Should You Learn New Skills First? A Guide to Skill Priorities by Class

In the world of Enchantment, skills are an essential part of your 'spec up' journey. It is often said that learning a new Epic Skill provides a more noticeable boost to your performance than equipping an Epic weapon, making it a highly effective way to improve your character.

However, because these skills require a significant amount of Nine, you must decide carefully which ones to learn first. With new skills added on Wednesday, July 15, many Inheritors may be feeling overwhelmed. We have compiled the MP consumption and expected damage values for each class to help you decide.

All MP consumption and damage figures are calculated based on a 20-second window, with melee, ranged, and magic damage based on a value of 15. For chain skills, we have aligned the data with the cooldown of the first skill. Please use this as a reference for determining your skill priorities.

Knight Skill Guide

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First up is the Knight. Compared to other classes, the Knight has lower average skill damage but also lower MP consumption, making it easy to use many skills from the early stages. With a good balance between single-target and AOE skills, it performs reliably in most hunting grounds.

A notable point is that the damage of Iron Howl is quite low. While learning the Epic Skill 'Iron Howl II' adds a decent buff, it is often better to keep it turned off while hunting, as it otherwise frequently just draws aggro from nearby monsters.

The core skill for Knight's firepower is Full Smash. However, because it is an AOE skill, it often draws aggro from multiple monsters at once, so you should adjust its priority based on your current stats.

Although not included in the table, there are many high-performance buffs such as Guardian Slave (increases melee damage), Guardian Vital (increases potion recovery amount), and Guardian Spear (adds a chance for bonus damage on basic attacks). Choose these according to your preference and current MP recovery.

The new skills added on July 15 are generally high-performing, but they require more Nine compared to existing skills of the same grade, so we recommend careful consideration before purchasing.

We recommend learning Unique Skills in the order of Guardian Slave I, Shield Stun, and Full Smash II, and Epic Skills in the order of Guardian Slave II, Full Smash III, Dash Shock II, and Guardian Armor II.

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▲ Knight: Three New Skills Added at Once
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▲ Recommended Unique Skills for Knight
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▲ Recommended Epic Skills for Knight

Ranger Skill Guide

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The Ranger offers a balanced mix of damage and MP consumption. Since most skills are single-target, this class is highly efficient for players with lower stats who struggle to hunt multiple monsters at once. Even at high stats, its greatest strength is the ability to enter higher-level hunting grounds stably.

Many users previously struggled to choose between Mystic Bolt and Silent Shot as their first Epic Skill. While some found Mystic Bolt less comfortable to use due to its slightly longer cooldown, the recent patch significantly buffed it, widening the gap. Thanks to increases in both fixed and percentage damage, Mystic Bolt now offers higher expected damage in most situations, regardless of your stat level.

Many Inheritors are confused about the Unique Skill 'Divine Vision.' Assuming no MISS occurs, you can consider it as providing an additional MP recovery of about 6 with Unique God Armor and about 8 with Epic God Armor. Since this value is not included in your base MP recovery, please calculate it separately when managing your skill usage.

Power Break is often unused at the Rare grade because its damage is very low relative to its MP consumption. Even after learning Power Break II, the MP cost remains a burden, so be sure to consider your MP recovery before learning it.

We recommend learning Unique Skills in the order of Gale Shot II, Divine Vision, and Guardian Critical, and Epic Skills in the order of Mystic Bolt, Silent Shot, and Power Break II.

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▲ Recommended Unique Skills for Ranger
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▲ Recommended Epic Skills for Ranger

Mage Skill Guide

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The Mage possesses the most active skills and relies on equipment with MP recovery options, as the MP consumption requirements for their skills are high. Always ensure you have sufficient MP recovery before purchasing new skills.

The most distinct feature of the Mage is the 'Cooldown Group' system. Using one skill triggers the cooldown for all other skills in the same group, so you must choose your skills with this in mind.

For example, the Epic grade Storm Tornado has relatively poor damage and MP consumption compared to Flame Break. Since the Unique grade Tornado shares the same group and also has lower damage than Flame Slash, you should consider which grade of skill you are willing to use less effectively when making your purchase.

Among the newly added skills, Arcane Thunder has a very high damage expectation and is not tied to a cooldown group, which may catch your eye. However, please note that its 1-minute cooldown makes it less effective for general hunting. Since Mages have many long-cooldown skills, it is important to consider how frequently you can cycle your skills rather than just looking at raw damage.

We recommend learning Unique Skills in the order of Flame Casting III, Chain Shock, Flame Slash, Guardian Mana I, Guardian Focus I, Thunder Strike, and Fire Crash, and Epic Skills in the order of Storm Tornado, Guardian Focus II, and Guardian Mana II.

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▲ Recommended Unique Skills for Mage
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▲ Recommended Epic Skills for Mage
This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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