'GXG 2026 · INDIECRAFT' Opens in Pangyo on the 11th

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'GXG 2026·인디크래프트' 판교서 11일 개막
ⓒ Korea Mobile Game Association

Seongnam City, the Seongnam Industry Promotion Agency, and the Korea Mobile Game Association will simultaneously host the 'GXG 2026 x INDIECRAFT Collaboration Exhibition' and the '2026 Connect Fair: K-Game Export Consultation' in Pangyo from September 11 to 12.

Both events are organized to support the growth and overseas expansion of domestic small-to-medium and indie game studios. The showcase connects domestic indie game exhibitions with business consultations targeting overseas partners, taking place side by side in Pangyo.

'INDIECRAFT' is an indie game event hosted by Seongnam City and co-organized by the Seongnam Industry Promotion Agency and the Korea Mobile Game Association. This year, it collaborates with the gaming culture event 'GXG 2026' to hold an offline exhibition at the special exhibition hall on the 1st floor of Pangyo Tech One Tower. Operating hours are from 1:00 PM to 6:00 PM on both days, with entry starting at 11:00 AM on the 12th.

The venue will feature 51 live booths operated by developers selected for 2026 INDIECRAFT. Unmanned exhibition booths introducing projects from the 'Challenger Category', focused on university student teams, will also be operated.

The newly introduced 'Brazil Special Pavilion' will showcase four Brazilian indie games developed by Venn Studios, 2Wedges, Coffeenauts, and Mito Games. During the exhibition, the second round of Focus Group Testing (FGT) evaluations, where users play and review the titles, will also take place. The evaluation results will be reflected in selecting the TOP 3 in the domestic category, and visitor feedback will be used to improve game polish.

The '2026 Connect Fair: K-Game Export Consultation' will be held on the 11th in the Space Ballroom on the B1 floor of GRAVITY JOSUN Seoul Pangyo, Autograph Collection. It is a program that connects domestic small-to-medium game studios with overseas publishers and investors through one-on-one meetings to discuss overseas publishing, attracting investment, and local services.

Around 30 overseas partners from countries and regions including the United States, Japan, China, Taiwan, Vietnam, Southeast Asia, Europe, and Australia will participate in the export consultation. Domestically, about 80 game companies preparing for overseas expansion, including developers selected for INDIECRAFT, have registered to participate.

Lee Joo-yeon, President of the Seongnam Industry Promotion Agency, stated, "We will continue our efforts to discover outstanding companies and support their overseas expansion so that highly capable indie game developers receive fair evaluation and grow."

Hwang Sung-ik, Chairman of the Korea Mobile Game Association, said, "This year, our collaboration with 'GXG 2026' allows even more citizens to enjoy indie games," adding, "Through the Connect Fair held on the same day, we will support developers so they can achieve tangible results with overseas partners."

This article was originally written in Korean and translated with the help of AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]