
This coming September, the game culture festival 'GXG2026' will take place in Seongnam, running for two days from September 11 to September 12 on the first floor of Pangyo Tech One Tower. Kim Jun-ho, team leader at the Korea Mobile Game Association, stated that the primary goal of linking with 'GXG2026' is to go beyond a simple exhibition and create a stage where small and medium indie developers can showcase self-sustaining 'K-Indie Games.'


Kim introduced the history of Indiecraft while emphasizing that the event achieved qualitative, leap-forward growth in 2024 and 2025 through its collaboration with GXG. He explained that it recorded its largest-ever scale with 412 participating developers and drew 40,000 visitors. Furthermore, he noted that various hit indie titles—including 'SANABI', 'The Devil Within: Satgat', 'Motesolo: No Girl Born Die', and 'Arcana Tactics'—had successful collaborations with Indiecraft, stressing plans to discover talented indie games and provide comprehensive support through this year's tie-in with GXG2026.

Kim explained, "The offline exhibition floor linked with GXG will not only be a place to showcase games, but also a stage of challenge where prize money will be awarded to top domestic indie developers." He added that through a collaboration with 'Fleaders', a specialized Focus Group Testing (FGT) operator, an expert evaluation panel will visit each booth in person to play the games on-site, ask developers in-depth questions, and conduct detailed evaluations based on a 100-point scale.
According to Kim, developers selected in the domestic category through the final evaluation will receive prize money: 40 million won for Grand Prize, 10 million won for First Prize, and 5 million won for Excellence Prize, awarded to one company each. Developers can freely use these funds for labor costs, promotional expenses, or any purpose they choose. He added that the Challenger category will be supported in the form of scholarships, awarding 2 million won for First Prize, 1 million won for Excellence Prize, and 500,000 won for the Challenger Level-Up Award.

In addition, Kim shared that in July, Indiecraft partnered with 'Develocket', a talent development educational institute producing around 400 students annually, to conduct online and offline lectures. In August, it will head to Germany's 'Gamescom', Europe's largest games show, to engage in global promotion targeting overseas investors and publishers. In September, as previously mentioned, it will participate in GXG2026 to host export consultations and discover K-Indie games.
Sort by:
Comments :0
