Hogger's full Heroes of the Storm talents and abilities revealed

▲ Hogger is ready to claw, slash, and bite his way through the nexus. Images via Blizzard


With Hogger announced as the 90th hero coming to Heroes of the Storm on Monday afternoon, let us take a deep dive into what his kit and talent tree include, according to the game's development team.


Overview: A chaotic, mobile, bruiser who creates terrain and deals heavy area damage.


Basic Abilities


Staggering Blow (Q)

Swing your chain in a wide arc, dealing 140 damage to enemies hit and knocking them away. If an enemy hits terrain, deal an additional 150 damage, Stun for 0.75 seconds and gain 10 Rage.

Cooldown: 12 seconds


Ez-Thro Dynamite (W)

Toss a bundle of Dynamite with a 1.5 second fuse. Upon detonation, enemies take 180 damage and are Slowed by 30% for 2 seconds. The Dynamite instantly detonates when landing on an enemy Hero granting Hogger 10 Rage.

Cooldown: 8 seconds


Hogg Wild (E)

After 0.25 seconds, become Unstoppable and uncontrollably spin towards the target direction, ricocheting off terrain. Every 0.25 seconds, deal 36 damage to nearby enemies, increased by 1% for each point of Rage. Ricocheting off terrain refreshes the duration.

Cooldown: 14 seconds


Heroic Abilities


Hoardapult (R1)

Launch an empowered Loot Hoard with Hogger attached, dealing 140 damage and Slowing enemies by 50% for 2 seconds. Hoardapult’s Loot Hoard lasts for up to 20 seconds, decaying rapidly while not nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard.

Cooldown: 50 seconds


Shockwave (R2)

After 0.5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 306 damage and are stunned for 1.25 seconds. Enemies only hit by the shockwave take 210 damage and are Stunned for 0.75 seconds.

Cooldown: 70 seconds




Loot Hoard (D)

Throw a pile of junk that deals 102 damage in a small area and acting as terrain for 5 seconds. Upon expiration, a scrap of meat is dislodged from the Hoard that Hogger can collect to restore 3% maximum health every second for 5 seconds.

Cooldown: 20 seconds


Rage (Passive)

Rage is gained by taking damage or dealing Basic Attack damage. Hogger’s Basic Ability cooldowns refresh 1% faster for every 2 points of Rage. After 3 seconds of not gaining Rage, it begins to quickly decay.


▲ Hogger's Heroes of the Storm model.


Level 1


Journeyman Cooking (W)

Quest: Hitting an enemy Hero with Ez-Thro Dynamite restores 6% of Hogger's maximum health and permanently increases Hogger's health by 10, to a maximum of 750 both health.

Bones to Gnaw (Trait)

Loot Hoard creates Meat on ground impact. While Meat is active, gain 15 armor.

On the Prowl (Active)

Activate to gain 30 Rage over 8 seconds. Passive: Hogger heals for 6 health every second, increased by 2% for each point of Rage he has.


Level 4


Brute Strength (Q)

Increase the range of Loot Hoard by 15%. Each Hero hit by Staggering Blow will permanently increase Hogger's Basix Attack damage by 1, up to 100 bonus damage. Terrain collision hits grant 2 stacks of his effect.


Aggro Range (E)

Increase Hogg Wild's area by 25% and it generates 1 Rage per enemy hit, increased to 3 against heroes.


Hogger's Joggers (Passive)

While ay above 30 Rage, Hogger gains 10% increased movement speed and healing received. When above 50 Rage, increase these bonuses to 15%.


Level 7


Seeing Red (Q)

While above 50 Rage, Staggering Blow and Hogg Wild's cooldowns refresh 40% faster and Hogger gains 20% increased Attack Speed.


Dense Blasting Powder (W)

Direct hits launch an additional stack of dynamite beyond the target. Hitting an Ez-Thro Dyanmite with Staggering Blow launches three sticks of Dynamite.


Garbage Fire (W)

Reduce the cooldown of Loot Hoard by 6 seconds. Loot Hoard deals 22 damage every second and slows nearby enemies by 20% in a large area.


Level 13


Pummel (E)

Enemies hit by Hogg Wild are slowed by 15% for .75 seconds, stacking up to six times. HEroes hit also have their spell power reduced by 25% for three seconds.


Dust Devil (E)

Hogg Wild grants 40 Armor while active and for two seconds after it ends. Increase this Armor value to 60 if Hogger has 50 or more Rage.


Bloodthirst (Passive)

Hogger is healed for 33% of damage health to heroes by Basic Attacks, Hogg Wild, and Staggering Blow.


Level 16


Headbanger (Q)

Heroes that collide with terrain from Staggering Blow take an additional 8% of maximum health as damage and are stunned for an additional .25 seconds.


Kablooie! (W)

Direct hits with Ez-Thro Dynamite deal 40% more damage, reduce its cooldown by 1.5 seconds and increase its Slow amount to 50%. Passive: Ez-Thro Dynamite's range is increased by 25%.


Furzerker (E)

Hitting heroes with Staggering Blow or Ez-Thro Dynamite increases the damage of Hogger's next Basic Attack by 25%. Passive: When Hogg Wild ends, Hogger gains 30% Movement Speed for two seconds.


Level 20


Secret Slash (R1)

Every two seconds, Hoardpult's Loot Hoard launches Ez-Thro Dynamite towards a random nearby enemy hero. Every five seconds, a chunk of Meat is also launched towards Hogger.


Power Spike (R2)

Each hero hit by Shockwave has their Armor reduced by 15 and grants Hogger 20 Rage. Passive: Shockwave's cooldown is affected by Rage.


No Control (E)

Active: Activate to cash an untalented Hogg Wild and chase an enemy hero. After reaching the hero, Hogger will switch to chasing another nearby enemy hero. If no other enemy heroes are within range of a chase target, the abilities' duration will begin to rapidly decay. Lasts for up to six seconds. Cannot be canceled.


Anger Management (Passive)

Increase Hogger's maximum Rage by 50. Basic Attacks generate five additional Rage.

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