DoubleU Games Posts Q1 Operating Profit of ₩68.5 Billion... All Business Divisions Turn Profitable

Source: DoubleU Games

더블유게임즈, 1분기 매출 2,050억 원·영업이익 685억 원

DoubleU Games reported consolidated revenue of ₩205 billion and an operating profit of ₩68.5 billion for the first quarter of 2026, marking its first-ever quarter with over ₩200 billion in revenue and setting a new record for quarterly performance. Revenue grew 26.6% year-over-year, continuing a six-quarter growth streak, while operating profit also rose 25.1% year-over-year to reach an all-time quarterly high. EBITDA reached ₩75.1 billion. The company saw a reduction in platform fee burdens and an overall improvement in its profit structure as the proportion of Direct-to-Consumer (DTC) revenue expanded to 38.7% and In-App Advertising (IAA) revenue in the casual games division increased.

By division, the social casino business recorded ₩155.1 billion in Q1 revenue, an 8.6% increase year-over-year. The stable operation of key existing titles, contributions from Wow Games, and the introduction of external in-app payment options during the first quarter accelerated the shift toward DTC, continuing the improvement in the profit structure.

Paxy Games, the casual games division, recorded ₩24.7 billion in revenue, up 28.8% from the previous quarter. Growth was driven by an expanded pipeline of new titles developed through the AI Lab, the company's AI-based development organization; revenue from AI-based new games now accounts for 70% of the casual division's total. SuperNation, the iGaming division, recorded ₩25.2 billion in revenue, an 8.1% increase from the previous quarter, bolstered by the performance of the Los Vegas brand.

A key achievement this quarter was that both SuperNation and Paxy Games reached profitability through economies of scale, marking the first time all business divisions have contributed to operating profit. In the first quarter, the combined revenue share of the casual and iGaming divisions expanded to 24.3% of the total.

DoubleU Games plans to strengthen its mid-to-long-term performance stability and growth based on its three-pillar structure: social casino, iGaming, and casual games. A company representative stated that the game IP portfolio is expected to exceed 100 titles this year, and that the company will continue to enhance both its scale and profitability by expanding external in-app payment options and growing its presence in the iGaming market.

This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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