Astrae Oratio Unveils Global CBT Results

Korean (한국어) Add us on
아스트라에 오라티오, 글로벌 CBT 결과 공개
ⓒ NC

NC unveiled an infographic containing the global CBT results for Astrae Oratio (hereinafter Asora) on October 22. 93% of survey respondents expressed an intent to play the game after its official release.

In the survey results released by NC, 86.7% of respondents positively evaluated their first impression of the game. Over 80% of respondents also gave positive reviews to the story and character illustrations.

Gameplay data showed a cumulative play time of approximately 80,000 hours during the test period. Entries into combat content exceeded 1.13 million, and the boss content 'Score Trial' was cleared about 20,000 times. Eight out of ten early CBT players played the game for two consecutive days.

Developed by Dynamis One, the Shindenki magic RPG Asora held its global CBT for five days from October 2 to 6. Participants experienced three main scenarios, two mini-stories, and combat quests across various difficulty levels. The test also included 'Score Trial' and the character interaction content 'Free Time.'

NC plans to incorporate user feedback and gameplay data collected during the test into future development and service preparations. Detailed information about Asora is available on its official website and social media channels.

Originally written in Korean, this article was translated with AI assistance and edited by a native English-speaking editor. Every translation is reviewed by our editorial team before publication. [Read Original]