On Wednesday, July 8, details regarding 'Divine Rights' were revealed alongside the latest update. With the first election scheduled for 8:00 PM on Saturday, the 11st, the server landscape is either solidifying or seeing fierce competition with narrow margins. Separately, players are closely watching the fluctuating price of Nine Cores following the patch. With just two days left until the first deity emerges, here is a summary of the key news for Sol: Enchantment in its third week.
Nine War for Divine Rights: Consumption Surpasses 10 Billion
Entering the third week since launch, the overall server landscape appears to be settling into a one-sided dominance by the leading alliances. While there are no visible signs of a counterattack from the underdog side, the underlying growth competition and tension remain high, fueled by top-tier streamers surpassing level 50 and controlling key hunting grounds. In particular, as the first Divine Election on Saturday the 11st at 8:00 PM approaches, the overall consumption of Nine to dominate the servers has surged.
Caltheon 1 and Lindel 2, which lead in cumulative consumption, appear to be widening the gap to solidify their advantage. Conversely, servers with relatively lower cumulative spending, such as Lindel 5 and Caltheon 2, or those locked in close battles like Lindel 3 and Lindel 1, may be stockpiling resources for a last-minute turnaround. Since Nine consumption data becomes hidden one hour before the election, interest is mounting over whether final shifts will lead to an upset.

Nine Core Crafting Limits? Changes to Nine Drops?
The acquisition and distribution methods for the resource 'Nine' have been overhauled. Previously, Nine dropped on the field with a certain probability, causing variance in acquisition and interrupting the flow of hunting. Following the update, it is now guaranteed upon monster elimination, similar to EXP, and is immediately added to the inventory. Furthermore, the distribution system has shifted from a 'winner-takes-all' model for the player who dealt the most damage to a contribution-based system proportional to damage dealt. With these changes, the importance of 'Manner Mode' to prevent disputes and maintain hunting efficiency is being emphasized among players.
To curb abnormal play that negatively impacts the in-game economy, the Nine Core crafting limit system has also been adjusted. The previous patch's limit of 10 crafts per week for characters under level 40 has been replaced by a flat limit of 5 crafts per week per account, regardless of character level. A subsequent patch notice on Thursday, July 9, announced that the 5-craft limit would be removed, allowing 10 crafts per week for level 40 characters and unlimited production for characters level 50 and above.

Legendary God Armor and Spirit Bodies Begin Appearing on the Market
Epic and Legendary grade Spirit Bodies and God Armor, previously consumed directly by early-adopting players, have begun appearing on the Market. While supply speed and price variance exist depending on server conditions and item types, they are establishing themselves as high-value goods, consistently trading around 20k Diamonds.
Compared to the relatively stable price of Bonus Time Stones, the price of Tower of God 2nd Floor Teleport Scrolls varies by server hunting ground conditions. Prices have dropped rapidly on servers where top-tier guilds control major hunting grounds and the 2nd floor, while they remain high on servers where the 2nd floor is open to general players. Meanwhile, the price of Tower of God Bonus Time Stones has remained steady despite a slight dip following the removal of the old Nine-consumption acquisition method.

Removal of Preemptive Attacks, Weakened Kin Recognition, and Hunting Ground Balancing
A patch was implemented to lower hunting difficulty in the fields. Preemptive attack monsters and the 'kin recognition' system in parts of Caltheon have been improved, easing the burden of hunting. Additionally, Rare Common Gear (Bound) has been added to drop tables. Benefits for players in high-level fields have also been improved, such as the addition of Common grade Rune Chests to the Arta-ron Temple drop table.
Balance adjustments were also made to the Tower of God, which was updated on June 30. While monster damage has been increased and item drop rates for 1st and 2nd-floor boss monsters have been raised, the actual impact is not very noticeable due to the nature of the dungeon where players are densely packed. However, as it is a time-limited dungeon, caution is advised, as there is a risk of death if other players suddenly leave the area while you are hunting.

