Provided by - Gyeonggi Game Meister High School

Gyeonggi Game Meister High School participated in the global B2B game conference Game AiCON Seoul 2026, held at the Textile Center in Samseong-dong, Seoul from the 27th to the 28th, and [aimed to support] the global expansion of game projects developed by current students It was announced on the 28th that they actively explored possibilities. Game Icon Seoul 2026 is a business-focused global networking event attended by a large number of game industry stakeholders, including leading domestic and international publishers, venture capital firms, investment companies, and platform companies. Gyeonggi Game Meister High School, Korea's first game Meister High School, participated in this event to widely showcase the outstanding technical skills and innovative ideas of its high school student developers to the global market. At this event, students from Gyeonggi Game Meister High School achieved the result of conducting business meetings face-to-face with representatives from global publishers and investment companies through a one-on-one business matching system. Students confidently showcased the originality and marketability of indie game projects they personally planned and programmed on-site, and honed their practical skills by receiving vivid feedback from industry experts regarding global publishing and commercialization directions. Jeong Dae-sik, Principal of Gyeonggi Game Meister High School, commented that the very fact that actual business meetings were conducted with the students' game projects proves the excellence of Meister High School education. He expressed his hope that this event would serve as a stepping stone for the games developed by the students to expand into the global market and as an opportunity for individual students' employment and entrepreneurial capabilities to grow to a higher level. Meanwhile, Gyeonggi Game Meister High School is firmly establishing itself as an unrivaled cradle of game education, aiming to foster creative developers who will lead the future game industry. This is achieved through the operation of a cutting-edge curriculum aligned with the AI era and diverse domestic and international industry linkage programs.
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