[Report] Esports Arena & Gaming Lounge to open at University of Washington


The University of Washington is planning to open an Esports Arena & Gaming Lounge.

Below is the full article by Jackson Holtz of UW News.



Esports — the phenomenally popular world of competitive video games — soon will have a home at the University of Washington.

This spring, the UW’s Husky Union Building (HUB) will officially open the doors to the HUB Esports Arena & Gaming Lounge – a full-service, state-of-the-art gaming center that supports both casual and competitive gaming and virtual reality. The 1,000 square-foot space will serve as the epicenter between student communities, business communities and gaming culture in the Northwest.

At the time of opening, the UW will be both the largest public, higher education institution in the nation and the first university in the state of Washington to have a dedicated esports arena.

“The gaming lounge represents an enormous opportunity to bring together the gaming community at the UW by providing a shared space that both competitive and casual gamers can use for gaming events, esports practices and casual play,” says Kevin Zhou, a UW alumnus and former Washington Gaming Association president. “Additionally, the creation of this gaming lounge can provide a large variety of industry related applications, such as research in game development and tools for expanding broadcasting capabilities.”

The new space will serve a regional community that’s exploding with new games, events and student organizations, Zhou said.

“This space is designed for students, by students,” says Trevor Whiton with the UW Student Activities Office. “The student voice has been an integral component in all aspects of this project. From the initial concept to the physical build out and operation, student leadership has been at the forefront.”

Over the span of the planning process, students’ opinions and feedback have been incorporated into every aspect of the Esports Arena & Gaming Lounge, from its overall design to its technology, artwork, games and more. The HUB Board of Representatives, University staff and administrators and Registered Student Organization (RSO) leaders all helped to design the space.

Students will have access to 40 high-end gaming computers, as well as two virtual reality systems, a casting station for live streaming to Twitch and popular, unlocked PC games. The Esports Arena & Gaming Lounge will also serve as a dynamic event center for programming, including RSO use and sponsored tournaments.

“Students at UW have a huge passion for gaming and esports. The industry has been rapidly expanding,” says Kevin Hoang, a UW alumnus and current partnerships account manager at Twitch. “Although gaming is digital, this space can create a positive and meaningful impact by connecting the digital and physical.”

The Esports Arena & Gaming Lounge will focus on three distinct pillars: Community, Career and Competition, said HUB Director Justin Camputaro.

“The HUB’s mission mirrors these pillars and it ultimately aligns every step of the way with the space in which it is being built,” says Camputaro.

▲ The UW this spring plans to open an esports gaming center in the HUB. 
Washington Gaming Association


The HUB is committed to providing UW students with an affordable experience. Rates for UW students are $3.50/hour or $30/10hours, UW faculty and staff $4.50/hour or $40/10hours and the general public at $6.00/hour. To support the long-term goals of the program, the HUB Fund for Esports and Gaming will provide private support for RSO programming grants, operations and scholarships for competition, and academic and career development opportunities in the gaming industry.

UW continues to seek support and input from UW academic units and industry partners to build a comprehensive, interdisciplinary program focused on student engagement from a social, academic and career perspective. This includes Twitch Student, a Twitch-run program that provides support, knowledge and tools to empower students and give them confidence that they can have their voices heard and contribute to the gaming and esports industries.

“A place to build valuable digital media skills and business acumen through gaming and esports is a great way to engage students while preparing them for jobs in the industry,” says Mark Candella, Twitch’s director of strategic partnerships. “Our Twitch Student program is proud to have helped in the thought processes behind establishing such a program at the HUB and we are looking forward to contributing in any way possible.”

The iSchool’s GAMER Group and the UW Reality Lab also will provide an academic backstop for the Esports & Gaming Lounge. Students are encouraged to enroll in classes, participate in hands-on research, and attend lectures and workshops.

“Esports & Gaming Lounge can serve as an excellent testing ground for some of the latest augmented and virtual reality technology and research produced by the UW Reality Lab – taking the work to a broader UW audience,” says UW Reality Labs Director of Research and Education Aditya Sankar.

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About the Husky Union Building

The HUB supports the Husky Experience by enhancing UW community, providing a dynamic event center, and fostering student engagement.


About the HUB Esports Arena & Gaming Lounge

The HUB Esports Arena & Gaming Lounge is a full-service gaming center supporting casual and competitive gaming for the UW community. It serves as the nerve-center and nexus between student communities, business communities, and gaming culture.

For more information, contact Adam Serafin at aserafin@uw.edu or 206-616-4890.

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