Latest
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Interview
KZ Deft: "The fact that Karma is viable wherever she goes is completely broken. I wish she’s nerfed so that she can’t be used as an ADC."
On August 5th (KST), Kingzone DragonX defeated SANDBOX Gaming to head on to face DAMWON Gaming in the LCK Regional Qualifiers for the 2019 LoL World Championship. Kim “Deft” Hyuk-kyu
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Interview
KZ TusiN: "There was something that I said... It could be our very last run with this lineup. I think everyone was also thinking that as well."
On the 5th (KST) at LoL Park, Kingzone DragonX defeated SANDBOX Gaming 3-1 to take the victory in the 2nd round of the LCK Regional Qualifiers. In the post-match interview, Head Coach Kang
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News
[LCK Regional Qualifiers] Kingzone DragonX Advances to Face DAMWON Gaming for the Last Ticket to Worlds
Kingzone DragonX took another step for a spot towards the 2019 League of Legends World Championship. On the 5th (KST) at LoL Park, Kingzone DragonX defeated SANDBOX Gaming 3-1 to take the victory in
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Interview
KZ Cuzz: "All the players on DAMWON are really good, so I’ll prepare well for Saturday and take the victory in style."
On the 5th (KST), the 2nd round of the LCK Regional Qualifiers between SANDBOX Gaming and Kingzone DragonX was held. By winning 3-1, Kingzone headed to the next round, the finals of the Regionals, to
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News
PapaSmithy is just what the doctor ordered for a 100 Thieves resurgence
100 Thieves has made a big splash to start the LCS off-season by signing Chris "PapaSmithy" Smith as the General Manager of its League of Legends team. PapaSmithy previously spent the past four years of his career as a color caster and analyst for South Korea's LCK, as well as Riot-sanctioned international events such as the Mid-Season Invitational and the League of Legends World Championship.
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Column
Dota Underlords is rapidly losing players. If the game wants to succeed, it must solve its identity crisis.
From the moment it was created, Dota Underlords has faced an identity crisis. It simply doesn’t know whether it’s a mobile game, or a PC game. It’s stuck in platform limbo. The game's board and the heroes on it feel off for a PC game. Meanwhile, for mobile gamers, menus are not legible and games take far too long for the platform. We explore these issues further and see what lessons Valve has to learn.