Sol: Enchantment (hereinafter Sol) released a new special dungeon, 'Sanctuary of the Celestial Palace,' along with new collections for Nine and Skillbooks on August 5 (Wed). Additionally, the developer notes revealed details about the upcoming large-scale update, EPISODE 01 - GENESIS, scheduled for late August. Let's take a look at the patch details, new events, and the large-scale update preview.
New Dungeon: Sanctuary of the Celestial Palace Released
The newly released 'Sanctuary of the Celestial Palace' is a safe hunting ground accessible from level 50. It can be used for free for two hours daily, with additional time available via 'Sanctuary of the Celestial Palace Bonus Time Stones.' According to the developer notes, players can earn EXP at a level comparable to popular hunting grounds for the level 50 range. Furthermore, there are no aggressive monsters, allowing for stable combat and growth even during long periods of AFK play.
In the Sanctuary of the Celestial Palace, players have a chance to obtain Unique Weapon Selection Chests and Unique Armor Selection Chests. Equipment obtained from these chests is provided as unbound, making it tradable.
Our testing shows that each monster provides an average of about 160 Nine and 25k EXP, with a difficulty level felt to be between the 3rd floor of the Temple and the Hyde Swamp. As it is a hunting ground where you can reliably earn a high amount of EXP and Nine, we highly recommend that all Inheritors level 50 and above play for at least two hours every day.


New Collections Added for Equipment, Nine, and Skills
Following the July 22 (Wed) patch, a large number of new collections have been added in this update. A total of 26 types have been introduced, including 10 collections each for Unique equipment and Nine, and 6 for Epic Skillbooks. We recommend prioritizing Nine Collection III (Weapon damage), Nine Collection V (Hit), and Nine Collection VI (HP Potion Recovery Amount +2).
While there are many attractive options in the Unique equipment and Epic Skillbook collections, they require a significant amount of Diamonds, so it is best to consider whether to proceed based on your character's current growth level.
| No | Collection Name | Materials | Effect |
|---|---|---|---|
| 1 | Protection HP Recovery Collection I | Warrior's Earring (Bound) Warrior's Belt (Bound) | HP recover rate +2 |
| 2 | Protection Magic Defense Collection I | Crystal Earring (Bound) +5 Spellcaster's Robe (Bound) | Magic Defense +1 |
| 3 | Protection Critical Hit Resistance Collection I | Guardian's Ring (Bound) +5 Guardian's Shield (Bound) | Critical Hit Resistance +0.5% |
| 4 | Protection Max HP Collection I | Beast's Belt (Bound) Troll's Belt (Bound) Scale Belt (Bound) | Max HP +40 |
| 5 | Protection Max HP Collection II | Fighter's Necklace (Bound) Holy Land Necklace (Bound) Despair Necklace (Bound) Wisdom Necklace (Bound) | Max HP +60 |
| 6 | Protection Max HP Collection III | +4 Power Cloak (Bound) +4 Agility Cloak (Bound) +4 Knowledge Cloak (Bound) | Max HP +100 |
| 7 | Protection HP Potion Recovery Collection I | Guardian's Belt (Bound) Guardian's Necklace (Bound) Guardian's Earring (Bound) Guardian's Ring (Bound) Guardian's Bracelet (Bound) | Potion Recovery Amount +2 |
| 8 | Protection Damage Reduction Collection I | +5 Power Cloak (Bound) +5 Agility Cloak (Bound) +5 Knowledge Cloak (Bound) | Damage Reduction +1 |
| 9 | Protection Physical Defense Collection I | +5 Guardian's Gaiters (Bound) +5 Guardian's Helmet (Bound) +5 Guardian's Armor (Bound) +5 Guardian's Gloves (Bound) +5 Guardian's Boots (Bound) | Physical defense +1 |
| 10 | Protection Hit Collection I | +5 Guardian's Sword (Bound) +5 Guardian's Bow (Bound) +5 Guardian's Staff (Bound) | Hit +1 |
| No | Collection Name | Materials | Effect |
|---|---|---|---|
| 1 | Nine Collection I | 1m Nine | Max HP +20 |
| 2 | Nine Collection II | 1m Nine | HP recover rate +2 |
| 3 | Nine Collection III | 3m Nine | Weapon damage +1 |
| 4 | Nine Collection IV | 3m Nine | Max HP +50 |
| 5 | Nine Collection V | 6m Nine | Hit +1 |
| 6 | Nine Collection VI | 6m Nine | Potion Recovery Amount +2 |
| 7 | Nine Collection VII | 10m Nine | Physical defense +1 |
| 8 | Nine Collection VIII | 10m Nine | CON +1 |
| 9 | Nine Collection Ⅸ | 30m Nine | Damage +1 / Max HP +80 |
| 10 | Nine Collection X | 30m Nine | Damage Reduction +1 / Max HP +80 |
| No | Collection Name | Materials | Effect |
|---|---|---|---|
| 1 | Epic Skillbook Collection I | Combat Manual (Full Smash III) Combat Manual (Dash Shock II) Combat Manual (Guardian Body II) | Max HP +50 |
| 2 | Epic Skillbook Collection II | Combat Manual (Guardian Slave II) Combat Manual (Guardian Armor II) | Hit +1 |
| 3 | Epic Skillbook Collection III | Archery Manual (Mystic Bolt) Archery Manual (Power Break II) Archery Manual (Silent Shot) Archery Manual (Storm Breaker) | Max HP +50 |
| 4 | Epic Skillbook Collection IV | Archery Manual (Wind Pack II) Archery Manual (Guardian Critical II) | Physical defense +1 |
| 5 | Epic Skillbook Collection V | Ancient Spellbook (Storm Tornado) Ancient Spellbook (Curse Sleep) Ancient Spellbook (Guardian Mind II) Ancient Spellbook (Flame Break) | Max HP +50 |
| 6 | Epic Skillbook Collection VI | Ancient Spellbook (Guardian Mana II) Ancient Spellbook (Guardian Focus II) | Damage +1 |
New Divine Skills and Level Up Benefits Added
Various other updates have been implemented. First, two new Divine Skills usable by 'God' have been revealed. 'Embers' is a new Divine Skill in the Punishment tab, an area-of-effect fire attack skill usable only in the Caltheon region fields. It consumes 300k Nine, can be used up to 50 times, and has a 5-minute cooldown. 'HP' is a Divine Skill in the Grace tab, an area-of-effect buff that increases Max HP by 1k for 10 minutes. It consumes 1m Nine, can be used up to 10 times, and has a 3-hour cooldown.
Level up benefits have also been added. Benefits for levels 51-54 and 56-59 have been introduced, with each level granting 1 Unique Equipment Crafting Fragment and 1 Trait Stone.

