Unleash Potential upgraded — Fated Heroes and Fatecores enhanced

 

Finally, the ability to Unleash Potential with fated tier heroes has now arrived with the latest version 2.3 update. This a major addition to the hero enhancement system in Exos Heroes as it allows players to gain higher stats for a specific hero that may have stat conditions for their skills, for example, all the Mark skills from the general tier fated heroes.

 

This update essentially provides an additional tier to the original Unleash Potential system that was available to all heroes excluding fated heroes. So this upgrade is not exclusive to fated level units but also benefits legendary and rare grade units as well. In addition, the update now allows fatecores to benefit from Unleash Potential making them much stronger than before! Although the newly added tier stat and skill bonuses are significant, this is an end game goal as the new currency, Ultimate Orbs, are required for each upgrade. These can only be obtained from Monthly Season Mission / Exos Pass / Content Shops and so on per Line Games, so they will be a rare commodity. Let’s take a look at what the new stage offers in detail:

 

I. New upgrade tier with new stat bonuses

 

Now fated heroes have the icon to Unleash Potential added to the Hero Journal.

 

If you have already utilized Unleased Potential on your rare and legendary heroes, then you should already be familiar with the system and how it works. It will still cost 300 Xes to unlock the option for any hero, the only difference is that the added level that fated heroes can use will require Ultimate Orbs to unlock each node. Each level requires the previous level to be maximized in order to progress down to the final nodes which are the skill upgrades. Here is the breakdown of stat enhancements for each hero type and the required Ultimate Orbs:

1. DEFENSE/SUPPORT TYPES

Maximum stat enhancements by tree

 

Attack Tree

  • Level 1 (6 Ultimate Orbs) — 750 Attack, 27500 Combat Power 
  • Level 2 (4 Ultimate Orbs) — 100 Block 
  • Level 3 (9 Ultimate Orbs) — 750 Attack, 27500 Combat Power, 3 Speed
  • Level 4 (1 Ultimate Orb) — Upgrade Active Skill 1 

 

Defense Tree

  • Level 1 (6 Ultimate Orbs) — 675 Defense, 27500 Combat Power 
  • Level 2 (4 Ultimate Orbs) — 100 Block 
  • Level 3 (9 Ultimate Orbs) — 675 Defense, 27500 Combat Power, 3 Speed
  • Level 4 (1 Ultimate Orb) — Upgrade Active Skill 2 

 

Stamina Tree

  • Level 1 (6 Ultimate Orbs) — 4750 Health, 27500 Combat Power 
  • Level 2 (4 Ultimate Orbs) — 100 Block 
  • Level 3 (9 Ultimate Orbs) — 4750 Health, 27500 Combat Power, 3 Speed
  • Level 4 (1 Ultimate Orb) — Upgrade Passive Skill 

 

2. ATTACK/CHAOS TYPES

Maximum Stat Enhancements By Tree

 

Attack Tree

  • Level 1 (6 Ultimate Orbs) — 750 Attack, 27500 Combat Power 
  • Level 2 (4 Ultimate Orbs) — 100 Critical Hit 
  • Level 3 (9 Ultimate Orbs) — 750 Attack, 27500 Combat Power, 3 Speed
  • Level 4 (1 Ultimate Orb) — Upgrade Active Skill 1 

 

Defense Tree

  • Level 1 (6 Ultimate Orbs) — 675 Defense, 27500 Combat Power 
  • Level 2 (4 Ultimate Orbs) — 100 Critical Hit
  • Level 3 (9 Ultimate Orbs) — 675 Defense, 27500 Combat Power, 3 Speed
  • Level 4 (1 Ultimate Orb) — Upgrade Active Skill 2 

 

Stamina Tree

  • Level 1 (6 Ultimate Orbs) — 4750 Health, 27500 Combat Power 
  • Level 2 (4 Ultimate Orbs) — 100 Block 
  • Level 3 (9 Ultimate Orbs) — 4750 Health, 27500 Combat Power, 3 Speed
  • Level 4 (1 Ultimate Orb) — Upgrade Passive Skill 

 

As you can see from the table above, all classes receive the same increase in Attack/Defense/Health/Speed/Combat Power. It requires a total of 60 Ultimate Orbs to unlock all nodes in this final stage of Unleash Potential, but the stat increase overall is very high and any player will benefit greatly from focusing on a single unit to build. Also notice that Defense/Support types gain an increase in Block while Attack/Chaos types gain an increase in critical hit, which makes sense given their respective roles. Now that we know the potential stat increases, let's take a look at the skill enhancements.

