Toy Story, Godzilla, Barbie, and Thief! Atari’s Retro Curation Philosophy

아타리, 클래식 라인업의 화려한 부활을 선언하다
David Lowey, Senior Director of Communications at Atari ©INVEN

At the Summer Game Fest (SGF) 2026 Play Days, Atari unveiled its robust retro lineup and future publishing strategy. David Lowey, Senior Director of Communications at Atari, explained that the company has been very busy publishing a diverse range of titles. He noted that Atari is focusing its core competencies on 'retro games' and is actively acquiring talented studios within the industry to solidify its market position.

As part of this strategy, the company first acquired 'Digital Eclipse,' which specializes in creating classic game collections, and 'Nightdive,' an expert in remastering classic first-person shooters and horror games. Recently, they also brought 'Implicit Conversions,' a studio specialized in emulation, into the fold to break down technical barriers. By solving the once-difficult emulation issues for PlayStation 1, 2, and 3 era games, they have secured a decisive foundation to include iconic masterpieces from that era in Atari’s future collection lineup.

Atari’s business expansion is not limited to the retro console market. They have grown their mobile footprint by acquiring 'Hipster Whale,' the Australian studio behind the global hit mobile game 'Crossy Road' and a developer with deep roots in retro sensibilities. Furthermore, they have completed a multifaceted business structure by bringing on Swedish publisher 'Thunderful' and reviving the 'Infogrames' label to publish titles that differ in character from the retro-focused Atari brand (e.g., Replaced).

Atari’s current retro game development strategy revolves around four key pillars: 'Remasters' that polish the original work, 'Remakes' that build a new engine from the ground up, 'Collections' that use curation to provide historical context through documentaries and archives, and creating entirely 'new games' using classic IP. At this year’s Play Days, four major new titles showcasing Atari’s curation philosophy and development know-how were introduced.

Toy Story 3 Remaster & Retro Roundup

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©ATARI

Releasing on October 15, the 'Toy Story 3 Remaster' and 'Retro Roundup' collection are titles that gather past masterpieces and rearm them with modern convenience. This project is designed to stir nostalgia in older gamers who enjoyed the originals in the early 2000s, while also making the games easily accessible to the younger generation entering the franchise with the release of new films.

The 'Retro Roundup' collection, which encompasses every Toy Story game ever released, notably includes Pixar’s other title, 'A Bug’s Life,' as bonus content. This is intended to highlight the historical context that the team that developed 'A Bug’s Life' went on to produce 'Toy Story 2,' applying the development know-how learned from the previous project to the sequel.

아타리, 클래식 라인업의 화려한 부활을 선언하다
Toy Story Retro Roundup ©ATARI

In addition, to compensate for the notoriously high difficulty of past games, the titles feature extensive quality-of-life improvements and graphic upscaling, including 'rewind' and 'save anywhere' features, integrated cheat codes, and an innovative 'Practice mode' that allows players to watch others play and jump in to take control at any moment.

Expectations are particularly high for the 'Toy Story 3' remaster, considered one of the best movie-based video games of all time. Players can enjoy the adventure mode that follows the film's narrative, as well as the 'Toy Box' mode—an open world sandbox that allows players to complete quests and decorate a Western-style town, which later became the foundation for the global hit 'Disney Infinity.' Above all, this remaster boasts the most complete volume ever by integrating content that was previously fragmented across platforms, including rare, long-inaccessible exclusive content from the PlayStation 3 (PS3) version.

There is also good news for Korean gamers. While it is difficult to modify the textures themselves due to the nature of classic game emulation, all in-game text, subtitles, newly added museum elements, and the overall user interface (UI) will be supported in Korean.

아타리, 클래식 라인업의 화려한 부활을 선언하다
Toy Story 3 Remaster ©ATARI
아타리, 클래식 라인업의 화려한 부활을 선언하다
Toy Story 3 Remaster ©ATARI

Barbie Rewind

아타리, 클래식 라인업의 화려한 부활을 선언하다
©ATARI

Releasing on November 12, 'Barbie Rewind' is a uniquely structured title that organically combines a newly created home-decorating game with 16 classic Barbie games. The main 'Barbie Dreamhouse' content takes the form of a 'cozy' game, a genre currently gaining popularity in the market. Players are tasked by Barbie to design her home, and the furniture and vehicles featured in the game are based on actual toy sets released by Mattel over the past 50 years (such as the 1963 and 1974 models).

