
Sega's iconic arcade title is making a comeback for a new generation of gamers. At this year's Summer Game Fest (SGF), series creator Kenji Kanno unveiled the specific direction and bold new content for the upcoming 'Crazy Taxi: World Tour.'
Before diving into the new title, Kanno shared the origin story of the original 1999 arcade game. While people often asked why he chose a taxi as the central theme, the concept didn't actually start there. Bored by the flood of generic racing games in the late 90s, he drew inspiration from high-speed car chases in movies.
He spent a great deal of time figuring out how to implement this in a 3D urban environment, focusing on building a vibrant world where the sounds of city life felt authentic. A core philosophy of the series was to design the game so that it constantly rewarded the player rather than penalizing them, ensuring that even in failure, the experience remained 'positive and fun.'

'Crazy Taxi: World Tour' inherits the positive spirit of the original while making massive leaps in scale and detail. Moving beyond the old approach of simply expanding a single city, the game now spans five different countries, living up to its 'World Tour' subtitle. The specific list of countries remains a secret for marketing reasons. Furthermore, the game introduces a clear 'Story Mode' for the first time in the series, utilizing deep world-building that was impossible in the arcade era to allow players to engage with and immerse themselves in the environment.
Multiplayer, a long-standing wish of fans, is also fully supported. With many developers experienced in multiplayer projects on the team, they were able to seamlessly integrate the series' unique feel into a multi-user environment. As a result, the new game features both a single-player story mode and a network-based multiplayer mode.
The gameplay evokes nostalgia for longtime fans while boasting an unprecedented level of freedom. The familiar 'West Coast' stage returns, now with four different time-of-day settings, allowing players to drive through various atmospheres, including the city at night. Iconic techniques like the dash and drift remain, and the developers have designed the game to respect individual playstyles rather than forcing a single 'correct' way to drive.

The volume and eccentricity of the content have also been significantly expanded. Beyond the basic mission of transporting passengers, the game offers various individual tasks, including delivery missions like pizza runs. The game is packed with diverse activities that keep things exciting—players can even drive their cars underwater or go fishing. There are also side missions tied to the story expansion, some of which are so difficult that the developer jokingly promised to "cheer you on" while you attempt them.
Concluding the presentation, Kanno identified the ultimate goal of the project as 'creating a game where everyone can enjoy their own style and gain positive energy,' and expressed his gratitude to the fans who still remember Crazy Taxi.





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