 

II. Skill enhancements by hero type

 

Passive and Active skills now receive an Unleash Potential Effect with the new upgrade.

 

As I mentioned earlier, your hero’s Passive and Active skills can be enhanced now with this new update and have an added effect depending on the characters class and the skill type. Here is a breakdown of the skills by character class:

 

Defense types

 

Skill Enhancements

Passive

[Overtime Effect] Reduces all allies' damage by 15% (can't be stacked)

Damage Skill

Deal additional % of own Defense when the attack hits.

Buff Skill

[Buff] Increase own Defense for (5-6) turns by % of own Defense.

 

Attack types

 

Skill Enhancements

Passive

Grants Mana to self when the round starts

Damage Skill

[Special] Reset turn 1 time per round, if owned Mana is under 3 after skill hits.

Buff Skill

[Special] Reset turn 1 time per round, if owned Mana is under 3 after skill hits.

 

Chaos types

 

Skill Enhancements

Passive

Deals additional 1000 piercing damage when attacking enemies

Damage Skill

Afflictes the target with Biind for (2-3) turns when the attack hits.

Buff Skill

[Buff] Increase own Attack Speed by 30 for 2 rounds.

 

Support types

 

Skill Enhancements

Passive

[Overtime Effect] Reduces damage against all allies by 30% (can't be stacked)

Damage Skill

Deal additional % of own maximum Health when the attack hits.

Buff Skill

Grants Status Effect Immunity (1 time) to self (can't be stacked).

 

As you can see, the new added Unleash Potential Effects for each class type can greatly change the performance of a hero and/or increase their value for your team depending on the team composition you use. Having the ability to reduce damage is huge against Signature Force teams and also being able to reset will give your damage dealers serious nuke potential. 

 

III. Who to prioritize first?

 

Fatecores now benefit from Unleash Potential, focus on building your best fatecore hero first.

 

Given the strict requirement for this new stage of Unleash Potential, the obvious question most players will have is who should I prioritize first? While there is no clear answer to this question as it depends on your team composition and who you use, here are some tips I recommend that can apply to any player given the current meta and strength of fatecores.

 

  1. Fated Generals — All of the generals with the exception of Dorka and the newcomer Schmid have gold level fatecores, which are arguably the best in the game. Due to the strength of their innate passive skills, and the fact their fatecores now benefit from Unleash Potential, they can undoubtedly be the strongest unit on your team when fully built. In addition, increasing their base stats will help you significantly apply their passive Marks if you are having trouble meeting the stat conditions for each Mark.
  2. Gold Fatecores — There are many legendary and some rare heroes with gold fatecores that are meta defining as well. This would include units such as Tantalo, Jinn, Zoen, Iris, and a handful of others. As most of these fatecores are equal to or stronger than the fated generals, it will definitely be worthwhile to focus on building these heroes next or first if you do not have a general. 
  3. Black Fatecores (Reverse Core and Normal) — Following the trend above, units with fatecores still should be prioritized given the stat boost you can gain from fatecore enhancing and unleash potential. This remains the same with black fatecores, although I would place higher value on the fatecores that have received the Reverse Core treatment which essentially upgraded their overall skills.  
  4. Legendary/Rare — The last priority are those hero’s without fatecores. While you can still Unleash Potential up to the final stage since the national token system is still in place, do not invest Ultimate Orbs on any hero without a fatecore. Save your resources until you are lucky enough to recruit one.    

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