New Skills and Balance Overhaul! July 15 (Wed) Patch Summary

Sol: Enchantment (hereinafter 'Sol') released an update on July 15 (Wed) featuring new class-specific skills and balance patches. This update includes class balancing, new events, equipment balance adjustments, and revisions to divine powers and alignment systems. Let's take a look at the changes.

New Skills and Existing Skill Balance Overhaul

- New Class-Specific Skills

Class [Grade]Skill NameSkill DescriptionSourceRequired LevelPrice (Nine)
Knight [Unique]Guardian VitalEffect = Potion Recovery Amount +2, Potion Recovery Rate +5% / Duration: 8 min / Target: Self / Cost: 8 HP, 5 MP / Cooldown: 1 secSkillbook MerchantLevel 303496500
Knight [Hero]Guardian SpearEffect = 10% chance on normal attack / Attribute: Lightning / Damage: 90–120 (1 NPC or PC) / Duration: 1 min / Target: Self / Cost: 10 HP, 10 MP / Cooldown: 5 minSkillbook MerchantLevel 4020979000
Knight [Hero]Iron Howl IIEffect = Attribute Lightning / 100% of Melee Damage +56 / Recover 200 HP (Self), Damage Reduction +2 (Self) / Duration: 30 sec / Target: NPC (8m radius around self) / Cost: 10 MP / Cooldown: 30 secSkillbook MerchantLevel 4020979000
Ranger [Unique]Trap ShotEffect = Attribute Wind / 100% of Ranged Damage +10 / Bind 30% (2 sec) / Target: 1 NPC or PC / Cost: 5 HP, 15 MP / Cooldown: 21 sec / Range: 10mSkillbook MerchantLevel 303496500
Mage [Hero]Arcane ThunderEffect = Attribute Lightning / 310%–370% of Magic damage +200 / Target: NPC or PC (3m radius around target) / Cost: 5 HP, 50 MP / Cooldown: 60 sec / Range: 8mSkillbook MerchantLevel 4020979000

- Existing Skill Balance Adjustments

classSkillBeforeAfter
KnightGuardian Armor IIEffect = Physical defense +8, Damage Reduction +3Effect = Physical defense +8, Magic defense +8, Damage Reduction +3
RangerMystic BoltDamage: 170% of Ranged Damage +70Damage: Ranged Damage 230% of +80
FlashEffect = Teleport 10m, MP recovery 10Effect = Teleport 10m, MP 30 Recovery
MageGuardian Mana IEffect = MP recovery +10Effect = MP recovery +12
Guardian Mana IIEffect = MP recovery +20Effect = MP recovery +24

To enhance combat fun and class identity, we adjusted skill balance and added new skills. The Knight received three new skills to improve hunting efficiency and maximize survival, plus 'Magic defense +8' added to 'Guardian Armor II'.

The Ranger received a new skill with a bind effect for stable ranged damage, and buffs to 'Mystic Bolt' damage and 'Flash' MP recovery.

The Mage, having the most skills, faced high MP consumption. We increased MP recovery for 'Guardian Mana I' and 'II' and added a new skill to boost firepower.

솔: 인챈트 SOL: enchant
▲ Three new Knight skills
솔: 인챈트 SOL: enchant
▲ One new skill each for Ranger and Mage

Equipment Balance Adjustments

Hero and Legend grade equipment now feature increased damage stats to provide better incentives for farming and enhancement, as their performance previously felt too close to Unique gear.

- Damage Increase and Enhancement Stat Changes by Grade

CategoryGrade (Hero)Stat Change on EnhancementGrade (Legend)Stat Change on Enhancement
WeaponDamage Increase 2%+0.1% Damage Increase per +1Damage Increase 3%+0.2% Damage Increase per +1
ShieldDamage Increase 1%Damage Increase 1.5%
Helmet
Armor
Gloves
Boots
Cloak
Gaiters
Necklace--
Belt
Earring
Ring

We also improved El's Attack and Defense Bracelets by increasing stats at +5 and higher, and adding PVP Damage Reduction to increase the value of high-enhancement bracelets.

- Bracelet Enhancement Option Changes

Item NameEnhancement LevelBeforeAfter
El's Attack Bracelet5Damage +3Damage +5
6Damage +4Damage +6 / PVP Damage Reduction +5% (Added)
7Damage +5Damage +10 / PVP Damage Reduction +7% (Added)
8Damage +7Damage +15 / PVP Damage Reduction +10% (Added)
9Damage +10Damage +20 / PVP Damage Reduction +15% (Added)
El's Defense Bracelet5Magic defense +7Magic defense +10
6Magic defense +9Magic defense +12 / PVP Damage Reduction +5% (Added)
7Magic defense +11Magic defense +18 / PVP Damage Reduction +7% (Added)
8Magic defense +13Magic defense +24 / PVP Damage Reduction +10% (Added)
9Magic defense +15Magic defense +30 / PVP Damage Reduction +15% (Added)

Finally, we added a 'Shield Block' stat to shields to boost Knight survival. Shield Block triggers with a certain probability to reduce incoming damage: 2% for Unique, 5% for Hero, and 10% for Legend shields.

솔: 인챈트 SOL: enchant
▲ Shield Block option added

System Improvements: Traits, Divine Powers, etc

New stats are added to traits upon reaching certain enhancement levels: Damage for Attack, Physical defense for Defense, and CON/WIS for Recovery.

