On the 13rd, Bilibili Game hosted 'Chulsapyo,' an offline showcase for its upcoming strategy simulator game 'Three Kingdoms: Battle for the World,' at the SC Convention Center in Gangnam District, Seoul. Held about three weeks before the official July 2 launch, the event drew a large crowd of SLG fans who had already formed alliances, with leaders and members from 22 different alliances in attendance.
During the pre-event period starting at 1:00 PM, users enjoyed hands-on demos at the trial zone and sampled finger food while waiting for the main event. The main program, which began at 2:00 PM, was hosted by MC Jeong In-ho. Developers 'Teacher Kim' and 'KK' took the stage to present future service plans, including upcoming alliance content.
CBT Feedback Implemented: From Improved Font Readability to Free Marching
Teacher Kim introduced major improvements made ahead of the official launch based on user feedback from the closed beta test (CBT) held in March. First, he announced that the font had been changed to improve overall readability.
Night battle hours were also adjusted. The night mode, previously from 1:00 AM to 10:00 AM, has been shortened to 1:00 AM to 9:00 AM. Specifically, 1:00–2:00 AM and 8:00–9:00 AM are now set as 'Night Time,' during which castle sieges are disabled, construction times are extended, and damage is significantly reduced to 5%. The 2:00–8:00 AM window is classified as 'Late Night Time,' where land occupation and building attacks consume additional stamina, and the time required for sieges and occupations is increased.


Convenience for managing tactics has also been significantly improved. Following feedback from users who enjoy experimenting with troop combinations during the CBT, three new convenience features were added. First, players can now swap levels between tactics, eliminating the need for manual resets and re-leveling. Second, troop commander levels and stamina can be swapped with a single click. Third, all tactics within a troop can now be leveled up with one click.
Additionally, a feature displaying stamina recovery time down to the second was added, along with a new 'free marching' feature that allows for real-time, direct control of troops. This feature can be toggled on or off in the settings.



Alliance System Overhaul: Role-Specific Messaging and Glory Levels
Alliance management functions have been upgraded. Alliance managers can now send messages to members of specific roles, and a feature has been added to register recommended combinations for alliance decrees, allowing members to apply them with a single click.
A new 'Alliance Glory' system was also introduced. Players can earn Glory EXP through seasonal alliance rankings and achievements to increase their Glory Level. Higher levels grant exclusive rewards, increase the quantity of auction items, and upgrade alliance flags, backgrounds, and building appearances. A 'Contribution Ranking' has also been introduced to track weekly rankings by category—such as military merit, demolition, and occupation—to motivate members and facilitate internal recognition.
Future updates will sequentially introduce various convenience features, including detailed descriptions for tactics and effects, expiration settings for alliance markers, instant message notifications for attacks on the main castle, and push notifications for auction house openings.




Support for Online Meetings and Offline Gatherings: Plans for Active User Communication Revealed
Teacher Kim introduced a 1-on-1 dedicated service for alliance assistants. This service supports alliance strategy, management, and exclusive benefits for alliance managers, and can be utilized across all alliance-related content.
He also detailed plans for user communication. First, the team will hold online user meetings for active players, providing a space for developers to engage directly with the community. Second, they will regularly share future development plans based on feedback collected from the customer center and community after internal discussions. Additionally, they plan to host offline events, such as alliance meetups or developer-led meetings.
Alliance support events were also announced. In addition to the ongoing alliance gathering and 'Strongest Alliance' events, the team will continue to operate events to support alliance meetups, noting that many alliances have already begun gathering.



Users' 'Chulsapyo' on Site: 22 Alliances Declare Their Departure
The event was energized by the presence of many SLG fans who had formed alliances before the official launch. MC Jeong In-ho revealed the list of the 22 alliances that declared their departure, and the alliance leaders took the stage to share their resolutions.
'Sejong,' leader of the Hopogi Alliance, said, "We are preparing by recruiting not only members from previous games but even those who were once our rivals. We want to enjoy the game as a game and create good memories." 'Kkanbu,' leader of the Luoyang Spring Alliance, stated, "The fact that it is less aggressive with monetization compared to other SLGs and is known for developer-user communication was very appealing. We plan to enjoy it until the very end of the service."



User Q&A
The latter part of the event featured a live Q&A session without pre-submitted questions. Teacher Kim returned to the stage to interact directly with users, covering topics ranging from server operation methods and long-term strategy to differences from servers in other regions.
As many of the attendees were already SLG veterans with experience on Taiwan and China servers, they asked sharp questions that nearly exhausted the allotted Q&A time. Teacher Kim promised to answer any remaining questions through official cafe notices. A surprise event was also held, where the most impressive questioner was awarded Logitech wireless gaming gear.


From Quizzes to Lucky Draws: Rich On-Site Events
Beyond the presentations, various on-site events were prepared for users. Mini-games such as identifying zoomed-in images of game generals and a Three Kingdoms OX quiz were held, with winners receiving gift certificates on the spot. The atmosphere was relaxed and user participation was high.
The event concluded with a lucky draw. Prizes included a Galaxy Z Fold 7, SteelSeries wireless headsets, Logitech wireless gaming keyboards, and ₩100k department store gift certificates. Overseas producer 'KK' personally conducted the draw, adding to the excitement.













'Three Kingdoms: Battle for the World' is a large-scale real-time strategy simulator game (SLG) based on the Three Kingdoms IP, serviced by Bilibili Game. It maintains top popularity in the SLG genre, having reached #2 in iOS revenue in China on June 6. The game is building high expectations through direct communication with users via multiple offline meetings, including this showcase, even before its launch. It will be available on iOS, Android, and PC as a cross-platform title, with its official domestic service scheduled for July 2, 2026.
Detailed information about 'Three Kingdoms: Battle for the World' can be found on the official website and Naver Cafe.
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