Sol: Enchantment (hereinafter Sol) applied an update on Tuesday, June 30, featuring new dungeon content, quality-of-life improvements, and new events. This update introduces content that provides massive amounts of EXP, such as the new 'Tower of God' dungeon and the 'Labyrinth of Experience' event dungeon, which are expected to significantly accelerate character growth. Let's take a look at the new content, events, and changes included in this patch.
New Dungeon 'Tower of God': The Key to Leveling?
The Tower of God is a dungeon that can be accessed for free for 7 hours per week, allowing players to farm both EXP and new equipment. Characters level 40 and above can enter. The 1st and 2nd floors added in this patch are server-based content, while the 3rd floor and above are planned to be world-based content. You can travel to the Sky Plaza once per day for free, and subsequent trips cost 10k Nine. Interacting with the entrance to the 1st floor of the Tower of God at the Sky Plaza also costs 10k Nine per entry.
The 2nd floor of the Tower of God can only be accessed by using a Travel Spellbook obtainable on the 1st floor or a permanent Dungeon Travel Stone. While it offers greater rewards than the 1st floor, access methods are limited. Until the supply of these items stabilizes, selling the Travel Spellbooks to earn Diamonds may be the more stable choice.
There are Altars of Protection on either side of the 1st-floor entrance. For 1k Nine, you can receive the 'Guardian of the Tower' buff, which lasts for 30 minutes. The buff provides PvE Hit +5, PvE Damage +5, and a 5% increase in EXP gain. Since it is a high-performance buff, if you have the Nine to spare, it is viable to exit every 30 minutes to refresh the buff before re-entering to hunt.


In the Tower of God, you can earn massive amounts of EXP along with new items such as Tower of God Travel Spellbooks, Dungeon Travel Stones, Divine Shards (a crafting material for the new 'Gaiters' equipment), and Faded Holy Grails (a new collection material). Rare armor and materials obtainable in other hunting grounds also drop here.
Unlike other hunting grounds, Nine does not drop here; instead, Nine Shards, which have a low chance of yielding Nine, are dropped. Hunting with a level 41 Ranger equipped with a Undead-damage weapon, I found that I could earn 2–3 times more EXP compared to the Undead Ruins where I previously hunted.
Most monsters on the 1st floor of the Tower of God are aggressive and have high Attack and HP, making them difficult to solo. For a Ranger, as long as there are enough people around, it is perfectly fine to enter as soon as you hit the level 40 requirement. It is safest to enter on Wednesday when the free access time resets and hunt with others. However, if you have sufficient stats, you might consider targeting off-peak hours to farm more EXP and items with less competition.


If you die or use a Return Spellbook, you will return to the Sky Plaza. Since re-entry also costs Nine, it is recommended to enter with plenty of consumables. Given the large amount of EXP provided and the limited weekly access time, it is recommended to use all available expensive consumables, such as Spellbooks or Potions of Haste, while hunting.
Until Wednesday, July 8, you can purchase a 1-hour Bonus Time Stone for the Tower of God in the Shop for 10k Nine, up to 3 times per day. I highly recommend purchasing these, as they offer both high EXP and the chance to acquire items. Also, since weekly dungeon access time resets every Wednesday morning, you must exhaust all your entry time by Tuesday.


Level 40 ↓ Nine Core crafting restrictions, Looting system changes
The biggest change in this patch is the modification of the Nine Core crafting recipe. While the materials required remain the same, characters under level 40 are now limited to crafting a maximum of 10 Nine Cores per week to prevent excessive production by workshops or macros. This is expected to drive up the price of Nine Cores; on the Lindel 1 server on June 30 (Tue), the day of the patch, the Market price of Nine Cores was observed to have increased by 30% compared to the previous day.
Additionally, the pickup range for items has been expanded, and the ownership criteria for dropped items has been changed to the character that dealt the most damage. This reduces the risk of losing loot to nearby characters due to missing the 'last hit.'
Furthermore, the usage period for Infinite Health Potions and Infinite Return Spellbooks has been extended to Thursday, July 16, delaying concerns about the burden of potion consumption while leveling squad characters or farming Nine on your main character.
In addition, the 'Caltheon Growth Package,' which contains Caltheon Tokens, has been added to the Shop. Each package can be purchased for 1200 Diamonds, and Caltheon Tokens can be used to craft Unique Cloak Selection Chests, Unique Content Armor Selection Chests, and Infinite Lightning Potions.


