Call of Duty's Second Extraction Shooter Attempt: 'Modern Warfare IV DMZ'

The trend of exploring the potential of the Extraction Shooter genre has spanned everything from AAA blockbusters to indie titles. 'Call of Duty' also jumped on this bandwagon with the DMZ mode in 'Modern Warfare II (2022),' but it remained a 'sore thumb' for the series, never shedding its beta label before support ended.

Four years later, developer Infinity Ward is taking another shot at the Extraction Shooter genre with a new DMZ mode. Expectations are high, with the team describing it not merely as a sub-mode of the new 'Modern Warfare IV,' but as a 'game within a game.'

Geoffrey Smith, Multiplayer Creative Director at Infinity Ward, expressed confidence in the new DMZ mode, stating, "It's essentially a standalone game. We learned a lot from the previous beta, and players can look forward to a much more diverse and deep gameplay experience." What will the DMZ in 'Modern Warfare IV' look like? Here is a summary of the information released so far.

콜오브듀티의 두 번째 익스트랙션 슈터 도전 '모던워페어 사 DMZ'

The First Attempt: Good Timing, But a Lacking Gameplay Loop

The DMZ mode in Modern Warfare II (2022) was a prime opportunity for Call of Duty to attempt the 'casualization and popularization of the Extraction Shooter.' While many lightweight extraction shooters have since emerged to soften the genre's image, at the time, the genre was synonymous with 'hardcore.'

Nevertheless, the reason the first DMZ failed to gain traction was the lack of a satisfying gameplay loop. There were no compelling elements to keep players engaged in terms of story or looting. Content was sparse, and the developer's failure to address unfair teaming issues during combat eventually drove players away.

Perhaps recognizing that it wasn't quite ready to be pushed as an official additional mode, Infinity Ward kept the beta tag on DMZ until the end of Modern Warfare II (2022)'s post-launch support.

This Time It's Different: DMZ in Hajin, Learning from the Past.

콜오브듀티의 두 번째 익스트랙션 슈터 도전 '모던워페어 사 DMZ'
Hajin, covering the border regions of South Korea, North Korea, and Russia, serves as the main stage. ©Activision & Infinity Ward

Four years later, Infinity Ward is looking for a breakthrough in the Extraction Shooter genre once again. In this title, the stage for DMZ is 'Hajin,' a fictional region spanning the border areas of South Korea, North Korea, and Russia. Players must explore Hajin, secure weapons and supplies, engage with hostile factions, and extract safely.

There are three main ways to enter Hajin: 'Story Missions,' 'Dynamic Operations,' and 'Free Roam.' 'Story Missions' function like traditional extraction shooters, where players complete objectives to uncover the lore of the 'Modern Warfare IV' universe, specifically regarding Hajin. Acknowledging feedback that the previous map felt empty and meaningless, the team collaborated with the campaign narrative team to build a story-driven experience from the start. 'Dynamic Operations' matches squads choosing the same mission and introduces various variables to ensure a unique experience every time. Finally, 'Free Roam' allows players to traverse Hajin without specific objectives, enjoying exploration and looting at their own pace.

콜오브듀티의 두 번째 익스트랙션 슈터 도전 '모던워페어 사 DMZ'
The deeper you venture into high-tier areas, the more prepared you must be. ©Activision & Infinity Ward

The map is divided into low-tier and high-tier zones. While standard AI soldiers appear in low-tier areas, high-tier zones feature heavily armed commander-level enemies that pose a significant threat to player survival.

Joe Cecot, Studio Multiplayer Creative Director at Infinity Ward, highlighted 'dynamic weather changes' as a key strength of this DMZ mode. He explained that thanks to real-time weather shifts, playing on the Hajin map will not feel repetitive, unlike the previous Al Mazrah map.

The operator progression system has also been refined. Each operator has a unique trait tree, allowing players to strategically develop them for PVP, PvE, or looting specializations. Notably, unlike the previous game where death meant losing everything, this title follows the trend of casualization by adding a 'Rescue System,' which allows players to call in a rescue team to recover their character upon death. However, the cost of recovery increases with the operator's level.

콜오브듀티의 두 번째 익스트랙션 슈터 도전 '모던워페어 사 DMZ'
The post-looting loop, previously cited as a weakness, has been improved, and the rescue system adds a layer of casualization. ©Activision & Infinity Ward

The loop after looting—the core of the Extraction Shooter genre—has also been fleshed out. Items secured during successful extractions can be used at the hideout's '3D Printer' to craft Rare Gear needed for future operations. Through this crafting system, players can upgrade their loadouts and gradually tackle higher-tier battlefields.

Finally, a new 'Bounty' system is being introduced for PVP-oriented players. If a player repeatedly eliminates others, notoriety and a bounty will accumulate on them. Director Joe Cecot added, "We wanted to maximize the tension of PVP through the bounty system and provide satisfying rewards for achieving those takedowns."

As Infinity Ward makes its second attempt at an extraction shooter, all eyes are on whether DMZ will truly become the 'game within a game' they promise, or if it will remain another 'sore thumb.' Meanwhile, 'Call of Duty: Modern Warfare IV,' developed by Infinity Ward and featuring the new DMZ mode, is scheduled for a worldwide release on October 23.

콜오브듀티의 두 번째 익스트랙션 슈터 도전 '모던워페어 사 DMZ'
On October 23, we head to the DMZ. ©Korea Copyright Commission
This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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