INDIECRAFT Partners with 'GXG 2026' to Showcase 64 Games

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'GXG 2026'과 만난 인디크래프트, 64개작 전시
ⓒ Korea Mobile Game Association

The Korea Mobile Game Association announced that the offline exhibition for '2026 INDIECRAFT,' held from September 11 to 12 at the special exhibition hall on the 1st floor of Pangyo Tech One Tower, has concluded.

'2026 INDIECRAFT' is an indie game festival hosted by Seongnam City and co-organized by the Seongnam Industry Promotion Agency and the Korea Mobile Game Association. This year, the offline exhibition was held in collaboration with Seongnam City's game culture festival, 'GXG 2026.'

According to the association, around 43,000 people visited the Pangyo Station area for this year's 'GXG 2026,' up from approximately 38,000 last year. A total of 64 domestic and international indie games selected through evaluation participated in the INDIECRAFT exhibition venue, which featured developer live booths and a Challenger category exhibition centered on university student development teams.

A 'Brazil Special Pavilion' introducing Brazilian indie games was also set up. Visitors played games from Brazilian developers on-site. The organizers explained that they expanded the exhibition space compared to last year and secured wider spacing between booths to create an environment where visitors and developers could interact.

The secretariat opened a separate 'INDIECRAFT Event Page' on Steam to introduce games from the selected developers. On September 11, the first day of the exhibition, the '2026 Connect Fair: K-Game Export Consultation' was held at GRAVITY Seoul Pangyo, where around 240 business meetings took place between domestic indie game developers and global investors and publishers.

Lee Ju-yeon, President of the Seongnam Industry Promotion Agency, said, "The indie game ecosystem centered around Pangyo has expanded even further through collaboration with 'GXG 2026.' We will continue to provide support so that outstanding indie developers can advance onto the global stage."

Hwang Seong-ik, Chairman of the Korea Mobile Game Association and Co-Chairman of the INDIECRAFT Organizing Committee, stated, "Through its linkage with 'GXG 2026,' this year's INDIECRAFT has expanded into a festival where more citizens and gamers can experience K-indie games firsthand. We will further reinforce support leading to practical growth for developers, such as export consultations and global platform promotion."

This article was originally written in Korean and translated with the help of AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]