Sol: Enchantment (hereinafter 'Sol') released an update on July 15 (Wed) featuring new class-specific skills and balance patches. This update includes class balancing, new events, equipment balance adjustments, and revisions to divine powers and alignment systems. Let's take a look at the changes.
New Skills and Existing Skill Balance Overhaul
- New Class-Specific Skills
| Class [Grade] | Skill Name | Skill Description | Source | Required Level | Price (Nine) |
|---|---|---|---|---|---|
| Knight [Unique] | Guardian Vital | Effect = Potion Recovery Amount +2, Potion Recovery Rate +5% / Duration: 8 min / Target: Self / Cost: 8 HP, 5 MP / Cooldown: 1 sec | Skillbook Merchant | Level 30 | 3496500 |
| Knight [Hero] | Guardian Spear | Effect = 10% chance on normal attack / Attribute: Lightning / Damage: 90–120 (1 NPC or PC) / Duration: 1 min / Target: Self / Cost: 10 HP, 10 MP / Cooldown: 5 min | Skillbook Merchant | Level 40 | 20979000 |
| Knight [Hero] | Iron Howl II | Effect = Attribute Lightning / 100% of Melee Damage +56 / Recover 200 HP (Self), Damage Reduction +2 (Self) / Duration: 30 sec / Target: NPC (8m radius around self) / Cost: 10 MP / Cooldown: 30 sec | Skillbook Merchant | Level 40 | 20979000 |
| Ranger [Unique] | Trap Shot | Effect = Attribute Wind / 100% of Ranged Damage +10 / Bind 30% (2 sec) / Target: 1 NPC or PC / Cost: 5 HP, 15 MP / Cooldown: 21 sec / Range: 10m | Skillbook Merchant | Level 30 | 3496500 |
| Mage [Hero] | Arcane Thunder | Effect = Attribute Lightning / 310%–370% of Magic damage +200 / Target: NPC or PC (3m radius around target) / Cost: 5 HP, 50 MP / Cooldown: 60 sec / Range: 8m | Skillbook Merchant | Level 40 | 20979000 |
- Existing Skill Balance Adjustments
| class | Skill | Before | After |
|---|---|---|---|
| Knight | Guardian Armor II | Effect = Physical defense +8, Damage Reduction +3 | Effect = Physical defense +8, Magic defense +8, Damage Reduction +3 |
| Ranger | Mystic Bolt | Damage: 170% of Ranged Damage +70 | Damage: Ranged Damage 230% of +80 |
| Flash | Effect = Teleport 10m, MP recovery 10 | Effect = Teleport 10m, MP 30 Recovery | |
| Mage | Guardian Mana I | Effect = MP recovery +10 | Effect = MP recovery +12 |
| Guardian Mana II | Effect = MP recovery +20 | Effect = MP recovery +24 |
To enhance combat fun and class identity, we adjusted skill balance and added new skills. The Knight received three new skills to improve hunting efficiency and maximize survival, plus 'Magic defense +8' added to 'Guardian Armor II'.
The Ranger received a new skill with a bind effect for stable ranged damage, and buffs to 'Mystic Bolt' damage and 'Flash' MP recovery.
The Mage, having the most skills, faced high MP consumption. We increased MP recovery for 'Guardian Mana I' and 'II' and added a new skill to boost firepower.


Equipment Balance Adjustments
Hero and Legend grade equipment now feature increased damage stats to provide better incentives for farming and enhancement, as their performance previously felt too close to Unique gear.
- Damage Increase and Enhancement Stat Changes by Grade
| Category | Grade (Hero) | Stat Change on Enhancement | Grade (Legend) | Stat Change on Enhancement |
|---|---|---|---|---|
| Weapon | Damage Increase 2% | +0.1% Damage Increase per +1 | Damage Increase 3% | +0.2% Damage Increase per +1 |
| Shield | Damage Increase 1% | Damage Increase 1.5% | ||
| Helmet | ||||
| Armor | ||||
| Gloves | ||||
| Boots | ||||
| Cloak | ||||
| Gaiters | ||||
| Necklace | - | - | ||
| Belt | ||||
| Earring | ||||
| Ring |
We also improved El's Attack and Defense Bracelets by increasing stats at +5 and higher, and adding PVP Damage Reduction to increase the value of high-enhancement bracelets.
