BIC Organizing Committee Sends 6 K-Indie Games to BitSummit

Source: BIC Organizing Committee

The Game Culture Foundation, Busan IT Industry Promotion Agency, Pearl Abyss, and the Busan Indie Connect Festival Organizing Committee announced their support for six titles selected for the 4th 'Big Jam' program to exhibit at BitSummit Punch 2026 in Japan.

BitSummit Punch 2026 will be held for three days from May 22 to 24 at Miyako Messe in Kyoto, Japan. Hosted by the Japan Independent Games Aggregate Association, BitSummit is Japan's largest international indie game show, drawing attention from developers, global publishers, and indie game fans across Asia. BitSummit maintains a close partnership with the Busan Indie Connect (BIC) Festival, and the six 4th-batch Big Jam indie games will be featured at booth 3F-C10 to meet directly with attendees.

BIC 조직위원회, K-인디게임 6종 '비트서밋' 출격
6 Indie Games from Big Jam 4th Batch ©BIC Organizing Committee

Big Jam is a public-private partnership project initiated by Pearl Abyss in collaboration with the Game Culture Foundation, the Busan Indie Connect Festival Organizing Committee, and the Busan IT Industry Promotion Agency.

Since 2022, the program has selected outstanding indie games from the Busan Indie Connect Festival and provided end-to-end support for international expansion, including overseas exhibition participation, booth installation and operation, and marketing. Starting with the 4th batch in 2025, the program expanded its scope beyond existing exhibition entries to include leading companies selected through the Korea Creative Content Agency's indie game development support project, offering global opportunities to a wider range of developers.

The titles participating in BitSummit Punch 2026 are 'Vending Machine Hero' by Black Guardian, 'XX Logistics Center' by Twin Chariot, 'Hallowonder Band' by White Kite, 'Dr. Degauss' by ZPINK, 'Tower of the Demon King' by Armory, and 'Inari' by 1HPSTUDIO. As 4th-batch Big Jam selections, these games represent both the festival exhibition and leading company categories, each showcasing distinct genre characteristics and high levels of polish.

Through this exhibition, the participating teams will have the opportunity to communicate directly with local Japanese attendees and gather global feedback. As an event that brings together key figures in the Asian indie game industry, it is expected to serve as a catalyst for increasing the international profile of Korean indie games and establishing a foothold in the local market.

Joo Sung-pil, Chairman of the Busan Indie Connect Festival Organizing Committee, stated that this participation in BitSummit is a meaningful opportunity for 4th-batch Big Jam developers to meet Japanese gamers in person and experience global feedback firsthand. He added that the committee will continue to support domestic indie game developers through the public-private Big Jam program, helping them identify new possibilities and achieve tangible results in overseas markets.

This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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