Sayha's Bow and Death Blade Arrive! A Comprehensive Guide to New Equipment

The July 8 (Wed) update has introduced a variety of new equipment to Lineage Classic. Over a dozen items have been added, ranging from boss-dropped exclusive gear to items dropped by regular monsters. Among these are highly anticipated top-tier weapons like Sayha's Bow and the Death Blade.

How do these new items compare to existing gear, and what are their best use cases? We have compiled the stats for each piece of equipment, along with information verified from the original Lineage title.

■ Sayha's Bow

Sayha's Bow is a top-tier weapon comparable to the Moon Long Bow. It features base damage of 4/4, Ranged Damage +5, and Ranged Accuracy +2. It also has the ability to fire 'intangible arrows' when no physical arrows are equipped.

Because the damage bonus is a fixed value, it is significantly more advantageous in terms of attack power than most other bows. The commonly used 'Long Bow' has a base damage of 3 (average 2) and a Ranged Damage +3 option, resulting in an average damage of 5. Sayha's Bow matches this average but adds Ranged Accuracy +2, giving it a clear edge.

Another advantage is the intangible arrow feature. Simply put, because you don't need to carry physical arrows, you can use that extra weight capacity for potions and other consumables.

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Sayha's Bow, a top-tier weapon alongside the Moon Long Bow ©INVEN

■ Mana Crystal Ball

This is a shield that can be equipped by Mages. It provides base Defense -2, INT +1, and Max MP +100. Think of it as an upgraded version of the Spellbook.

While it significantly boosts Max MP, it is dropped by bosses like Kaspar, Black Elder, and the Ice Queen, making it difficult for the average player to obtain. It is also dropped by 'Ghosts' in the Ivory Tower, though the drop rate is expected to be quite low.

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The Mana Crystal Ball, an upgraded version of the Spellbook with Max MP +100 ©INVEN

■ Ice Queen's Staff

The Ice Queen's Staff is a weapon dropped by the boss, the Ice Queen. It has base damage of 2/3 and a Melee Accuracy +3 bonus.

In the original Lineage, this staff had an effect that triggered 'Cone of Cold' magic upon attack, but this information is currently missing in Lineage Classic. Whether this is a simple tooltip omission or if the effect has been removed entirely remains to be seen. If the latter, its value as a weapon is quite questionable.

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Where did the Cone of Cold effect go? The Ice Queen's Staff is hard to justify without its proc effect ©INVEN

■ Demon's Staff

The Demon's Staff is specialized for boosting a Mage's skill damage. With base damage of 1/1, it is ineffective as a melee weapon, but its SP +5 bonus makes it highly valuable in combat scenarios that rely heavily on skills.

Another characteristic is that it is made of bone material and has no safe enchantment zone, meaning it can break starting from +1. Since it has no melee utility and enchanting it does not increase SP, there is no reason to enchant it. It can be obtained from the boss, Demon.

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The Demon's Staff provides a massive SP boost but is made of bone with no safe enchantment zone ©INVEN

■ Baphomet's Staff

Baphomet's Staff is the polar opposite of the Demon's Staff, serving as a melee-focused weapon. It has base damage of 2/3, Melee Damage +5, and Melee Accuracy +7. It can be obtained by defeating Baphomet.

Like the Ice Queen's Staff, the current tooltip makes this weapon's position quite ambiguous. Despite being melee-focused, it doesn't offer significant advantages over the 'Staff of Power' commonly used by melee Mages, especially considering its rarity. While +7 Accuracy is impressive, its base damage is low, and like the Demon's Staff, it is made of bone and can break from +1.

In the original Lineage, Baphomet's Staff was highly regarded because it had a chance to trigger 'Raging Eruption' magic. Since this information is missing from the current Lineage Classic tooltip, we must first verify if the skill proc exists before discussing its true value.

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The current Baphomet's Staff lacks information regarding a Raging Eruption proc ©INVEN

■ Berith's Staff

Berith's Staff focuses on sustainability rather than raw damage. It is obtained by defeating Berith in the Windwood Castle Dungeon. It has 2/3 damage, MP recovery +10, and SP +2. Being bone material, it risks breaking from +1.

With its high MP recovery, it is a versatile item for Mages. However, it is difficult to use as a melee weapon and lacks offensive options, leading to less experimental data compared to other staves.

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Berith's Staff, a solid MP recovery weapon. Since the boss appears in the Windwood Castle Dungeon, it is only obtainable by the ruling clan ©INVEN

■ Death Blade

This is a Knight-exclusive weapon dropped by the elite monster 'Death' in the upper levels of the Ivory Tower. The Death Blade features the same damage as the Samurai Long Sword, is unbreakable like the Damascus, and has the Undead bonus damage of a silver weapon. While the Samurai Long Sword offers high damage and +2 Accuracy, the Death Blade combines all these traits, making it one of the strongest swords currently available.

The safe enchantment limit is +6, and it has no special proc effects. As many servers have the Ivory Tower under monopoly, it will likely be difficult for average players to get their hands on one.