World Boss difficulty lowered and 22:00 slot added; Special Dungeons improved
Previously, World Bosses could only be defeated by entering within 5 minutes of the 13:00 and 19:00 spawns. Responding to user feedback that this was inconvenient, a 22:00 World Boss schedule has been added, and the entry window has been extended from 5 minutes to 10 minutes before the spawn. Additionally, the skill damage of World Bosses has been lowered, which should significantly reduce situations where players fail to receive rewards due to taking too much damage during the fight. Field Bosses have also been changed to appear at 03:00 in addition to the existing 09:00, 12:00, 21:00, and 24:00 slots.
| Time | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
|---|---|---|---|---|---|---|---|
| 13:00 | Silas | Silas | Silas | Silas | Laesh | Laesh | Laesh |
| 19:00 | Cyclops | Cyclops | Cyclops | Cyclops | Harpy Queen | Harpy Queen | Harpy Queen |
| 22:00 (New) | Demon | Demon | Demon | Demon | Reaper | Reaper | Reaper |
Special Dungeons have also undergone major changes. The Garden of Growth, where efficiency plummeted when multiple players overlapped, has been changed to solo entry. In the Ancient Treasure Vault, monster damage and defense have been lowered, while EXP has been increased. Nightmare Caltheon, which was inefficient due to overly high monster stats, has been changed to a level 40 entry requirement; monster damage and defense have been significantly reduced, and it has been adjusted to a safe hunting zone where you can hunt for 6 hours daily.

New Event Summary
From June 30 (Tue) to July 15 (Wed), the 'Sealed Absolute God's Sword' enhancement event will be held. You can purchase the Sealed Absolute God's Sword (Event) from the event merchant in Caltheon Castle and enhance it to gain collection effects. While the enhancement event is time-limited, the collection effects are permanent, so it is recommended to complete as many collections as possible to earn rewards.
In addition to the collection effects, purchasing the Sealed Absolute God's Sword once grants 3 Potions of Haste, 3 Potions of Acceleration, and a Food Assortment Chest. Attempting to enhance it 5 times grants an Increase Spellbook Chest.

| Name | Collection Item | Quantity | Collection Effect |
|---|---|---|---|
| Absolute God's HP | +4 Sealed Absolute God's Sword (Event) | 1 | Max HP/MP +100 |
| Absolute God's Hit | +5 Sealed Absolute God's Sword (Event) | 1 | Hit +1 |
| Absolute God's Recovery | 1 | HP/MP Recovery +1 | |
| Absolute God's Hunt | +6 Sealed Absolute God's Sword (Event) | 1 | PvE Damage +1 |
| Absolute God's Defense | 1 | PvE Physical Defense +1 | |
| Absolute God's Magic Defense | +7 Sealed Absolute God's Sword (Event) | 1 | Magic Defense +2 |
| Absolute God's Weapon | 1 | Weapon Damage +2 | |
| Absolute God's Attack | +8 Sealed Absolute God's Sword (Event) | 1 | Damage +3 |
| Absolute God's Counter | +9 Sealed Absolute God's Sword (Event) | 1 | Damage Reduction +3 |
Next, the 'Labyrinth of Experience' event dungeon opens. Available until July 8 (Wed), the Labyrinth of Experience can be accessed once per day by characters level 35 and above. You can open Experience Chests that appear in the dungeon to receive EXP or consumables as rewards.
The Nine Core crafting event from the previous patch is also continuing. In this second phase, the Epic Armor and Epic Accessory that could be crafted with 50 Nine Cores have been removed, leaving only the Unique Armor Selection Chest and Unique Accessory Selection Chest, which can be crafted with 3 Nine Cores. Since the success rate is 10%, I recommend crafting carefully while considering the market price of Nine Cores.

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