There are many cards in Legends of Runeterra, and each have their own stats and effects to make them unique. It can be overwhelming, especially if you’re new to the card game genre, to learn all these effects. That’s why we’re dissecting all the keywords in a series of guides. In this one we’re taking a look at Enlightened.
No, Enlightened has nothing to do with any type of zen state in Legends of Runeterra. It simply means that you have reached ten mana, the maximum regular amount possible. Enlightened does not take into account any spell mana you may have saved up from the previous round, so if you have eight regular mana and two spell mana, you won’t be Enlightened.
The effects Enlightened has differ, but they all come down to being a reward for holding on for that long. If you want to accelerate your mana gain (also known as ‘ramping up’) to get Enlightened faster, cards like Wyrding Stones and Catalyst of Aeons are a good inclusion.
You can find some examples of cards with the Enlightened keyword below.
Feral Mystic, just by himself, isn’t very flashy. Paying two mana for a unit with two attack and two health is quite suboptimal, and the Overwhelm effect it has seems redundant. But once you reach ten mana, the enlightened version of Feral Mystic is a true powerhouse. Paying two mana for a 6/6 with Overwhelm is a fantastic deal, and the unit is sure to deal massive damage to the enemy.
Emerald Awakener is a 2/2 as well, but instead costs three mana—an even worse deal. The Ionian has no place in the early game, but looks to redeem himself later on. When you reach ten mana it’s likely that your Nexus has taken a few hits already, but Emerald Awakener will restore chunks of that swiftly. If you’re at ten mana he turns into a 6/6 and, given that he has Lifesteal, any damage done by him is restored to your Nexus immediately.
There are other Enlightened buffs than just a raw stat increase, and Cloud Drinker is a great example of that. The stat line on Cloud Drinker are passively tuned, with a low three attack and seven health for a six mana unit. Its effect is all the stronger though: while this is on the board, your Burst spells cost one less. It gets even wilder when you’re Enlightened; a cost reduction of two mana for all Burst spells gives you a lot of freedom and combo potential.
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