
Com2uS Holdings (CEO Jung Chul-ho) announced on the 12nd that it achieved a net profit of ₩7.7 billion in the second quarter, marking a turnaround to profitability. The company plans to drive significant earnings growth in the second half through the release of multiple new games and the expansion of its platform business.
In the second quarter, the company recorded total revenue of ₩15.6 billion and an operating loss of ₩5.3 billion. Notably, efficient cost management significantly reduced the operating loss compared to the previous quarter. The net profit of ₩7.7 billion was achieved by reflecting gains from the partial sale of equity investments in affiliated companies.
The gaming division, a key driver for performance improvement, plans to diversify its portfolio—ranging from idle RPGs to action MMORPGs and casual puzzle games—to expand both profitability and its user base. The company has already laid the groundwork for a rebound by launching the collectible RPG 'Star Sailor' and the deduction puzzle game 'Color Sweeper' at the start of the second half. 'Ares: The Iron Vanguard,' a revamped sci-fi action RPG, has completed its early access phase in six countries and is being refined for a global launch in the third quarter. Additionally, the classic mobile RPG 'Zenonia 1: Threads of Memory' and the new Metroidvania Genre title 'Fatal Claw' will be released across various platforms, including PC Steam and consoles. Including these, more than three new titles focused on core gaming value are expected to drive growth in the second half.
Its subsidiary, Com2uS Platform, is also showing notable growth led by its game backend service, Hive. With enhanced AI capabilities, Hive is seeing a steady increase in revenue from external game developers. The cloud business is also on a steep upward trajectory, having secured 52 new clients since forming a key partnership with Tencent. Furthermore, the company plans to launch 'Hive Axil,' tailored for AI agent environments, in the third quarter to rapidly capture a share of the global game backend service market. Ultimately, the strategy is to build a solid foundation for mid-to-long-term growth by simultaneously expanding the new game lineup and strengthening the competitiveness of the Hive service and cloud business.
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