While decorating the house, players are naturally introduced to classic Barbie games. The game encourages players to play classics like 'Barbie Super Sports' to unlock additional interior items or achieve specific milestones during the design process. The 16 included classic games consist of titles released in the 90s and 2000s for the NES, Game Boy, PlayStation, and PC, including one previously unreleased title. Through its collaboration with Mattel, Atari has carefully selected fan-favorite titles and hidden gems that represent the era, completing a collection that spans 20 years of Y2K-era Barbie games.

The physical Deluxe Edition, released alongside the digital version, includes a special limited-edition Barbie doll wearing an Atari logo T-shirt. Produced in a limited run of 20k units worldwide, the doll was brought to market in time for the Christmas season thanks to Mattel’s active cooperation in streamlining the production process, enhancing its value for collectors.

Meanwhile, although GTA6 is scheduled for release around the same time, Atari believes that "the target audience is different and there is a clear demand from users for 'cozy games'." They even noted that the extreme genre difference between the two titles has led to positive brand awareness, with users creating memes and composite images online.

아타리, 클래식 라인업의 화려한 부활을 선언하다
Barbie Rewind ©ATARI
아타리, 클래식 라인업의 화려한 부활을 선언하다
Barbie Rewind ©ATARI

Godzilla: Destroy All Monsters Melee Remastered

아타리, 클래식 라인업의 화려한 부활을 선언하다
©ATARI

Godzilla: Destroy All Monsters Melee Remastered was proposed by Atari, the original publisher, to IP holder Toho, and the project came to fruition in line with Toho’s film release schedule for this year and next. Development was handled by 'Pipeworks,' the original developer that introduced the game 22 years ago.

While 99% of the original gameplay is preserved, the game was rebuilt from the ground up using Unreal Engine 5. This has elevated details such as lighting and weather effects, as well as intricate building destruction effects that could not be implemented due to the technical limitations of the past, to a modern standard. The overall size of the arenas and cities has also been slightly expanded, providing more room for 3-4 player battles and serving as a foundation for more realistic and detailed environmental destruction.

The monster (kaiju) lineup, which varied by platform in the original, has been fully integrated into this remastered version. Additionally, meticulous detail corrections were made for long-time fans, such as replacing the 'MechaGodzilla' model—which was incorrectly applied in the original release—with the correct version based on historical accuracy.

In addition to the campaign mode, the game supports 'Destroy Mode,' where players earn points by destroying cities to level up monsters and enhance stats and skills, as well as a 'Tournament Mode' for up to 4 players. Notably, this remaster adds online multiplayer, allowing players to enjoy 2-player online matches with random users in the lobby or with friends. Following the recent final approval from Toho for distribution in Korea and Japan, the possibility of Korean localization, which was not in the original plan, is being reviewed. Godzilla: Destroy All Monsters Melee Remastered will be released on November 3 for platforms including Nintendo Switch and PS5 in both digital and physical formats.

아타리, 클래식 라인업의 화려한 부활을 선언하다
Godzilla: Destroy All Monsters Melee Remastered ©ATARI
아타리, 클래식 라인업의 화려한 부활을 선언하다
Godzilla: Destroy All Monsters Melee Remastered ©ATARI

Thief: The Dark Project Remastered

아타리, 클래식 라인업의 화려한 부활을 선언하다
©ATARI

Unveiled during the 'PC Gaming Show,' the 'Thief' remaster garnered such intense interest from users that the Atari Discord server temporarily crashed immediately after the announcement. This title, which has been difficult to play for a long time due to the cessation of official distribution, serves as a key example of Atari’s direction in restoring its classic lineup.

It maintains the characteristics of the original, which dubbed itself a 'First-person creeper (FPC)' and established the framework for modern stealth action games. Direct combat with enemies is extremely high-risk, requiring players to rely strictly on sound to avoid confrontation. To this end, players must actively utilize environmental gimmicks, such as shooting moss arrows to silence footsteps or water arrows to extinguish torches.

The unique AI system is also preserved. Enemies do not simply patrol fixed routes; they exhibit behavioral patterns such as searching randomly or talking to each other when they detect suspicious sounds. Development was handled by the team responsible for the 'System Shock 2' remaster, and the graphics from the 25-year-old original have been completely overhauled to match modern resolutions and detail.

아타리, 클래식 라인업의 화려한 부활을 선언하다
Thief: The Dark Project Remastered ©ATARI
아타리, 클래식 라인업의 화려한 부활을 선언하다
Thief: The Dark Project Remastered ©ATARI

Finally, regarding future market strategy, Director David Lowey stated, "Atari’s core target audience is gamers aged 35-55 who grew up with retro games, but the fandom is recently expanding to include the younger generation aged 18-35 who are captivated by the unique style of classic genres." He expressed a strong commitment to continue carefully excavating and curating past masterpieces to present them to current-generation users.

This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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