- Event Name: Latin American Games Showcase 2026
- Date: June 5, 2026 (June 4, local time)
- Keywords: #SummerGameFest #LatinAmerica #IndieGame
Today (June 4, local time), the 'Latin American Game Showcase' was held ahead of the official start of Summer Game Fest. This showcase introduced approximately 80 games currently in development across Latin America. The event included world premieres, initial reveals, and major updates. Additionally, developer live streams for the featured games were broadcast via a dedicated Steam page.
| LATIN AMERICAN GAMES SHOWCASE Tenebris Somnia TENEBRIS SOMNIA |
| Tenebris Somnia is a 2D pixel-art survival horror adventure game that modernizes the conventions of classic survival horror. Players follow Julia, who, sensing the disappearance of her ex-boyfriend Ivan, visits his apartment only to become trapped in a nightmarish parallel world. She must survive in a world teeming with horrific monsters to save him. Inspired by classic horror titles like SILENT HILL and Resident Evil, the game features a 8-bit top-down perspective, with core survival mechanics centered on managing limited resources and ammunition, solving puzzles, and engaging in combat. The most distinctive feature of the game is the combination of pixel-art gameplay and live-action cutscenes featuring real actors. At key narrative junctures, high-quality live-action footage filmed by an award-winning Argentine production team plays, creating a dramatic visual contrast with the retro dot graphics to maximize the sense of dread. Actress Clara Kovacic portrays the protagonist, Julia, and the development team also produced a separate short film, 'Debora,' which ties into the main game to expand the world-building. |
| ▶ Go to Steam Page |
| LATIN AMERICAN GAMES SHOWCASE Castlebound CASTLEBOUND |
| Castlebound is a new action roguelike from Ogre Pixel, the developer known for 'Lonesome Village' and 'A Tiny Sticker Tale.' The core objective is to defend a living castle against endless waves of enemies. The story follows Lenora, a skilled archer, and her wise grandfather Vargus as they awaken an ancient, massive structure, transforming it into a mobile fortress. Guided by a mysterious figure named Koronya, they embark on a journey to gather powerful warriors and protect the kingdom from encroaching evil forces. The gameplay combines castle defense elements with roguelike combat. Players face relentless enemy waves in fast-paced battles utilizing jumps, dodges, and powerful attacks. With a variety of heroes to choose from, each possessing unique abilities and combat styles, every run offers a fresh strategic experience. A roguelike progression system, which unlocks new skills and upgrades with each playthrough, supports high replayability. The game supports both single-player and local/online co-op, including a multiplayer mode for up to four players. It is scheduled for release on PC (Steam) and Nintendo Switch, and a free demo is currently available on Steam. |
| ▶ Go to Steam Page |
| LATIN AMERICAN GAMES SHOWCASE Gurney Ascend GUNNY ASCEND |
| Gurney Ascend is a genre-blending game that combines Tetris-style block-stacking puzzles with fast-paced roguelite action. Players take on the role of Gurney, a construction worker caught in an interdimensional conflict, who must escape 'The Collector'—an otherworldly entity that traps people under the guise of preserving the stories of the world. The core gameplay involves stacking falling blocks to create platforms to ascend, while avoiding randomly generated hazards and enemies to reach the exit. The roguelite nature of the game, featuring over 40 items to unlock and build-crafting, ensures a different experience every run. Players must simultaneously manage platforming on real-time falling blocks and strategic item combinations. The game supports diverse playstyles with seven boss battles featuring unique combat gimmicks and an online PVP mode. A major highlight is the massive crossover featuring over 30 characters from other indie games, such as the Crewmate from 'Among Us,' Francis from 'That's Not My Neighbor,' and Edge from 'Planet Cube: Edge.' Each character possesses unique abilities and combat styles reflecting their original games, allowing for varied strategies based on the player's choice. |
| ▶ Go to Steam Page |
| LATIN AMERICAN GAMES SHOWCASE Quantum Quartz QUANTUM QUARTZ |
| Quantum Quartz is a 2D precision platformer set in a steampunk world with charming pixel-art aesthetics. The story follows a journey to recover four ancient, scattered crystals to save a world on the brink of collapse, unfolding through encounters with compelling characters who either guide or provoke the protagonist. The core of the game is the crystal-swapping system, where each color grants a different movement ability. Blue provides a double jump, red a dash, green a wall jump, and yellow a glide. Since only one can be active at a time, players must exercise precise judgment and control to select the optimal ability for the terrain and traps ahead. With over 150 handcrafted levels, four-plus themed worlds with distinct visual designs, and a high-difficulty 'Try Mode' available after clearing the main game, it offers a substantial challenge even for experienced players. |
