Source: Epic Games

The full session schedule for UNREAL FEST has been released, and the early bird ticket discount period has been extended.
Epic Games (Korea General Manager Park Sung-chul), a leading interactive entertainment company that develops Unreal Engine, the Epic Games Store, Fortnite, and Unreal Editor for Fortnite (UEFN), and provides 3D engine technology, announced the full session schedule and details for 'UNREAL FEST Seoul 2026.' To mark the occasion, the company is extending its 50% early bird ticket discount until July 27.
UNREAL FEST is Epic Games' flagship annual event, first launched in Korea in 2010. It introduces developers to the latest technologies in Unreal Engine and the Epic ecosystem, while sharing innovative real-time 3D interactive production experiences across various industries. This year's event will be held on August 20 and 21 at the Harmony Ballroom and Atlas Hall of the Grand InterContinental Seoul Parnas in Gangnam District, Seoul.
The event will begin with a welcome address by Park Sung-chul, General Manager of Epic Games Korea, followed by opening keynotes from Tim Sweeney, CEO of Epic Games, and Julien Marchand, Senior Director of Framework & Systems Engineering at Epic Games. A total of 42 sessions will be held across various industry-specific tracks—including Game: Art, Game: Programming, Media & Entertainment, and Manufacturing & Simulation—as well as general tracks, with some sessions broadcast live online.
The session details by track are as follows: The Game: Art and Game: Programming tracks will cover a wide range of the latest Unreal Engine technologies and development workflows, including AI-based development collaboration, content creation using PCG, mesh terrain-based landscape production, large-scale crowd and scene implementation using MetaHuman and Mass Framework, cartoon rendering and shader optimization, cross-play, and multi-platform graphics and open world optimization.
Perfect World Games will share optimization techniques and practical know-how for implementing high-density open worlds across various platforms, using their development of 'Neverness to Everness' (NTE) as a case study. Additionally, two new indie game sessions have been added to this year's event: Newcore Games will present their experience in implementing UI concepts for indie games, and Roomton will share their development story of a cinematic adventure game created by a small team. Epic Games will provide in-depth introductions to the latest Unreal Engine features and practical workflows, while external partners will share development experiences and insights gained from real-world projects.
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