- Bracelet Enhancement Option Changes
| Item Name | Enhancement Level | Before | After |
|---|---|---|---|
| El's Attack Bracelet | 5 | Damage +3 | Damage +5 |
| 6 | Damage +4 | Damage +6 / PVP Damage Reduction +5% (Added) | |
| 7 | Damage +5 | Damage +10 / PVP Damage Reduction +7% (Added) | |
| 8 | Damage +7 | Damage +15 / PVP Damage Reduction +10% (Added) | |
| 9 | Damage +10 | Damage +20 / PVP Damage Reduction +15% (Added) | |
| El's Defense Bracelet | 5 | Magic defense +7 | Magic defense +10 |
| 6 | Magic defense +9 | Magic defense +12 / PVP Damage Reduction +5% (Added) | |
| 7 | Magic defense +11 | Magic defense +18 / PVP Damage Reduction +7% (Added) | |
| 8 | Magic defense +13 | Magic defense +24 / PVP Damage Reduction +10% (Added) | |
| 9 | Magic defense +15 | Magic defense +30 / PVP Damage Reduction +15% (Added) |
Finally, we added a 'Shield Block' stat to shields to boost Knight survival. Shield Block triggers with a certain probability to reduce incoming damage: 2% for Unique, 5% for Hero, and 10% for Legend shields.

System Improvements: Traits, Divine Powers, etc
New stats are added to traits upon reaching certain enhancement levels: Damage for Attack, Physical defense for Defense, and CON/WIS for Recovery.
| Category | Stat Type | Enhancement Level | Before | After |
|---|---|---|---|---|
| Attack | PvE Damage / PVP Damage | 3 | PvE / PVP Damage +3 | PvE / PVP Damage +3 / Damage +1 (Added) |
| 4 | PvE / PVP Damage +4 | PvE / PVP Damage +4 / Damage +1 (Added) | ||
| 5 | PvE / PVP Damage +5 | PvE / PVP Damage +5 / Damage +2 (Added) | ||
| 6 | PvE / PVP Damage +6 | PvE / PVP Damage +6 / Damage +2 (Added) | ||
| 7 | PvE / PVP Damage +7 | PvE / PVP Damage +7 / Damage +3 (Added) | ||
| 8 | PvE / PVP Damage +8 | PvE / PVP Damage +8 / Damage +3 (Added) | ||
| 9 | PvE / PVP Damage +9 | PvE / PVP Damage +9 / Damage +4 (Added) | ||
| 10 | PvE / PVP Damage +10 | PvE / PVP Damage +10 / Damage +5 (Added) | ||
| Defense | PvE Physical defense / PVP Physical defense | 5 | PvE / PVP Physical defense +5 | PvE / PVP Physical defense +5 / Physical defense +1 (Added) |
| 6 | PvE / PVP Physical defense +6 | PvE / PVP Physical defense +6 / Physical defense +1 (Added) | ||
| 7 | PvE / PVP Physical defense +7 | PvE / PVP Physical defense +7 / Physical defense +2 (Added) | ||
| 8 | PvE / PVP Physical defense +8 | PvE / PVP Physical defense +8 / Physical defense +3 (Added) | ||
| 9 | PvE / PVP Physical defense +9 | PvE / PVP Physical defense +9 / Physical defense +4 (Added) | ||
| 10 | PvE / PVP Physical defense +10 | PvE / PVP Physical defense +10 / Physical defense +5 (Added) | ||
| Recovery | HP recover rate / MP recovery | 7 | HP / MP recovery +7 | HP / MP recovery +7 / CON / WIS +1 (Added) |
| 8 | HP / MP recovery +8 | HP / MP recovery +8 / CON / WIS +1 (Added) | ||
| 9 | HP / MP recovery +9 | HP / MP recovery +9 / CON / WIS +2 (Added) | ||
| 10 | HP / MP recovery +10 | HP / MP recovery +10 / CON / WIS +3 (Added) |
Divine Powers are also buffed. We reduced the cooldown of 'Flame' and allowed 'Sanctuary' and 'Proclamation' to be used in the Tower of God.
