Earn Blessings and New Skills via Quests! October 7 Patch Summary

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SOL: enchant added Level 55–70 Blessings and new Level 60 and 70 class skills in its October 7 update. The patch also buffed select stats for Shields, Guarders, and Legendary weapons, while adjusting quantity controls for the Exchange and Public Purchases, as well as Schedule Auto-Maintenance features.

Hunting rewards and monster placements have also been adjusted. Nine drop amounts have been reduced in all hunting grounds except Lindel Island, while field bosses now have a slightly lower drop rate for Heroic gear and a slightly higher drop rate for Legendary gear. Monster spawn locations and movement ranges were also modified. Here is a detailed roundup of all the implemented changes.

Level 55–70 Blessings Added with Tiered Stats

Quests for Knight's Blessing, Baron's Blessing, Viscount's Blessing, and Count's Blessing have been added at Levels 55, 60, 65, and 70, respectively. Blessings take effect simply by holding them in your inventory. You can acquire Blessings by completing missions under the Event tab in the Quest menu.

Knight's Blessing increases EXP gain by 10%. Baron's Blessing adds an 11% increase to Nine gain, Viscount's Blessing grants +9% Damage, and Count's Blessing adds 8% Damage Reduction and +5% Movement Speed. The effects do not stack, and storing them in storage via Teleport Stones is not permitted. Baron's, Viscount's, and Count's Blessings can be crafted by using 1 unit of the previous tier's Blessing and 1 corresponding token obtained from quests.

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You can undertake Blessing acquisition quests under the Event tab in the Quest menu
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Newly added Blessing items in crafting
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Summary of Blessing item effects

New Class Skills Rewarded from Level 60 and 70 Quests

Level 60 quests reward Heroic skills for each class. The Knight's Shield Mastery increases Damage Reduction and Stun Accuracy by 5 each for a set duration, while the Ranger's Arrow Mastery increases Damage by 10 for a set duration. The Mage's Mana Mastery grants Magic Amplification +5, and the Healer's Casting Mastery provides Skill Cooldown Reduction +10%.

Level 70 quests reward Legendary skills. The Knight's Divine Gauntlet pulls an enemy within 10m and stuns them for 1–2 seconds with an 85% success rate. The Ranger's Divine Sight triggers absolute hit arrows on basic attacks for 10 seconds.

The Mage's Level 70 Legendary skill, Call: Drake, unleashes an AoE breath attack that ignores Magic Shield. This attack does not deplete the defense count of Magic Shield. The Healer's Stun Parrying blocks 1 stun instance over 20 seconds and counterattacks; a successful counter guarantees a 1–2 second stun on the target.

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New Heroic and Legendary skills by class

Buffs to Shield and Guarder Stats and Legendary Weapon Enhancement Damage

Shield Block for Heroic and Legendary shields has been increased from 5% to 8% and from 10% to 20%, respectively. Damage Increase on Guarders has been buffed from 1% to 1.3% for Heroic grade, and from 1.5% to 3% for Legendary grade.

Bonus damage per enhancement tier for Legendary weapons has also been adjusted. The bonus values from +1 to +9 have been increased from the previous 1–9 to 3–33, respectively. As weapon enhancement becomes more advantageous, prices for Sacred Scrolls and Cursed Scrolls are expected to shift accordingly.

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Summary of Shield and Guarder item changes
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Summary of changes to damage increases per enhancement tier
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+5 Hardin's Sword with updated damage increase values

Guildless Characters Allowed for God Election, Divine Authority Quick Slots Added

Skill quick slots have been added to the Divine Authority screen. Certain registered Divine Authority skills now cast immediately without a currency confirmation pop-up. AoE skills now use a target-designated method; if no target is selected, the area of effect centers on your own character.

The election system has also seen changes. The character with the top Nine consumption will be elected as God even if they are not joined in a guild at the time of election. Guild leaving, expulsion, and disbandment of the affiliated guild are now permitted for God characters. A God who does not belong to a guild can only execute Solo Distribution immediately. If they join a guild after election, a distribution waiting time will apply to all methods except Solo Distribution. A feature to check Nine consumption on other servers within the same world has been added to the election screen.

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Divine Authority skills now assignable to quick slots
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Updated to allow checking Nine consumption status across the entire world

Exchange Sales Improvements, Schedule Resume After HP Recovery, Collection Item Changes

Plus and minus buttons to adjust quantity and price have been added to the Exchange and Public Purchases. Players can select the recent transaction price, current lowest price, or 1-day lowest transaction price to apply to unit pricing.

A setting to move to hunting grounds after recovering HP has been added to Schedule Auto-Maintenance. When enabled, after completing auto-maintenance following death, your character recovers HP above the threshold set for auto-potion use before returning to the hunting ground. If all recovery items are consumed, the character waits for natural regeneration, during which auto-purchase will not trigger.

Additionally, World Map location sharing, 3 favorite presets, bulk claiming from Guild Distribution Chests, and quantity settings for Holy Water of Potential usage have been added. When traveling to a shared location, spending currency ports you to the designated entrance. Vigilance alerts will not display while your character is in a safe zone, and monster spawn points and movement ranges have also been adjusted.

Collection material requirements have also been modified. For 'Scout's Gear Collection' and 'Owner of the Dog Tag', the Soldier's Dog Tag (Bound) no longer requires a +4 enhancement condition, allowing it to be registered without enhancement. The enhancement requirements for the accompanying robes and armor remain unchanged.

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Use the + and - buttons to adjust sale quantity and price
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Option to move after HP recovery added to Auto-Maintenance
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Click to the left of the map name to use the share feature
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Easily view frequently visited hunting grounds and towns using the preset feature
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Collection item changes

Boom Strike and Shield Elixirs Added, Craftable Up to +3

Along with the update, the Infinite Boom Strike Elixir and Infinite Shield Elixir packages have been released. The Boom Strike Elixir helps with hunting by triggering a chance for bonus magic attacks on basic attack hits, while the Shield Elixir increases Physical Defense and HP Potion Recovery to enhance hunting sustainability.

Both Elixirs can be enhanced up to +3 through crafting. Depending on the enhancement stage, the Boom Strike Elixir increases proc chance and damage stats, while the Shield Elixir increases defense and recovery stats along with granting bonus Damage Reduction.

Alongside the Legendary weapon enhancement damage buff, Equipment Enhancement Scroll packages are on sale. For 1,200 Diamonds, the package includes 1 Sacred Equipment Enhancement Scroll, 1 Cursed Equipment Enhancement Scroll, 100 Normal Equipment Enhancement Scrolls, 10 Special Summon Ticket Selection Chests, and 2,400 Mileage. It can be purchased up to 6 times per week per account until regular maintenance on Wednesday, October 21.

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Boom Strike Elixir receives maximum damage-related effects when enhanced to +3
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Boom Strike Elixir receives maximum defense-related effects when enhanced to +3
This article was originally written in Korean and translated with the help of AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]