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Overwatch’s retroactive balancing isn’t working
Game design and balance is not simple and no one should discredit the hard work that goes into it. But it would be a shame if Blizzard denied the quality, valuable feedback the pro community provides for free in favor of pushing obviously flawed, all too frequent patches on its passionate, but exhausted, fanbase.
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OWL's Very Own Voldemort?: Controversy Regarding OGE and His Past
The main chunk of the controversy started from OGE's return -- the Korean OWL commentators refrained from mentioning OGE by his name. They either referred to the player by the hero that he was playing or simply called him "Fuel's tank player." And during a break in between the sets, commentator Jung said, "The Dallas Fuel has started showing us an entirely different form since their match with Seoul Dynasty.
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Making the Case for Longer Breaks Between OWL Stages
At present, teams have limited time to experiment and become comfortable with updated patches during breaks, and their focus during a stage is obviously on their imminent matches. If the game pros are playing is going to change drastically between stages, then it only makes sense for their adjustment period to be extended.
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Overwatch’s failing ranked system puts Overwatch esports in jeopardy
Pro Overwatch needs casual (or, as the case may be, competitive) Overwatch to thrive. The Overwatch League can employ the best Overwatch players in the world, but those players will not matter if they do not have the fans and support necessary to make their careers thrive.