Killing Floor 3 Launches Worldwide as Tripwire Unveils Ambitious Post‑Launch Roadmap

Tripwire Interactive on Thursday released Killing Floor 3, the latest entry in its co‑op action/horror franchise, for PC (Steam and Epic Games Store), PlayStation 5 and Xbox Series X|S. The title is available digitally at $39.99 for the Standard Edition, $59.99 for the Deluxe Edition and $79.99 for the Elite Nightfall Edition. Physical Standard Editions for PlayStation 5 and Xbox Series X|S carry a $39.99 suggested retail price at select retailers.

 

Set in 2091, 70 years after the events of Killing Floor 2, the game pits up to six‑player squads—or lone specialists—against bio‑engineered monstrosities known as Zeds, created by the megacorporation Horzine. Players assume the role of Nightfall operatives, unlocking new skills and customizing an arsenal that ranges from flamethrowers and shotguns to katanas, each outfitted with hundreds of mods, gadgets and skill upgrades.

 

Bryan Wynia, Tripwire’s creative director, emphasized that the launch represents only the opening salvo for Killing Floor 3. He said the studio plans to expand the experience with additional maps, perks, specialists, weapons and enemies over the coming months, underscoring Tripwire’s dedication to ongoing live support.

 

 

Tripwire has already published a development roadmap outlining confirmed content updates and pledged to respond to community feedback via its forums and social channels. Planned improvements include the separation of specialists from perk progression and additional customization options, reinforcing the studio’s commitment to live game support.

 

Matthew LoPilato, Tripwire’s CEO, acknowledged fans’ eagerness for the title and noted that the brief delay before release allowed the team to implement key enhancements. He added that the extra development time was instrumental in ensuring Killing Floor 3 delivers on its promise of brutal, co‑op action.

 

Key features include full cross‑play support, advanced enemy AI with enhanced mobility and tactics, interactive environments featuring deployable turrets and traps, and the return of the M.E.A.T. System for heightened gore and persistent blood effects.

Sort by:

Comments :0

Insert Image

Add Quotation

Add Translate Suggestion

Language select

Report

CAPTCHA