Two Screens, One AI - Generated and One Human - Made: 'EULA ~2026 Humanity Creation Report~' Launches June 26

Source: MoEater

Indie development team MoEater will release its story-driven visual novel, 'EULA ~2026 Humanity Creation Report~', on Steam this June 26.

The game is set in 2026, the year image-generating AI emerged. Players take on the role of an unnamed illustrator in their early 20s, faced with the choice of whether to accept or reject an AI art generation service recommended by a friend. From this starting point, the work explores the meaning of creation, expression, and conviction.

The core of the game lies in its two expression modes: 'Organic' and 'AI.' Players can toggle between these modes at any time by pressing the Tab key. The Organic mode consists of art, text, and music created by humans, while the AI mode is built around content generated by algorithms. These modes go beyond mere aesthetic differences; the visuals, audio, and parts of the text are presented differently in each. Depending on the mode, the tone of a scene, the emotions of the characters, and the significance of the choices can feel entirely distinct.

A line of dialogue that reads like a heartfelt human confession in one mode may appear as a calculated sentence in the other, and the same choice can be interpreted differently—as comfort, avoidance, or suspicion. The choice structure is also intertwined with these differences. While the story branches based on decisions, the game does not focus solely on the outcomes. It incorporates the process of hesitation, contemplation, and the re-evaluation of one's own reasoning into the narrative itself.

A meta-fictional structure is another key feature. Rather than keeping the player as a mere observer outside the story who simply selects options, the game intervenes in the dialogue and pulls the player's internal struggle into the narrative. As a result, players go beyond simply picking what seems like the 'correct' choice to examining the very perspective that led them to accept that choice as correct.

The scope of AI-generated content is clearly defined within the game's structure. The character graphics, scenario, and sound in the AI mode were generated by AI, while the character art, story, music, and sound effects in the Organic mode were created by humans. No real-time AI generation is used during gameplay; all content was pre-produced during development.

The game previously participated in Steam Next Fest. A free demo, 'EULA Demo ~Heart-Pounding Art Club~', is currently available on Steam. The demo is not a cut-down version of the main game but a standalone experience, allowing players to explore the game's atmosphere, expression modes, and meta-fictional devices without the pressure of spoiling the main plot.

A 14% launch discount will be available for two weeks. MoEater explained that the 14% rate was chosen because 14 is the atomic number of silicon, a key material in semiconductors. An 'Organic' a cappella soundtrack, featuring vocals by the developers themselves, will also be sold separately. MoEater is handling both development and publishing, and the game supports Korean, English, Japanese, and Simplified Chinese. Meanwhile, MoEater is also currently developing its next project, a pixel-art factory management simulation titled 'GynoFactory'.

AI와 사람이 그린 두 화면... 'EULA ~2026 인류 창작 보고서~' 26일 출시
AI와 사람이 그린 두 화면... 'EULA ~2026 인류 창작 보고서~' 26일 출시
AI와 사람이 그린 두 화면... 'EULA ~2026 인류 창작 보고서~' 26일 출시
©INVEN
AI와 사람이 그린 두 화면... 'EULA ~2026 인류 창작 보고서~' 26일 출시
AI와 사람이 그린 두 화면... 'EULA ~2026 인류 창작 보고서~' 26일 출시
AI와 사람이 그린 두 화면... 'EULA ~2026 인류 창작 보고서~' 26일 출시
©MoEater
This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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