20 Minutes Is Too Short: 'Dragon's Dogma 2: Dark Arisen' ⭐8.5

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Personally, Dragon's Dogma is a franchise I truly adore. It is hard to find a game anywhere else that brings the romance of a "fantasy adventure" to life in such an inconvenient yet charming(?) way. When night falls, you cannot see a single inch ahead, forcing you to light a campfire and cook food; it does not even properly offer conventional fast travel, so you have to hitch a ride on an oxcart that moves slower than running; and it is a game where having your oxcart flipped upside down by a Cyclops you encounter along the way is just another day at the office.

Every NPC can die regardless of their importance, potentially blowing up an entire questline, and with no extra save slots, you cannot even roll back your progress. That was the kind of game Dragon's Dogma 2 was—at least until now. Even putting aside the numerous incidents surrounding its optimization issues, it was an immensely inconvenient title.

However, for me, all those inconveniences were the very elements that allowed me to immerse myself deeply in its world. Resting at a town inn when it grew dark before setting off in the morning, embarking barefoot toward the next village wondering "what will happen this time," or finally reaching the Elven village only to realize none of my Pawns spoke Elvish, leaving me unable to even browse the shops—those were the days.

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The story in the snow-covered land of Norgan will unfold soon ©INVEN

Now, that is all in the past. Thanks to a major free update ahead of the release of Dark Arisen, the game itself has changed significantly. Progressing through the early main quests now grants an infinite-use fast travel item, while the price of Ferrystones has been drastically slashed from 10,000 Gold to 5,000 Gold, reducing the burden of fast travel. New Portcrystals have been added across various regions, oxcart rides have become more convenient, and subsequent updates introduced multiple save slots and additional skill slots.

Moreover, significant strides have been made in optimization. A game that stuttered even on high-end PCs at launch is now being prepared for Switch 2, targeting roughly 60fps gameplay in both TV mode and Handheld mode using FSR 3 Frame Generation.

However, what raises even more curiosity is the new land featured in Dark Arisen—a new region covered in snow and frozen castles. Dark Arisen is a paid expansion that adds a new story to the base game, focusing on the abandoned northern land of Norgan and the new narrative taking place there. A story unfolds surrounding the mysterious woman Eir and the undying Fallen Dragon, while 12 new dungeons are added to existing regions. In the new region, players can also experience a system where they acquire unidentified Spoils and appraise them to obtain new weapons, armor, and skills.

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The highlight of Dragon's Dogma: clinging on and striking the head ©INVEN
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Being able to use six skills—how awesome is that~ ©INVEN

The demo for Dragon's Dogma 2: Dark Arisen at TGS 2026 was divided into three options: "Defeat the Griffin" for those who had never played the game, "Encounter with the Otherworld Dragon" to experience the intro of the expansion region, and "Defeat the Frost Dragon Fimbul" for advanced players(?). The moment you selected one, a 20-minute countdown began, and the demo ended as soon as time ran out.

Having already mastered almost every vocation in Dragon's Dogma 2, I confidently chose the Fimbul hunt, but perhaps because it had been so long since I last played, I had to spend quite a while recalling the controls. The notable changes confirmed during the battle against Fimbul were that two more hotkeys for assigning skills were added, and that Fimbul dropped a new type of item.

The combat itself was not drastically different from the base Dragon's Dogma 2. The key differences were that Fimbul used ice-element magic and the entire map was covered in snow. Many of the dragon's spells were powerful AoE attacks, making cautious play crucial.

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Whirlwind Spin! ©INVEN

The increased skill slots were a significant feature. In the base game, on a PS5 controller, holding down L1 allowed players to map four skills to the face buttons. In the free update introduced ahead of Dark Arisen, L1+▲+● and L1+■+✕ combinations were newly added, allowing a total of six skills to be assigned. As a result, players can attack enemies with a wider variety of skills than before, heightening the thrill of action combat. However, stamina consumption also increased accordingly, making support from Pawn companions even more necessary.

Upon defeating Fimbul, I received rewards labeled "Spoils" with level indicators. These cannot be used in that state; instead, they are part of a new system where you must appraise them in town to acquire new weapons. The Spoils were confirmed to bundle together weapons from different vocations, such as Archistaves or Lightweight Weapons. It can be expected that acquiring weapons for a desired vocation will require repeated farming.

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Traces of the new farming system, 'Spoils,' could also be found ©INVEN

Because I spent too much time fighting Fimbul, I could only spend about five minutes experiencing the scene where you encounter the dragon from another world. One of the eye-catching elements during this demo was these "zombie-like" creatures. While in the original game they were only occasionally seen in castle basements occupied by bandits or in the desert at night, this time they seem set to make a far more prominent presence.

The reason for this impression was that the dragon from another world looked like a reanimated corpse. Its scales were peeling away with hanging flesh, and both eyes appeared to have rotted away. Impressively, it nonchalantly continued to attack during combat even after its limbs were severed. Since the official storyline of Dark Arisen revolves around the mystery of the undying dragon, it raised intrigue as to how the gruesome design of these enemies will tie into the overall atmosphere of the new region.

Twenty minutes is far too short to experience Dragon's Dogma 2, a game that demanded players embrace even its inconveniences in order to truly immerse themselves in a living fantasy world. Even so, the brief demo was enough to get a sense of how the atmosphere of the new region, the new loot structure, and combat utilizing more skills expand the game's direction. And next month, the wait will finally be over.

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The identity of the dragon from another world will be revealed on October 9 ©INVEN
드래곤즈 도그마2 Dragon's Dogma2
Summoning countless zombie-like monsters ©INVEN
This article was originally written in Korean and translated with the help of AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]