Neptune Reports Q1 Revenue of ₩31.4 Billion and Operating Profit of ₩1.7 Billion

Source: Neptune

넵튠, 1분기 매출 314억 원, 영업이익 17억 원 달성

Neptune (CEO Kang Yul-bin) announced in a regulatory filing on the 15th that it recorded ₩31.41 billion in consolidated revenue and ₩1.72 billion in operating profit for the first quarter of 2026.

Q1 revenue increased by 15.9% compared to the previous quarter, and the company achieved a turnaround in operating profit, marking a significant improvement in profitability. On a separate basis, the company achieved ₩8.15 billion in revenue and ₩690 million in operating profit, representing growth of 17.2% and 62.1% year-over-year, respectively.

Neptune's total advertising transaction volume for the first quarter, including in-app advertising (IAA), reached ₩24.46 billion. The ad-tech division recorded ₩2.39 billion in revenue, a slight decrease from the previous quarter due to seasonal off-peak effects, but maintained an advertising transaction volume of ₩13.37 billion.

The business unit for the enterprise chat solution 'KLAT' saw its revenue grow by 48.3% compared to the previous quarter following the supply of the solution to Kiwoom Securities in January, and it plans to continue expanding its business by securing additional large-scale partners.

The game business division led overall growth with ₩26.97 billion in Q1 revenue. In particular, the mid-core division recorded ₩2.35 billion in revenue, up 131.2% from the previous quarter and 182.9% year-over-year, driven by the success of the new title 'Ehrpis,' which launched domestically in February.

Subsidiary Nimble Neuron contributed to the growth by achieving ₩10.35 billion in Q1 revenue. Following the 'Guilty Gear' collaboration last December, the 'Persona' collaboration in February received positive feedback from users, boosting revenue by 44.5% compared to the previous quarter.

Neptune plans to release over 10 mobile games in the second quarter, including both internally developed titles and those from its subsidiaries. In the H5 (HTML5) game business, it also plans to accelerate supply contracts and partnership discussions with major platform operators for domestic and global expansion.

Neptune established its Indian subsidiary, 'Krafton Ad Platform India Pvt. Ltd.,' in April and plans to begin full-scale global expansion of its ad-tech platform. In the hybrid-casual game sector, it has been hosting a global competition with Krafton since April 21 and is strengthening its lineup through continuous game testing. The company aims to penetrate the global market by strengthening its internal development and publishing capabilities, which combine in-app purchase (IAP) and in-app advertising (IAA) revenue models.

Neptune CEO Kang Yul-bin stated, "The first quarter of 2026 saw meaningful profitability improvements driven by the domestic launch of our new game 'Ehrpis' and the success of Nimble Neuron's collaborations. We will continue to maintain our growth momentum according to our roadmap through the sequential launch of new global mobile games, strategic partnerships with major Indian media outlets, and the phased expansion of our ad-tech business."

He added, "By gradually pursuing our entry into the Indian ad-tech market and our hybrid-casual game publishing business, we will steadily build a foundation for mid-to-long-term growth to become a full-stack ad-tech company."

This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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