| ▶ Go to Steam Page |
| LATIN AMERICAN GAMES SHOWCASE Headcutter HEADCUTTER |
| Headcutter is a gore-filled action game that blends sci-fi spaghetti western sensibilities with the first-person shooter genre. Players alternate between controlling Jimmy "Lucky" O'Neil, a bounty hunter who loves guns and whiskey, and Z, who seeks revenge after losing his family and limbs. The essence of the job is decapitating targets for money, with the resulting chaos and destruction treated as collateral damage. Mastering the unique manual reloading and firing mechanisms for each firearm is central to combat. Players must learn the characteristics of each weapon to gain an edge in intense shootouts, and weapons can be upgraded at gun shops between missions. An environmental destruction system allows walls and structures to be demolished in real-time, which can be used to forge new paths or eliminate enemies, while multi-path map designs offer various tactical approaches. After completing missions, players return to base to converse with teammates, uncovering their personal stories and gathering information for the next mission. |
| ▶ Go to Steam Page |
| LATIN AMERICAN GAMES SHOWCASE Tempus Vitae TEMPUS VITAE |
| Tempus Vitae is a first-person shooter Metroidvania set in a sci-fi universe with time-travel elements. Players control Alex, an astronaut left alone on the space station Theia, as they navigate between two timelines: the year 2,185, during the height of a war, and 2,385, a post-apocalyptic future where humanity has vanished and monsters roam. The journey involves unraveling the mystery behind the station by connecting the threads of conflict across both eras. The core gameplay involves exploring and fighting across two timelines separated by 200 years. Actions taken in the past directly impact the structural layout of the future, allowing players to open new paths. Players gradually expand accessible areas using resources and equipment acquired through exploration. The combat system, which combines various time-control technologies and firearms, is organically integrated with the exploration-heavy nature of the Metroidvania genre. The level design features a visual contrast between the past and future environments, with environmental puzzles that require both spatial awareness and precise timing for timeline shifts. |
| ▶ Go to Steam Page |
| LATIN AMERICAN GAMES SHOWCASE Kernel Heart KERNEL HEARTS |
| Kernel Heart is a multiplayer co-op action game combining action RPG and roguelike elements. Players join the M.A.H.O.U. unit, a special force of magical girls summoned to save a world covered in ash, and must ascend the Tower of Babel, which is teeming with celestial beings, to overthrow the gods. The game supports up to four-player online co-op or solo play, with powerful bosses guarding the end of each zone. The game follows a roguelike structure where players combine randomly acquired attack, magic, and movement skills to create unique combos. Upon returning to base, players can use rewards to equip chips of up to 256KB to the MAHOU.OS unit for customization, allowing for different builds each run. It also features relationship-building elements, where players can interact with characters inside the tower and exchange gifts. |
| ▶ Go to Steam Page |
| LATIN AMERICAN GAMES SHOWCASE Dream: Abyss of Confusion DREAM DELIRIO'S |
| Dream: Abyss of Confusion is a psychedelic arena twin-stick shooter roguelike inspired by early 2010s animation styles. Players take on the role of Magnus, a cereal brand mascot, who sets out to defeat creatures born from children's nightmares and collect mysterious ingredients to create the ultimate cereal. Gameplay involves surviving waves of nightmare creatures from a top-down perspective. Players can utilize a diverse weapon system, ranging from machine guns to catapults and jousting lances, each with unique handling. Managing a special gauge in real-time based on the flow of battle is key to survival. Challenging 'Hard Mode' allows players to unlock new heroes and hidden lore. The game features a random progression system where players collect and combine over 70 unique ability cards. A location-based deck-building mechanism triggers interactions based on the placement order and slot position of the cards. Players can explore upgrade paths linked to various character archetypes to enhance movement speed, attack power, and more, allowing for personalized build construction. |
| ▶ Go to Steam Page |
| LATIN AMERICAN GAMES SHOWCASE Moonlight Pale MOONLIGHT PALE |
