In Sol Enchant (hereafter 'Sol'), you can obtain most accessories by completing quests. Since these quest rewards are of Rare grade, many players likely use them out of habit, assuming they are better than Common items. I was one of them.
I will introduce some cost-effective Common accessories, as well as some Rare accessories that, while slightly less efficient, offer decent performance. We will also look at how to secure the Hit and MP recovery you might be lacking.

The underwhelming Earring and Necklace
There are three types of accessories you can get through quests: the Ancient Soldier's Belt, a pair of Gold Earrings, and a pair of Rings of Regeneration. Among these, the Ring of Regeneration is exceptional, providing +2 MP recovery, which outperforms even many craftable Rare accessories. This is especially noticeable because there are no craftable rings below Rare grade that provide Hit.
The Ancient Soldier's Belt is also solid. Since it provides Hit—a stat directly linked to hunting speed—you can keep using it unless you are in desperate need of more MP recovery.
The problem lies with the necklace and earrings. The necklace isn't provided by quests at all, so you have no choice there, but the earrings come with underwhelming options: 1% Potion Recovery Rate and +30 Max HP. While the Potion Recovery Rate might seem decent at first glance, it is not very noticeable in practice given that potion recovery amounts are usually 20–22. Compared to stats like Hit or MP recovery, it is a lower priority.

Crafting cost-effective accessories
Looking at the list of craftable accessories in Sol, the difference in stats between Common and Rare accessories is surprisingly small. For example, the Meditation Necklace (a Rare item) provides +1 Hit and +30 Max HP, while the Fang Necklace (a Common item) provides +1 Hit and +20 Max HP—hardly a significant difference.
Considering that Common accessories are overwhelmingly cheaper to craft than Rare ones, it is usually better to stick with Common items. However, if you have access to items like Intermediate Crafting Material Selection Chests from quests, Rare accessories might sometimes be cheaper, so craft according to your situation.
The main stats you can get from accessories are Hit, MP recovery, Melee Damage, and Ranged Damage. While preferences vary by class, Hit and MP recovery are generally the highest priorities. Since individual needs may differ, I recommend giving it some thought before crafting.

For the necklace slot, I recommend the aforementioned Fang Necklace and the Fairy Necklace. These provide Hit and MP recovery, respectively. I recommend the Fang Necklace first, as the materials are slightly cheaper and Hit becomes increasingly important in the late game. However, if your class or skill setup requires more MP recovery, choose accordingly.

For the earring slot, I recommend the Ring Earring and the Fairy Earring, which, like the necklaces, provide Hit and MP recovery. Again, prioritize Hit, but consider MP recovery based on your specific setup.
There are also Common accessories that boost Melee or Ranged Damage, as well as Rare accessories that are worth using as alternatives to quest rewards, even if they are slightly less cost-effective. I have compiled a list of craftable accessories; please refer to the table below to see if any fit your needs.
| Item Name | Effect | Materials / Source |
|---|---|---|
| Ancient Soldier's Belt Rare | Weight Limit +200, Hit +1 | Quest Reward |
| Feather Belt Common | Weight Limit +50, MP recovery +1 | Nine 3k / Leather 30 |
| Inquisitor's Belt Rare | Weight Limit +200, Max HP +10, MP recovery +1 | Nine 30k / Intermediate Leather 15 |
| Fang Necklace Common | Hit +1, Max HP +20 | Nine 2500 / Gem 25 |
| Fairy Necklace Common | MP recovery +1, Max HP +30 | Nine 3500 / Gem 30 |
| Beast Necklace Common | Melee Damage +1 | Nine 4k / Gem 35 |
| Gold Earring Rare | Potion Recovery Rate 1%, Max HP +30 | Quest Reward |
| Archer's Earring Common | Ranged Damage +1 | Nine 4k / Gem 40 |
| Fairy Earring Common | Potion Recovery Rate 1%, MP recovery +1 | Nine 3500 / Gem 35 |
| Ring Earring Common | Hit +1 | Nine 3k / Gem 25 |
| Inquisitor's Earring Rare | Potion Recovery Rate 2%, Max HP +10, MP recovery +1 | Nine 25k / Intermediate Gem 15 |
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