Developer meetup in Pangyo on September 11... 5 sessions including agentic development and AI chat

'Game Tech Night' held to share AI and game development technologies

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AI·게임 개발 기술 공유하는 '게임 테크 나이트' 개최
ⓒ GXG

Gaming culture festival GXG 2026 is hosting 'Game Tech Night,' a networking event for game developers, as a side program. Prepared by Microsoft alongside GitHub and Unity, the event will take place on September 11 from 4:00 PM to 9:00 PM at Tap Public on the first floor of Pangyo Tech One.

The event features presentations by engineers from Microsoft and partner companies. The first session will be presented by Forward Deployed Engineer Hyangwoo Cho of Microsoft's AI Build team on the topic of 'Productionizing Agentic SDLC with GitHub.' Following that, Build-With Lead Hyunsoo Kim of Microsoft's Strategic Initiatives team will introduce 'Microsoft Scout'.

After a break, Solution Engineer Jihye Seo from Microsoft AI Global Black Belt will present on 'Building In-Game Chat STT/TTS Services with Microsoft Foundry', and Senior Advocate Jaeik Kim from Unity's Evangelist team will present on 'Catching Up with Unity: From Game Development to Deployment for Beginners.'

The event requires advance registration, and those wishing to participate must apply online in advance. Detailed information about the program can be found on the official GXG 2026 website.

This article was originally written in Korean and translated with the help of AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]