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| Moonlight Pale is a 2D hand-animated survival horror game set in St. Birgitta’s School for Girls, a boarding school in the late 1800s. The student Juliet follows the ghost of her deceased pet cat into an old building hidden deep within the school gardens. She must navigate eerily familiar hallways infested with monsters and ghosts to rescue trapped students and uncover the tragic secret buried beneath the school. Gameplay consists of exploration, combat, and puzzle-solving inspired by the SILENT HILL series. In the default 'Exploration Mode,' players investigate the environment, collect items, and combine clues to solve puzzles. Switching to 'Caution Mode' slows movement but enables combat actions such as dodging, light attacks, heavy attacks, and defense. Since Juliet is not a trained fighter, carefully deciding whether to fight or flee is essential for survival. The game features full voice acting from renowned voice actors like Kira Buckland and Lizzie Freeman, along with a 17-track original soundtrack by Japanese dark horror composer Tasuku Arai, who has collaborated with NieR: Automata and Mili, to complete the eerie atmosphere. |
| ▶ Go to Steam Page |
| LATIN AMERICAN GAMES SHOWCASE Black Sailors BLACK SAILORS: BAY OF ALL SAINTS |
| Black Sailors: Bay of All Saints is a turn-based tactical strategy game set in the Bay of All Saints in 18th-century colonial Brazil. While history remembers them as victims, this game tells a different story. It follows a group of escaped slaves who become pirates, seizing ships and fighting for freedom, justice, and revenge against colonial oppression. The core of the gameplay is turn-based naval combat utilizing an inertia-based movement system. Facing powerful enemies requires timing, positioning, and proactive planning. Sailing skills, such as carefully choosing attack angles and escape routes, determine victory or defeat. A management system where crew members are assigned to different roles like sails or weapons is also key, as the same ship can perform differently based on the crew configuration. Players can raid Portuguese caravels, intercept slave ships to liberate captives, or support hidden quilombos across the islands, with each decision shifting the tide for the resistance. The game also features a diverse crew with different beliefs and skills, naturally weaving their bonds and cultures into the narrative. |
| ▶ Go to Steam Page |
| LATIN AMERICAN GAMES SHOWCASE Dare Story THEIR STORY |
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| Dare Story is a 2D narrative exploration puzzle adventure game set in the Chilean port city of Valparaíso, depicting the love and connection between two cyclists. Players alternate between the perspectives of 'him' and 'her.' Initially appearing unrelated, their journeys gradually intersect as the narrative unfolds, revealing that they may have been connected long before they realized it. She navigates the streets on her bike, leaving small clues like window flowerpots, wall graffiti, or sealed letters, while he embarks on a journey through the labyrinthine city of Valparaíso after receiving the first anonymous clue. Iconic locations in Valparaíso are designed as individual playable spaces, and puzzles utilizing environmental interactions and analog objects naturally drive the story forward. The game features a dual-narrative structure where one character's actions affect the other, and in the latter half, players control both characters simultaneously to reach an emotional conclusion. Interactive memory elements that revisit the protagonists' childhoods add depth to the exploration, blending urban atmosphere with intimate emotions. |
| ▶ Go to Steam Page |
| LATIN AMERICAN GAMES SHOWCASE Shade Protocol SHADE PROTOCOL |
| The showcase concluded with Shade Protocol, a 2D Metroidvania set in a cyber-fantasy world where music, code, and combat systems are organically integrated. In a world being consumed by 'Elysium,' a self-aware bio-metal, players control Zra, a prototype replica capable of reconfiguring reality's calculations, as they explore vast ruins to seek the last chance for humanity and machines. The core gameplay involves switching in real-time between 'Dawn' (the dawn form) and 'Shade' (the shadow form) to change combat styles. Players can use special weapon 'Instruments' designed with code inspired by music to attack enemies or overcome terrain. A 'cutting' mechanism allows players to slice the world itself, affecting enemies, the environment, and projectiles. Timing parries and counters restores 'Echo Energy,' and a 'Unison System' that reverses key events in reality to change outcomes adds tactical depth. The protocol system allows for custom build construction, offering various strategic choices such as infecting enemies to turn them into allies or creating bonus effects through multi-weapon combo attacks. |
| ▶ Go to Steam Page |
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