New Event Summary
Three events will run throughout August. The first is the 'Journey of Fortune' pilgrimage event, running from August 5 (Wed) to August 26 (Wed). Roll the Journey of Fortune dice to receive rewards based on the tile you land on. It offers many rewards, including Fortune Growth Potions, Fortune Stat Increase Spellbooks, various materials, and EXP, so be sure to participate. Dice can be obtained through event quests, crafting, or purchased for 100k Nine at the event NPC shop in front of the Caltheon Castle fountain.
The second is the World Boss event, running from August 5 (Wed) to August 19 (Wed). Drake and Phoenix World Bosses, playable only during the event period, will be added, and 'Seal of Conquest' items will be added to the loot of all World Bosses. Seals of Conquest can be used for limited-time collections or item crafting; the collection stats will remain active until August 26 (Wed).
Finally, a Epic Gear Selection Chest crafting event will be held from August 5 (Wed) to August 19 (Wed). In this event, you can craft a Epic Gear Selection Chest using Epic grade Skillbooks as materials. The success rate is 10%, and failure yields a Unique Equipment Selection Chest.

World Boss (Event) Collection
Effects are applied when you collect Seal of Conquest (Event) items obtained during the event period.
※ Check path: [Menu(☰) > Collection > Other]
※ Collection effects obtained from this event will disappear on August 26 (Wed) at 07:00.
| No | Collection Name | Materials | Effect |
|---|---|---|---|
| 1 | First Victory | Seal of Conquest (Event) x1 | EXP gain +5% |
| 2 | Footsteps of War | Seal of Conquest (Event) x5 | Max HP +100 / Max HP +100 |
| 3 | Skilled Warrior | Seal of Conquest (Event) x5 | Weight Limit +500 |
| 4 | Vanguard of Subjugation | Seal of Conquest (Event) x10 | PvE Physical defense +1 / PvE Hit +1 |
| 5 | Proof of Victory | Seal of Conquest (Event) x10 | PvE Damage +1 / PvE Damage Reduction +1 |
| 6 | Beginning of Conquest | Seal of Conquest (Event) x15 | Physical defense +1 / Magic Defense +1 |
| 7 | Ruler of the Battlefield | Seal of Conquest (Event) x15 | Hit +1 / Weapon damage +1 |
| 8 | Heroic Feat | Seal of Conquest (Event) x20 | Damage Reduction +2 |
| 9 | Indomitable Conqueror | Seal of Conquest (Event) x20 | Damage +2 |
| 10 | Path of the Conqueror | Seal of Conquest (Event) x25 | Damage increase +1% |
| 11 | Grand Conqueror | Seal of Conquest (Event) x25 | Physical defense +2 / Magic Defense +2 |
Late August Large-Scale Update Preview
The late August update revealed in the developer notes is titled 'EPISODE 01 - GENESIS: Battlefield of the Gods.' The first piece of news is the addition of the 'Healer' class. The first class decided by the Divine Council vote before launch, the Healer is a class that encompasses both attack and support, using attack skills that freeze and trap enemies with the power of ice. It can deal area-of-effect damage by dropping ice shards and icebergs, or enhance survivability by healing itself or party members. A fourth character slot will also be opened with the addition of the Healer.
At the same time, the 3rd floor of the Tower of God will be converted into an 'Inter-server' area. The map of the 3rd floor, which previously operated as a server-specific dungeon, will be expanded to a world-wide scale, and boss elimination rewards will be significantly strengthened. Changes will also be made to the Tower of God as a whole, including the 1st and 2nd floors; the entry level limit will be changed to 45, and overall rewards will be adjusted upward to allow for the acquisition of Legend grade items.
A 'World Market' will also be introduced. This is an integrated market that can be used by servers 1-5 of each world, where the world's main god can set tax rates. A new world-exclusive market will be opened rather than replacing the existing server market, and world-specific trading standards, such as tradable items and grades, will be applied.
Finally, new content called 'Conversion' will be released. Conversion is a system where you can input various items as materials to attempt to obtain higher-grade items; the higher the value of the items input, the higher the probability of obtaining superior equipment.

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