Battle Crush' to Hold Exclusive Test on the 27th; App System Overhauled

타임 테이커즈 Time Takers
via NC

NC's new third-person team-based shooter, 'Battle Crush,' will conduct its 'Exclusive Test #2' for two days, from June 27 to 28.

This is a limited playtest for a small group of participants. Registration on the Steam wishlist alone does not grant access; players must obtain a test key via the official Discord server. Those interested can join the official Discord and complete the registration in the designated channel to receive a key.

This test will focus on re-evaluating the App growth system. As randomness was the most cited issue in the first exclusive test, the system has been overhauled to minimize this element and allow players to build their loadouts through direct choices. Level-up enhancement options are now more closely tied to the chosen Traveler and weapon, and the structure is designed to let players clearly define their playstyle and growth path rather than relying on situational stat boosts. The App selection method has shifted from 'choose one of two random options' to 'choose one from a fixed list per character/weapon,' and the progression now involves unlocking skills, selecting character/weapon Apps, and acquiring cooldown reductions in stages.

The development team stated that this test aims to determine whether the negative feedback on the previous App system was due to the system itself or a lack of strategic options. Additionally, character skills will be tested using a system where they are unlocked after reaching certain growth stages, and some control keys have been adjusted, such as changing the skill key from 'F' to 'Z'.

Following feedback that new players found the tutorial inconvenient, the previously separated practice and live-combat tutorials have been integrated into one. The new tutorial is designed to guide players through the core game flow—from acquiring Time Energy to leveling up, using skills, team play, and Time Race. A mini-map feature, requested by many users, has also been added.

Convenience improvements have also been implemented, such as guidance messages appearing to the right of the crosshair. These include prompts to request Time Energy when a player is low on life but teammates have plenty, and prompts to purchase EXP when a player has sufficient Time Energy but is at a low level and out of combat.

Regarding skill and weapon balance, the cooldowns and certain stats for all characters have been adjusted, along with weapon damage and overheat values. The development team noted that players will notice changes to some character appearances in this test, adding that they plan to continue adjusting the balance of weapons, Travelers, and perks in future tests. The key customization feature from the previous test remains available.

The development team stated, "Our primary focus is to maintain the unique identity of "Battle Crush" while refining the game's systems and structure to make them easier to understand," adding that they will continue to develop the game based on user feedback. A detailed guide on new features and major changes will be provided separately at a later date.

This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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