CategoryStat TypeEnhancement LevelBeforeAfter
AttackPvE Damage / PVP Damage3PvE / PVP Damage +3PvE / PVP Damage +3 / Damage +1 (Added)
4PvE / PVP Damage +4PvE / PVP Damage +4 / Damage +1 (Added)
5PvE / PVP Damage +5PvE / PVP Damage +5 / Damage +2 (Added)
6PvE / PVP Damage +6PvE / PVP Damage +6 / Damage +2 (Added)
7PvE / PVP Damage +7PvE / PVP Damage +7 / Damage +3 (Added)
8PvE / PVP Damage +8PvE / PVP Damage +8 / Damage +3 (Added)
9PvE / PVP Damage +9PvE / PVP Damage +9 / Damage +4 (Added)
10PvE / PVP Damage +10PvE / PVP Damage +10 / Damage +5 (Added)
DefensePvE Physical defense / PVP Physical defense5PvE / PVP Physical defense +5PvE / PVP Physical defense +5 / Physical defense +1 (Added)
6PvE / PVP Physical defense +6PvE / PVP Physical defense +6 / Physical defense +1 (Added)
7PvE / PVP Physical defense +7PvE / PVP Physical defense +7 / Physical defense +2 (Added)
8PvE / PVP Physical defense +8PvE / PVP Physical defense +8 / Physical defense +3 (Added)
9PvE / PVP Physical defense +9PvE / PVP Physical defense +9 / Physical defense +4 (Added)
10PvE / PVP Physical defense +10PvE / PVP Physical defense +10 / Physical defense +5 (Added)
RecoveryHP recover rate / MP recovery7HP / MP recovery +7HP / MP recovery +7 / CON / WIS +1 (Added)
8HP / MP recovery +8HP / MP recovery +8 / CON / WIS +1 (Added)
9HP / MP recovery +9HP / MP recovery +9 / CON / WIS +2 (Added)
10HP / MP recovery +10HP / MP recovery +10 / CON / WIS +3 (Added)

Divine Powers are also buffed. We reduced the cooldown of 'Flame' and allowed 'Sanctuary' and 'Proclamation' to be used in the Tower of God.

CategoryDivine PowerBeforeAfter
PunishmentFlameDamage: 500 ~ 3kDamage: 1k ~ 3k
Cooldown: 3 hoursCooldown: 30 min
CreationEquipmentCooldown: 1 day / (Max 1 use)Cooldown: 0 sec / (Max 1 use)
Beast / BeastmanSummon count: 1Summon count: 2
GraceGrowthUses: 1Uses: 7
Available: CaltheonAdded areas: Guild Hall, Tower of God Lobby, 1F, 2F
ControlSanctuary / ProclamationUses: 1Uses: 2
Available: CaltheonAdded areas: Tower of God 1F, 2F
Silence / StillnessAvailable: CaltheonAdded areas: Tower of God Lobby, 1F, 2F

New Events and Extensions

The new 'Lindel Island Hunt' event (Level 45+) allows players to obtain Enchant Scrolls, Nine Shards, Buff Spellbooks, and 'Samgyetang'. The dungeon is available for 30 minutes daily until the July 22 (Wed) maintenance, with a 'Chain Lightning' buff for faster hunting.

Special monsters 'White Lion' and 'Drake' drop high-value items like Divine and Cursed Spellbooks. Check the magnifying glass icon next to the dungeon name to see specific drops.

The ongoing 'Sword of the Sealed Absolute God' event has also been extended until Wednesday, July 22. You can complete the 'Sword of the Sealed Absolute God' collection using the Enchant Scrolls obtained from 'Lindel Island Hunting,' so if you haven't finished the collection yet, now is your chance to give it a try.

솔: 인챈트 SOL: enchant
▲ White Lion and Drake loot list
솔: 인챈트 SOL: enchant
▲ Chance to complete the Sealed Absolute God's Sword

Limited-Time Packages

ProductPrice (KRW)ContentsQuantityPurchase Limit
Infinite Health Potion Package9900Diamond3602 (Account)
Infinite Health Potion Package ChestInfinite Health Potion1
Infinite Acceleration Potion Package33kDiamond12002 (Account)
Infinite Acceleration Potion Package ChestInfinite Acceleration Potion1
Infinite Acceleration Elixir1
ProductPrice (Diamond)ContentsQuantityPurchase Limit
Sage's Trait Package1500Sage's Trait Package ChestTrait Stone204 (Account/Weekly)
Special Card Selection Chest (Bound) (Choice of Special God Armor / Spirit Card)10
Regression Fragment Selection Chest (Bound)1
Mileage3k
+3 El's Bracelet Package1200+3 El's Bracelet Package Chest+3 El's Bracelet Selection Chest (Bound)34 (Account/Weekly)
Special Card Selection Chest (Bound) (Choice of Special God Armor / Spirit Card)10
Regression Fragment Selection Chest (Bound)1
Mileage2400

New limited-time packages are available. Infinite Health Potions, Acceleration Potions, and Elixirs are usable until August 26 (Wed). They save about 287424 Nine per day and reduce inventory weight. The Health Potion and Acceleration Potion packages are available until July 29 (Wed).

The 'Sage's Trait Package' and 'El's Bracelet Package' are also out. The Sage's Trait Package is highly efficient, offering 20 Trait Stones for 1500 Diamonds. Available until July 22 (Wed).

Additional Changes and Convenience Improvements

To counter 'workshops' (bot farms), the minimum level to craft Nine Cores was raised to 45. A guild storage distribution feature was also added.

Auto-combat range settings (10m, 20m) were added. Hunting difficulty will slightly increase as regular monsters in Caltheon and the Tower of God have been buffed.

The alignment system was revamped; the damage increase effect for 'Chaotic' alignment was removed to discourage indiscriminate PK.

Market registration and refresh times were shortened, and unidentified equipment can now be stored in the warehouse.

솔: 인챈트 SOL: enchant
▲ Nine Core minimum level raised to 45
솔: 인챈트 SOL: enchant
▲ Auto-combat range settings expanded
This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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