping on them once

Acknowledging Economy Issues... Adjusting Paradise Rewards First

A diagnosis of the game's economy followed. Director Jae-hak Jeon acknowledged that entering Season 3, the economy suffered significant damage. He explained that developers are fully aware of player disappointment regarding character progression and the economy.

Regarding the economic impact of monetization (BM) packages, data revealed the actual figure is even lower than the 2.6% cited in the previous stream. According to presented data, the influence of shop packages is minimal. However, Jeon added that while paid packages have little quantitative economic impact, they can still affect players' psychological burden and expectations.

The issue of excessively high Paradise rewards was also addressed. The developers explained that high rewards were placed in Paradise to help onboard and progress new players, which was also why fusion materials were included. However, concentrating rewards in specific content began negatively impacting the broader economy.

Consequently, the reward proportion in Paradise will be reduced. Key rewards will be cut from 3 to 2, and mechanisms allowing players to repeatedly earn keys after their first clear will be restricted.

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Monetization packages reportedly have minimal impact
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Paradise rewards will be partially adjusted

Virtually Redesigning Progression... Gems Made Roster-Wide, Ability Stones Removed

Director Lee diagnosed Lost Ark's current progression elements as saturated. Going forward, the team will focus on creating intuitive, easy-to-understand progression structures while streamlining complex options and systems. Rather than simply adding onto existing progression, changes will be driven through transfers (akin to a reset).

First, equipment honing levels will be preserved, but growth effects will transfer to slots on new equipment. Players will receive new gear that reflects the progression value of their existing equipment.

Gems will be unified across the Roster, and tiers will expand. Going forward, owning just 11 gems will allow all characters on the Roster to share them, drastically reducing the burden of gearing separate gems for each character.

Cards will transition to a Codex format. The traditional concept of equipping cards will be removed, and stats of underutilized cards will be rebalanced. Relic Engravings will maintain their current structure.

Ability Stones, Karma, and Equipment Quality will be removed from the system. Ability Stones will transfer into new progression elements, with high-value stones like 9/7 receiving corresponding bonus values. Karma and Equipment Quality will likewise be removed, with replacement rewards provided as new progression materials.

Bracelets and Accessories will have their existing value calculated and transferred to new progression elements. In particular, players owning top-tier end-game gear will be set at a progression level close to completion in the new system.

Sidereal Weapons will retain their current state with no additional upgrade costs. Developers confirmed that additional upgrade stages like "Ella 2" will not be introduced. Ark Grid will also remain maintained with no changes planned for this winter.

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Major progression elements will undergo significant changes in Part 2

6-Character Gold Limit Overhaul Plan to Be Revealed in Next Broadcast

Discussions are also underway regarding the Roster-wide 6-character gold earning limit. Director Lee explained that two rework proposals are currently being evaluated internally.

However, as the gold earning limit directly ties to the game economy, the team is approaching it carefully. Developers are weighing player convenience against potential economic shocks from shifts in gold supply, and specific details will be revealed in the next broadcast.

New Setting: Sea of Aldebaran... Sacria and the War of the Gods

In Lost Ark Part 2, new adventures unfold centered on the Sea of Aldebaran. The new sea region features 17 islands and 4 Adventure Islands, while existing Adventure Islands will be repurposed into single-player content played alongside AI NPCs. New maritime resources and landmarks will also be added.

Rasamoa on the Sacria continent will serve as the primary hub moving forward. Rather than creating additional capital cities, developers will utilize this main hub. The subtitle for the next season was revealed as "War of the Gods."

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Panoramic view of the Sea of Aldebaran
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Sacria, said to feature only a single capital city

Introducing Companion System... Expanding Single Raids and New Guardian Content

As a key system for Part 2, "Companions" will be introduced. Characters encountered throughout Arkesia can be recruited and leveled up as Companions, joining party slots in Single Raids, Rifts, Hourglass of Hal, and Cube. Players can also manually trigger Companion Awakening skills.

"Guardian Frontier," content where players battle Guardians alongside Companions, will also be added. Igmatan, an enraged version of Hanumatan, will appear, along with competitive elements for high-end players. Additionally, "Companion Roster Expedition," an idle feature that automatically earns rewards by dispatching Companions, will be introduced.

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The core of Part 2 is the Companion system
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New Guardian content playable alongside Companions
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Dispatch rewards are also available for Companions

Daily Homework Unified Across Roster... World Bosses and Sea Fishing Added

Daily content such as Chaos Dungeons and Guardian Raids will be unified into "Adventurer Commissions." Rifts and Hourglass of Hal will also be reorganized, shifting daily homework onto a Roster-wide basis. The "Golden Compass," providing bonus rewards based on weekly activities, will also be introduced.

The new World Boss will feature all players participating simultaneously. It offers channel-based competition, real-time DPS metrics, and MVP recognition. The Adventurer's Tome will be overhauled on a continent-wide basis, and Sea Fishing content will debut, allowing players to record fish species and sizes to compete for titles.

Event content will also expand. Players can enjoy various minigames through "Peyto Members" and "Toypia," alongside recreational content tied to Tikatuka.

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Golden Compass, appearing to take Una's Task Gold Bar role
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World Boss featuring channel-based competition
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Sea Fishing, looking like ordinary fishing but reportedly highly rated internally

Winter UI Overhaul and QoL Improvements... 8th Anniversary Event Revealed

In winter, the UI will be overhauled overall, alongside skin improvements. One additional dye channel will be added, and the color bleaching issue during dyeing will be fixed. Legendary skins and a pajama-themed outfit will release in December, followed by new skins continuously from January through March next year.

On November 4, an auto-resonance feature for Paradise will be added, and the shared cooldown issue between Adrophine Potions and Awakening Potions will be resolved. Quality-of-life improvements removing mounting animations for mounts were also announced.

To celebrate the 8th Anniversary, the "Spooky Arkland" and "Collection of Lo-Spooky Stories" events were revealed. Players can earn rewards via a bingo board, and the stream revealed coupon code "1029라이브방송보상", offering various rewards including a Legendary skin box.

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8th Anniversary event features a horror theme
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Completing bingo boards to claim rewards
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Extra Legendary skin distributed; note that Guardian Knight and Dimension Master outfits are not included before the Wednesday maintenance
Originally written in Korean, this article was translated with AI assistance and edited by a native English-speaking editor. Every translation is reviewed by our editorial team before publication. [Read Original]