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The Death Blade: a top-tier one-handed sword combining high damage, unbreakable status, and silver material ©INVEN

■ Flame Sword, Flame Bow

These new weapons are dropped by Phoenix, Ifrit, Burning Archer (bow only), and Burning Warrior (sword only). Both are exclusive to the Elf class.

The Flame Sword has 14/6 damage, silver material, and Melee Accuracy +4. The Flame Bow has 3/3 damage, Ranged Damage +4, and Ranged Accuracy +2. Currently, melee Elves are unpopular in Lineage Classic, so attention is focused on the Flame Bow.

The Flame Bow sits below Sayha's Bow and the Moon Long Bow but above the standard Long Bow and Crossbow. Its 3/3 base damage is equal to the Long Bow, its Ranged Damage bonus is higher than both the Long Bow and Crossbow, and its Ranged Accuracy is 1 lower than the Crossbow.

It is an attractive item for those who cannot afford the expensive Moon Long Bow or Sayha's Bow, but unlike the original game, it is not provided as a level 50 quest reward, making it harder to acquire.

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The Flame Sword has decent stats but is an awkward weapon given the current lack of melee Elves in Lineage Classic ©INVEN
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The Flame Bow is a viable secondary option for those who cannot obtain expensive weapons like the Moon Long Bow or Sayha's Bow ©INVEN

■ Lightning Sword

The Lightning Sword has decent 13/12 damage, Melee Damage +1, and Melee Accuracy +1. While its damage against small monsters is lower than the Samurai Long Sword or Death Blade, its higher damage against large monsters allows for more balanced hunting.

In the original Lineage, this sword had an 'Electric Shock' magic proc. With other weapons like the Ice Queen's Staff and Baphomet's Staff currently missing their proc tooltips, it is unclear if this effect was intentionally removed or simply omitted.

However, research from the original game suggests that the Electric Shock effect was weak and didn't contribute much to actual damage. Therefore, players should focus on the weapon's base damage rather than the proc effect.

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The Lightning Sword lacks Electric Shock info, but its base stats are sufficient for use regardless ©INVEN

■ Cold Spear

The Cold Spear is a one-handed spear with 15/15 damage and Melee Damage +1. Being a one-handed spear, it allows for a shield and is unbreakable, making it useful for hunting monsters like Golems.

Its high base damage and 2-cell attack range are its main advantages. However, spears are known to have a slower attack speed than swords, so it is generally considered not to outperform swords despite the higher visible damage.

While the current Lineage Classic dictionary does not list a proc effect, this weapon had a 'Cold Chaser' magic proc in the original game.

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The Cold Spear: a one-handed spear with high damage and 2-cell attack range ©INVEN

■ Greatsword

The Greatsword is a two-handed sword with high 17/14 damage. Its high damage against small targets makes it effective for PVP, especially when using invisibility and a cloak to approach, land a Shock Stun, and deal massive damage without needing to swap weapons.

However, the inability to wear a shield is a significant penalty, making it less efficient for hunting. Furthermore, top-tier players who use invisibility and cloaks are already accustomed to swapping weapons after a Shock Stun, making the Greatsword a somewhat niche choice for PVP.

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The Greatsword is effective for post-stun attacks without weapon swapping, though it is a two-handed weapon ©INVEN

■ Crimson Lance

The Crimson Lance has the same 15/15 damage as the Cold Spear but is a two-handed weapon. It provides Melee Accuracy +1 and Max HP +50.

Being made of Mythril, it deals bonus damage to Undead, but its status as a two-handed spear makes it difficult to secure defense, and its slow attack speed has historically made it unpopular. It was rarely used in the original game and was quickly replaced by newer weapons, so high enchantment is not recommended.

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The Crimson Lance: Mythril material with Undead bonus damage, but unpopular due to two-handed spear penalties ©INVEN

■ Stone Gloves

Stone Gloves are dropped by regular monsters: Stone Golems, Ice Golems, Lava Golems, and Iron Golems. Note that drop tables vary by region; for example, only Ice Golems in Oren's Snowy Fields and the Ice Crystal Cave drop them. Stone Golems in the fields or Ice Golems on Dream Island do not.

Stone Gloves offer base Defense 3 and Damage Reduction +1. They are superior to Steel Gloves and even Crystal Gloves.

The downside is their weight. While Crystal Gloves weigh 20 and Steel Gloves weigh 40, Stone Gloves weigh 50. While all classes can use them, classes like Elves, who struggle with weight management, might find them less attractive compared to the Ranged Accuracy bonuses of Archer Gloves.

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Stone Gloves: heavy, but provide high defense and damage reduction ©INVEN

■ Sea Cloak

The Sea Cloak is rarely used, offering Defense 2 and Charisma +1. While it could be used by Lords who need Charisma, they can obtain the 'Lord's Dignity' cloak (All Stats +1) as a level 30 quest reward, making the Sea Cloak unnecessary.

The only other class that might use it is a Summon Mage, but since Summon Mages are currently unpopular in Lineage Classic, there is little reason to wear it.

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The Sea Cloak offers Charisma, but lacks a clear class to utilize it effectively ©INVEN
This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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