A major patch was released for Sol: Enchantment on Tuesday, June 30. This update introduced various content and events, headlined by the new 'Tower of God' dungeon. I’ve spent some time testing the new content, including the 'Labyrinth of Experience' event dungeon, and here are my thoughts.

Free to access, but it comes with a cost
The Tower of God is a new dungeon accessible from level 40. You can enter via the Sky Plaza, which offers one free entry per day; subsequent entries cost 10k Nine. Entering the plaza isn't the end of it, though—entering the first floor of the Tower of God also requires 10k Nine. You get 7 hours of free access per week, and until Wednesday, July 8, you can purchase up to three 1-hour Bonus Time Stones daily for 10k Nine each.
If you have your sights set on the second floor, you'll need to spend Diamonds. You can enter once using a 2nd Floor Entry Spellbook, which is currently trading for about 800–1k Diamonds on the Lindel 1 server. You can avoid the cost by using a Dungeon Teleport Stone, but considering it costs 10 million Nine to craft one, it’s not really a practical alternative.
Assuming you buy your daily Bonus Time Stones and exhaust your hunting time on the first floor in one go without returning to town, you’ll spend 40k Nine daily. Furthermore, every time you leave the tower for reasons like World Bosses, special dungeons, or events, you’re hit with an additional 20k Nine entry fee. Since the Nine consumption is quite significant, let’s see if it’s worth the investment.

Double the EXP in exchange for Nine?
I compared the EXP gain to the Undead Ruins, where I used to Auto Hunt before the Tower of God was released. Hunting for one hour as a level 41 Ranger, I gained 3.88% EXP in the Undead Ruins compared to 6.58% in the Tower of God—nearly double the difference. This gap persisted even while equipped with items that deal bonus damage to Undead, so the difference would likely be even greater with other weapons.
Unlike other areas, Nine does not drop in the Tower of God, but a variety of other items do. Since the recent patch changed looting so that the character who deals the most damage automatically picks up drops, my character—who isn't high-spec—could barely loot any items.
However, the monster drop tables are much better than in standard fields. You can obtain Nine Shards (which provide 10k Nine each) or high-value 2nd Floor Entry Spellbooks, so if you can manage to secure the loot, the potential profit is much higher. If your character is strong enough or you can find a less crowded area to hunt, you can earn more profit here even without the Nine drops.



Don't forget to run the Labyrinth of Experience daily
The Labyrinth of Experience is another dungeon with extremely high efficiency. Since it’s a limited-time event and takes only one minute to complete, you must run it every day. However, there are a few things you should know to make the most of that one-minute time limit.
When you first enter the dungeon, 1–2 Experience Chests will spawn on the ground. Opening these chests grants a random item, such as a EXP Pouch, a Material Selection Chest, food, or various Spellbooks.
Because time is limited, quickly open the chests and use the teleport button in the bottom right to move to the next room. Once you move, 1–2 more chests will spawn, and you can repeat this process indefinitely.
Completing the dungeon grants 240k EXP, and if you happen to get a EXP Pouch from a chest, you can randomly gain an additional 10k to 100k EXP. It’s a significant amount of EXP, so make sure to prioritize this as soon as you log in each day.


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- Desk Inven
- Email : desk@inven.co.kr

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