Behind the Scenes of the GXG SOUND TRACK with Space Trouble Club

우주골치클럽이 전하는 GXG SOUND TRACK 후일담
Space Trouble Club ©GXG
🎸※ About Space Trouble Club: Space Trouble Club is a team dedicated to creating soundtracks for animation and games. Formed by school alumni, they won the Grand Prize at the GXG SOUND TRACK 2025 by interpreting the sacrifice and memories of Sophia from 'Lies of P' through a blend of orchestral and hybrid sounds. They are a group of 'troublemakers'—small as dust, yet capable of shaking up the world.

Small as dust, yet capable of shaking up the world. That is how the team name 'Space Trouble Club' came to be.

The team, which took home the Grand Prize at GXG SOUND TRACK 2025, began with just two schoolmates who were composers.

As they recruited a lead vocalist for recording, session musicians, and chorus members, the team grew. They eventually took the stage with a soundtrack inspired by NEOWIZ's 'Lies of P' and rose to the top. What they held onto was not just a catchy melody, but the raw emotion of Sophia’s sacrifice and memories.

The performance was not without its hurdles. A keyboard malfunction stopped the music mid-show, but lead vocalist Minseo’s calm response kept the performance going. Just as they had resigned themselves to the idea that the accident would cost them the prize, their name was called for the Grand Prize, and they burst into tears. The story of how NEOWIZ staff members came down to the stage after the ceremony to hand them a signed LP offers a glimpse into the moment when the creators of a game and those who translated it into music stood on the same emotional ground.

Space Trouble Club is a team that crafts its own unique color by layering orchestral and synth sounds. We sat down with them to hear about their journey through the moment where games become music.

우주골치클럽이 전하는 GXG SOUND TRACK 후일담
©Space Trouble Club

What kind of team is Space Trouble Club?

"Space Trouble Club was formed to create soundtracks for animation and games. Led by two composers, we have produced various styles of music. We happened to create a game soundtrack inspired by 'Lies of P' and entered the competition, where we ended up winning the Grand Prize. Our name, 'Space Trouble Club,' reflects the idea that while we may be as small as dust in the vast universe, we are a group of troublemakers who can occasionally create special events that shake up the world.

How did the members meet?

"It started as a team of two composers who were schoolmates, but it grew as we brought in a lead vocalist, session musicians, and chorus members. All current members are alumni from the same school.

What led you to participate in the GXG SOUND TRACK?

"Our team’s direction has always leaned toward animation music, and our composers have long been interested in creating game OSTs. When we saw the announcement for the game music competition, we decided to produce a track and enter.

Has anything changed since participating in GXG?

"Right after winning the Grand Prize, we had a team dinner and discussed our future direction. We are currently preparing to release an album featuring our winning track, 'Hollow's Puppet,' and our next track, 'Nebula.' While not all members can participate due to various circumstances, we are working steadily to release music and continue the activities of Space Trouble Club.

What elements of the game inspired you the most, and what did you keep in mind while working on the track?

"The biggest inspiration was the theme of Sophia’s sacrifice and memories. Her final choice was the scene that left the deepest impression on me while playing the game, and I wanted to express that emotion through music. We started the track focusing on sadness and emptiness, then added orchestral and hybrid sounds to capture both Sophia’s emotions and the world of 'Lies of P.
우주골치클럽이 전하는 GXG SOUND TRACK 후일담
©Space Trouble Club

What did you focus on most while preparing for the final stage?

"I think the biggest focus was immersion. We carefully refined the dynamics of the performance, the emotional lines of the vocals, and the balance between the orchestra and electronic sounds so that even those unfamiliar with the game could naturally feel the world of 'Lies of P' and Sophia’s emotions. We prepared it to be more than just music to listen to—we wanted it to feel like a musical performance.

How would you describe the moment you won the Grand Prize in one word?

"It was truly overwhelming. We actually had a keyboard issue on the day of the performance, but our lead vocalist, Minseo, handled it skillfully, and we were able to resume. I thought the accident would prevent us from winning, so when we unexpectedly won against such strong teams, I was so happy I couldn't help but cry.

Many of our session musicians are genuinely passionate about games. They listen to and love game music all the time. It was incredibly rewarding to be recognized for our efforts in a genre we love and work so hard in. More than the prize money or the result itself, the fact that the emotions and stories we wanted to convey through our music reached so many people is what remains most meaningful to us.

Was there any reaction after the award that you remember?

"The most memorable moment was the sincere congratulations we received from the NEOWIZ team. Our two composers were so moved by Sophia’s story after playing 'Lies of P' that they created a somewhat profound track based on the game. The fact that NEOWIZ staff came down to the stage to hand us a signed LP and genuinely cheered for us and congratulated us is something I am still very grateful for. :)

What do you think is the biggest difference between game music and general popular music?

"I believe the biggest difference is that game music is about conveying stories and experiences rather than just focusing on the melody itself. While pop music focuses on catchiness or a good melody, game music plays a role in completing the story, the character, and the player's experience. That is why I think it is crucial to pack the world-building and emotions into a single track.
우주골치클럽이 전하는 GXG SOUND TRACK 후일담
©Space Trouble Club

If you were to stand on the GXG SOUND TRACK stage again, what game would you choose and what kind of performance would you create?

"I would probably choose 'League of Legends.' It’s a game all our members love, and because each character and the world itself have such distinct personalities, I think there are so many elements that can be expressed through music. Above all, since it’s a game we are truly passionate about, I think we could create an even more immersive and high-quality performance.

What do you think the GXG SOUND TRACK means to creators?

"I think GXG SOUND TRACK is a precious stage where creators who make game music can showcase their work and communicate with many people. It is a great opportunity for growing game music composers or indie artists to gain new experiences and move toward bigger stages. For our team, even though we were already a team that enjoyed making game music, I think it’s a great opportunity to show creators who aren't familiar with game music that it isn't difficult and can be quite popular.

Do you have any current activities or goals you are preparing for?

"We are currently continuing our activities with a focus on our original songs and are preparing to release an album that includes 'Hollow's Puppet' and 'Nebula.' Our goal is to continue creating music inspired by games and various other content, and to showcase works that contain our unique color—a blend of orchestral and synth sounds.

Any words of encouragement for the participants of GXG 2026.

"Results are important, but I hope it becomes a stage where you can fully express the games and music you truly love. I hope you enjoy it to the end and have a performance with no regrets. I am sincerely rooting for all the participants of GXG 2026!

What does 'Games are Culture' mean to the GXG SOUND TRACK winners, Space Trouble Club?

"We believe that games are not just simple entertainment or content, but a part of culture that creates memories, emotions, and new experiences for people. We also value the fact that through games, we can share music and stories and empathize with one another.
우주골치클럽이 전하는 GXG SOUND TRACK 후일담
©Space Trouble Club
This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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