
The Dimension Weaver, a new class in Lost Ark, is a gender-locked class for the Yoz. Unlike previous gender-locked classes, it features a unique combat concept and skill structure. It manipulates space and time using its exclusive weapons, the 'Hour Hand' and 'Minute Hand,' and centers its combat around a unique identity called the 'Dimension Clock.'
As the class is still in its early stages, research into Dimension Weaver setups is progressing rapidly. Notably, the playstyle can shift significantly depending on the Arc Grid core combination, even with the same Enlightenment. Research is ongoing for everything from high-ceiling setups to practical builds that reduce the burden of complex inputs, and specialized skill trees for daily content like Chaos Dungeons and the Kurzan Front have also emerged.
Based on the primary setups currently being discussed on the Dimension Weaver class forums, we have compiled Arc Grid combinations and skill codes for both the Time Manager and Space Swordsman. While these setups may evolve as the class matures, adventurers looking to start playing the Dimension Weaver or compare different builds can use the following as a reference.
Easier Than You Think! Recommended Time Manager Setups
Research for the Time Manager is currently focused on 1/1/1 and 2/2/2 Arc Grid setups. On launch day, a bug prevented the 3/3/3 setup's damage from being measured correctly, but this has since been fixed, and various combinations—including 3/3/3—are now being explored.
The 1/1/1 is the most standard Time Manager setup, utilizing a Arc Grid that provides intuitive damage increases for a concise rotation. Contrary to the Time Manager's image, its greatest strength is its high floor and relatively simple rotation. It is a basic setup with high freedom, offering utility such as self-attack speed buffs and additional push immunity.
The 2/2/2 setup allows for the tricky, high-skill gameplay one expects from a Time Manager. By using 'Pierce Through' to reduce the cooldown of 'Dimensional Rift' and using combo skills to reduce the cooldown of 'Pierce Through,' players can consistently spam their main skills. As this is a cooldown-reduction-based DPS maximization build, performance will likely vary significantly based on the player's skill.
Features: A basic setup with high freedom for speed and utility
Guide Link : Go to Guide by Jikyeojuseyo
Skill Code :
✅ Arc Grid: Distorted Timeline / Time Line / Distortion (2/2/2)Features: A cooldown-reduction-based DPS build that aims to reduce cooldowns through combo skill chains.Guide Link : Go to Guide by JikyeojuseyoSkill Code :

Prioritizing Comfort Over High Ceilings? Recommended Space Swordsman Setups
Contrary to initial assessments that the Space Swordsman is an easy class, it is now being evaluated as one that requires high adeptness. While the 'Dimensional Rift's' weakness exposure and directional judgment are clear advantages, maximizing efficiency requires attacking around the position of the rift. Consequently, in practice, players must constantly monitor the boss' position and orientation, much like other back-attack classes.
Currently, 1/1/1, 2/2/2, and 3/3/3 Arc Grid setups are all being researched for the Space Swordsman. The 1/1/1 setup is recommended for beginners. It provides intuitive damage increases, and the addition of push immunity to 'Spectral Space Overlap' allows for a so-called 'piano-style' rotation. Among the three, it is considered the most intuitive and comfortable setup.
The 3/3/3 is a setup that manages stacks centered around 'Fate: Dimension Sever.' Upon reaching 6 stacks, the skill changes to 'Fate: Dimension Distortion,' which is then used to reset the cooldown of 'Dimension Sever.' This is a playstyle that aims for a high ceiling by repeating stack management and skill resets.
The 2/2/2 structure resets the cooldown of 'Forward Thrust' when using 'Counterattack' and 'Vacuum.' Players build stacks by using 'Counterattack' and 'Forward Thrust' a total of three times, then consume them with 'Vacuum.' It is a combo-based setup that differs from the stack management of the 3/3/3.
Features: High ceiling, gameplay based on stack resets
Guide Link : Go to Guide by Seomseolun
Skill Code :
✅ Arc Grid: Space Swordsmanship / Sword Mastery / Minute Hand Adjustment (1/1/1)Features: Piano-style, high push immunity.Guide Link : Go to Guide by Lee JurialSkill Code :
✅ Arc Grid: Master of Thrust / Point Attack / Thrust Combo (2/2/2)Features: Solid ceiling, clean rotation with well-aligned cooldowns.Guide Link : Go to Guide by LakrasielSkill Code :

Easy-to-Follow Dimension Weaver Setups for Paradise/Front
The Dimension Weaver can clear repetitive content like Paradise and the Kurzan Front relatively comfortably by utilizing its internal cooldown reduction mechanics and identity. In Paradise, players can proceed by cycling through main skills and Hyper Awakening Skills quickly based on identity usage. In the Kurzan Front, a simple setup is possible by utilizing 'Time Crush,' which reduces cooldowns based on the number of eliminations, allowing for the repeated use of that single skill.
Features: A setup that pushed to stage 10 on the first day
Guide Link : Go to Guide by MitoIsAnAngel
Skill Code :
✅ Chaos Dungeon/Kurzan Front 'Time Crush' Lazy SetupFeatures: Just use the E skill, 'Time Crush'!Guide Link : Go to Guide by Dajukjageunyang Skill Code :

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