AIZ Entertainment Secures 20 Billion Won in Series A Funding

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아이즈엔터테인먼트, 시리즈A 200억원 유치
ⓒ AIZ Entertainment

AIZ Entertainment announced on the 29th that it has secured strategic investments totaling 20 billion won from Kakao Games and KRAFTON.

In this Series A round, Kakao Games and KRAFTON are each participating with investments of 10 billion won. Following the cumulative 16 billion won raised during its 2024 seed funding round, this follow-up investment brings AIZ Entertainment's total cumulative funding to 36 billion won.

The service under development by AIZ Entertainment is a chatbot game messenger platform where humans and AI form social graphs and communicate together. By combining game and social features within the messenger, it aims to deliver an experience where conversation itself is enjoyed as content. Users can enjoy chatbot games through conversations and choices, while connecting with other users based on shared interests alongside their avatars.

The company plans to utilize the secured funds to enhance the refinement of its platform and content, while focusing on service launch and user activation. It will also explore domestic and international business collaboration opportunities with investors Kakao Games and KRAFTON. The chatbot game messenger service will roll out sequentially in Japan and Korea to expand its user engagement base.

Kakao Games CEO Kim Tae-hwan said, “AIZ Entertainment possesses the capabilities to implement commercial AI-based services based on its accumulated experience across messengers, games, and content,” adding, “We look forward to them expanding the boundaries of game content and creating a new user experience in the global market.”

KRAFTON CEO Kim Chang-han stated, “We hope that AIZ Entertainment's attempt to combine games and conversation leads to a new user experience in the AI era.”

AIZ Entertainment CEO Namkoong Hoon stated, “This investment is significant as it recognizes the business potential and the service our company is preparing,” adding, “We will respond to the trust shown by Kakao Games and KRAFTON with results and demonstrate the possibilities of a new messenger in the AI era where conversation itself is enjoyed as content.”

Originally written in Korean, this article was translated with AI assistance and edited by a native English-speaking editor. Every translation is reviewed by our editorial team before publication. [Read Original]