NEXUS Reports ₩17.4 Billion in First-Half Revenue and ₩5 Billion in Net Profit

Source: NEXUS

넥써쓰 상반기 매출 174억 원, 당기순이익 50억 원 기록

NEXUS (CEO Jang Hyun-guk) announced its financial results for the second quarter of 2026 on the 4th.

Under K-IFRS consolidated financial statements, second-quarter revenue was approximately ₩5.8 billion, with an operating loss of about ₩5.3 billion. Net profit reached approximately ₩8.1 billion, reflecting a ₩15.7 billion gain from the acquisition of ONEstore.

Cumulative revenue for the first half of the year was ₩17.42 billion, a 9.4% increase year-on-year, while net profit turned to a surplus of ₩5 billion compared to the same period last year.

Following the ONEchain 2 upgrade in the second quarter, NEXUS began participating directly in network operations as a validator, leading to a significant increase in platform revenue. This growth is expected to continue alongside network operations.

On June 29, NEXUS acquired a 89.03% stake in ONEstore for approximately ₩62.6 billion and rebranded the entire ecosystem as 'ONE' during the second quarter. The mainnet CROSS was renamed ONEchain, the native token $CROSS became $ONE, and the common ecosystem transaction currency was rebranded as $ONEUSD.

Through the acquisition of ONEstore, NEXUS is accelerating the development of its AI and blockchain game platform. In August, an 'AI Games' tab will be launched, introducing AI-generated games to the ONEstore ecosystem globally. Additionally, the company plans to integrate the embedded wallet 'ONEpocket' into the ONEstore app by mid-August. By the end of August, the global version of ONEstore will be launched simultaneously in 124 countries as a 'one-build' service, marking the start of its full-scale global store and game platform business.

NEXUS is also accelerating the addition of exclusive content to differentiate itself from other app markets. In partnership with Tencent, ONEstore will introduce top-performing games from China—the world's largest gaming market—such as 'Run to Live,' 'Legend of the New Machine,' and 'Oh! The Sheep is Here' to its minigame platform, 'ONEplay,' starting in August. The company plans to further strengthen its competitive edge in game content through AI and blockchain games.

The transition into a game community platform is also gaining momentum. The participatory promotion 'ONEquest' is being integrated into ONEstore, expanding beyond Telegram, wallets, and the web. The streamer platform 'ONEwave' is also set to accelerate growth by integrating with both the domestic and global versions of ONEstore. As of July, the number of streamers active in the ONE ecosystem reached 33,419, a 12-fold increase from 2762 in January.

CEO Jang Hyun-guk stated, "The second quarter saw a significant increase in net profit due to the ONEstore acquisition," adding, "Starting in the third quarter, we expect to see revenue growth and improvements in operating profit."

This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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