NEOWIZ Indie Quest Selects Five Finalists, Including 'GLASS HOUSE' and 'INARI'

Source: NEOWIZ

NEOWIZ (co-CEOs Kim Seung-chul and Bae Tae-geun) announced on the 22nd that it successfully concluded the awards ceremony for its global indie game development competition, 'NEOWIZ Indie Quest,' on the 21st.

'NEOWIZ Indie Quest' is a project designed to discover promising indie games worldwide and provide creators with practical development support. It was specifically launched to encourage developers creating high-quality IP that combines creative world-building with dense, compelling narratives. The competition, which spanned approximately nine months, saw high-level participation from global indie development teams across South Korea, the United States, China, and other regions.

The top prize went to 'GLASS HOUSE,' while 'INARI' took second place. 'NAME OF THE WILL,' 'HAWTHORN,' and 'GRETEL & HANSEL' were jointly awarded third place. The winning titles received high marks from the judges for their solid scenarios and original storytelling techniques. The five final teams were awarded a total of ₩165 million in prize money.

The awards ceremony was held at the NEOWIZ Pangyo office on the 21st, with key figures in attendance, including co-CEO Kim Seung-chul, Park Sung-jun (Head of New Project Development), and Brand Director Choi Woo-hyuk, who congratulated the winners.

A NEOWIZ representative stated, "Building on our expertise in publishing high-quality indie games like 'Skul,' 'SANABI,' and 'Shape of Dreams,' we wanted to provide new opportunities for global creators dedicated to game development," adding, "We will continue to support indie developers around the world so they can pursue their creative endeavors."

Meanwhile, NEOWIZ continues to take steps to expand the indie game ecosystem. The company is strengthening its position as a global publisher, having successfully hosted a 'Narrative Game Jam' in collaboration with the global game community platform 'Game Jolt' last November.

▲ Nathan Conrad Radcliffe, developer of the first-place indie game 'GLASS HOUSE' (left)
This article was originally written in Korean and translated with the help of NC AI. It was then edited by a native English-speaking editor. All AI-assisted translations are reviewed and refined by our newsroom. [Read Original]

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