Nine Core Limits and Hunting Grounds: What is the Actual Impact?
Although Nine Core crafting was limited to 5 times per week per account, prices are moving contrary to expectations. Initially, there was a forecast that the value of Nine Cores would rise due to reduced supply; however, because there was no significant impact on the acquisition volume of abnormal players, prices have returned to a downward trend.
Following this, a patch notice on Thursday, July 9, announced the removal of the 5-craft limit, allowing 10 crafts per week for level 40 characters and unlimited production for level 50+ characters. Consequently, players are questioning the effectiveness of these patches, with complaints that the purpose of such measures remains unclear.
On the other hand, feedback regarding hunting ground balance adjustments has been relatively positive. With the easing of hunting difficulty through improvements to preemptive attacks and kin recognition in parts of Caltheon, players have expressed satisfaction with the now-easier hunting environment.

+3 Enhancement Guaranteed? El's Bracelet Crafting Event
A new event crafting recipe was introduced in the July 8 (Wed) patch to ease the burden of upgrading accessories. El's Attack/Defense Bracelets have a destruction probability starting from +1 enhancement, creating risk and pressure. This update adds a guaranteed crafting method to obtain a +3 Attack/Defense Bracelet without failure risk.
Comparing the expected value of traditional enhancement to guaranteed crafting, the expected cost to reach +3 via traditional enhancement is approximately 9.52 units, whereas guaranteed crafting consumes 10 units, resulting in a slight additional cost. However, considering the risk of destruction from the first stage and the resulting uncertainty, choosing guaranteed crafting—even with a slightly higher investment—can be more beneficial for actual spec-ups.

| Category | Traditional Enhancement (Expected Value: 9.52) | Post-Patch Guaranteed Crafting (10) | Difference (Additional Cost) |
|---|---|---|---|
| Bracelets Required | ~9.52 | 10 | +0.48 required |
| Individual Purchase (Diamonds) | ~1143 Diamonds | 1200 Diamonds | +57 Diamonds |
| Using 11-item Chests (Diamonds) | ~1039 Diamonds | 1091 Diamonds (1 chest equivalent) | +52 Diamonds |
| Gold Purchase (Nine) | ~1799280 Nine | 1.89m Nine | +90720 Nine |
Divine Rights Revealed and the Divine Election Approaches! July 11 (Sat) 8:00 PM
Detailed information on Divine Rights has been released ahead of the first election. Deities are classified into server-level Deities, world-level Arch-Deities, and the Absolute Deity, of which there is only one across all servers. Upon election, they are granted access to exclusive communication channels with the developers and voting rights on updates. They also gain powers to exert direct influence on the server, such as dropping meteorites, summoning monsters, restricting chat, and changing regional attributes.
The higher-tier Arch-Deity can increase boss spawn rates and open special hunting grounds, while the Absolute Deity has the authority to intervene in the overall game ecosystem, such as adding shop equipment and adjusting class balance. Given the various powers granted, it will be interesting to see which top-tier player is elected as the first deity and how they choose to wield their power.




Accelerated Leveling with the Tower of God! Unique Accessories and Epic Weapons
Character growth has accelerated due to the introduction of the Tower of God and hunting ground easing patches. Consequently, there is high interest in the accessory and weapon chests provided as level-up rewards. At level 30, Silver Weapons were popular due to the efficiency of the 'Dungeon of Despair,' which is filled with Undead. However, with current situations where hunting grounds like the 'Cursed Mountains' and 'Undead Ruins' are controlled by server, players are beginning to question whether they should stick to the same weapon and are opting for alternatives.
While there are two weapon choices, there are 16 accessory options, leading players to carefully weigh efficiency. Since the right accessory choice can provide stats that offer more efficiency than a level-up, it is important to check and manage your settings. If you are undecided, we have summarized recommended accessory combinations based on different situations to help you maximize your efficiency.
▶ Decision Time! Recommended Equipment for Level 48, 49 Unique Accessory Selection Chests

Sort by:
Comments :0