| Category | Divine Power | Before | After |
|---|---|---|---|
| Punishment | Flame | Damage: 500 ~ 3k | Damage: 1k ~ 3k |
| Cooldown: 3 hours | Cooldown: 30 min | ||
| Creation | Equipment | Cooldown: 1 day / (Max 1 use) | Cooldown: 0 sec / (Max 1 use) |
| Beast / Beastman | Summon count: 1 | Summon count: 2 | |
| Grace | Growth | Uses: 1 | Uses: 7 |
| Available: Caltheon | Added areas: Guild Hall, Tower of God Lobby, 1F, 2F | ||
| Control | Sanctuary / Proclamation | Uses: 1 | Uses: 2 |
| Available: Caltheon | Added areas: Tower of God 1F, 2F | ||
| Silence / Stillness | Available: Caltheon | Added areas: Tower of God Lobby, 1F, 2F |
New Events and Extensions
The new 'Lindel Island Hunt' event (Level 45+) allows players to obtain Enchant Scrolls, Nine Shards, Buff Spellbooks, and 'Samgyetang'. The dungeon is available for 30 minutes daily until the July 22 (Wed) maintenance, with a 'Chain Lightning' buff for faster hunting.
Special monsters 'White Lion' and 'Drake' drop high-value items like Divine and Cursed Spellbooks. Check the magnifying glass icon next to the dungeon name to see specific drops.
The ongoing 'Sword of the Sealed Absolute God' event has also been extended until Wednesday, July 22. You can complete the 'Sword of the Sealed Absolute God' collection using the Enchant Scrolls obtained from 'Lindel Island Hunting,' so if you haven't finished the collection yet, now is your chance to give it a try.


Limited-Time Packages
| Product | Price (KRW) | Contents | Quantity | Purchase Limit | |
|---|---|---|---|---|---|
| Infinite Health Potion Package | 9900 | Diamond | 360 | 2 (Account) | |
| Infinite Health Potion Package Chest | Infinite Health Potion | 1 | |||
| Infinite Acceleration Potion Package | 33k | Diamond | 1200 | 2 (Account) | |
| Infinite Acceleration Potion Package Chest | Infinite Acceleration Potion | 1 | |||
| Infinite Acceleration Elixir | 1 | ||||
| Product | Price (Diamond) | Contents | Quantity | Purchase Limit | |
|---|---|---|---|---|---|
| Sage's Trait Package | 1500 | Sage's Trait Package Chest | Trait Stone | 20 | 4 (Account/Weekly) |
| Special Card Selection Chest (Bound) (Choice of Special God Armor / Spirit Card) | 10 | ||||
| Regression Fragment Selection Chest (Bound) | 1 | ||||
| Mileage | 3k | ||||
| +3 El's Bracelet Package | 1200 | +3 El's Bracelet Package Chest | +3 El's Bracelet Selection Chest (Bound) | 3 | 4 (Account/Weekly) |
| Special Card Selection Chest (Bound) (Choice of Special God Armor / Spirit Card) | 10 | ||||
| Regression Fragment Selection Chest (Bound) | 1 | ||||
| Mileage | 2400 | ||||
New limited-time packages are available. Infinite Health Potions, Acceleration Potions, and Elixirs are usable until August 26 (Wed). They save about 287424 Nine per day and reduce inventory weight. The Health Potion and Acceleration Potion packages are available until July 29 (Wed).
The 'Sage's Trait Package' and 'El's Bracelet Package' are also out. The Sage's Trait Package is highly efficient, offering 20 Trait Stones for 1500 Diamonds. Available until July 22 (Wed).
Additional Changes and Convenience Improvements
To counter 'workshops' (bot farms), the minimum level to craft Nine Cores was raised to 45. A guild storage distribution feature was also added.
Auto-combat range settings (10m, 20m) were added. Hunting difficulty will slightly increase as regular monsters in Caltheon and the Tower of God have been buffed.
The alignment system was revamped; the damage increase effect for 'Chaotic' alignment was removed to discourage indiscriminate PK.
Market registration and refresh times were shortened, and unidentified equipment can now be stored in the warehouse.


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