Teamfight Tactics: Galaxies mid-set update includes 14 new champions, 3 unique traits

▲ Bard (and his meeps) are coming to Teamfight Tactics.


On Tuesday morning, Riot Games introduced details as to what content is coming (and going) to their auto chess title, Teamfight Tactics, once their mid-set expansion goes live on the Public Beta Environment (PBE) in the next few days. While the information is subject to change based on data the development team collects during that time, Teamfight Tactics: Galaxies is set to look quite a bit different during the second half of the Set's lifecycle.


In total, 14 new champions will be added to the pool of playable characters and nine existing ones will be leaving. According to the development team, they feel comfortable with those numbers:


We also don’t want to add too much bloat to the roster—If there are too many different champions, many builds will become too risky to pursue. To add some fresh faces to the mix, we’ll be removing a few champions and traits as well. That’s where we’ll start: out with the old, and in with the new.


As for how they went about selecting which champions would stay and go, there were a few factors that were taken into consideration:


Everything in Teamfight Tactics is connected—but to varying degrees. When we looked for champions to remove, we wanted to identify the ones whose roles overlapped with those of incoming champs, but whose traits were self-contained enough that they could be removed without upsetting the entire meta. 


The new champion pool


As English poet Geoffrey Chaucer once said, "All good things must come to an end" and the same is true for nine champions in Teamfight Tactics: Galaxies. And while they may return for a future expansion in one form or another, it isn't this one.


All Void (Kha'Zix, Cho'Gath and Vel'Koz) and Valkyrie (Kayle, Miss Fortune, and Kai'Sa) champions are being tossed out into deep space. Sona, Kassadin and Lux are joining them as well to open up new playstyles and allow some familiar faces to return to the TFT roster.


Joining the pool are as follows:


▲ Urgot, Tier 5 Protector/Battlecast


▲ Viktor, Tier 4 Sorcerer/Battlecast


▲ Cassiopeia, Tier 3 Mystic/Battlecast


▲ Kog'Maw, Tier 2 Blaster/Battlecast


▲ Nocturne, Tier 2 Infiltrator/Battlecast


▲ Illaoi, Tier 1 Brawler/Battlecast


▲ Gnar, Tier 4 Brawler/Astro


▲ Teemo, Tier 4 Sniper/Astro


▲ Bard, Tier 3 Mystic/Astro


▲ Nautilus, Tier 2 Vanguard/Astro


▲ Janna, Tier 5 Star Guardian/Paragon


▲ Zed, Tier 2 Rebel/Infiltrator

Contempt for the Weak (Passive): Every third attack Zed deals 20/40/80 bonus magic damage and steals 25/40/80% of the target’s current Attack Damage.


Zed brings some unique capabilities to the Rebel lineup. As an Infiltrator he can jump away from a Rebel clump and offer a way for them to spread out. In addition, he serves as a great anti-carry who can steal away all of that carefully-stacked AD—Great for getting in those pesky Snipers’ faces.


▲ Vayne, Tier 3 Cybernetic/Sniper

Final Hour: Vayne focuses for 10 seconds, tumbling away from her target immediately, and every third attack thereafter. Vayne is invisible while tumbling and her first attack after each tumble deals 180/200/240% of her Attack Damage.


Vayne gives Cybernetic the options it needs to get to 6 without needing to luck into Ekko. She also serves as a powerful Tier 3 carry who usually doesn’t need a defensive item because her spell drops aggro. She should serve as a powerful AD carry, especially with Cybernetic and Sniper active.


▲ Riven, Tier 4 Chrono/Blademaster

Energy Slash: Riven dashes and shields herself for 300/450/900, then slashes forward dealing 100/150/450 magic damage. Every third cast, Riven leaps into the air and launches a wave of energy that deals 400/600/1800 magic damage.


Blademasters have all been pretty similar, and have required similar items (crit and attack speed), but that’s about to change. Riven loves AP items that give her a bigger shield and help her deal massive damage—if she can get a third cast off. She even uses Luden’s well, and can boost your Chrono builds with Twisted Fate and Sorcerer.


Within the list above are three new traits entering the game and are sure to be out of this world. Astro is a three-unit trait that reduces only the mana cost of Astro champions' spells by 30. Paragon is a trait until to Janna and it converts all of your team's basic attacks to magic damage (opposed to physical). Battlecast champions, upon dealing or taking 10 instances of damage, trigger a bonus effect based on their current health. If they’re above half health, they deal 75/150/225 magic damage to the nearest enemy. If they’re below half health, they heal for 75/150/225 instead. They have bonuses at two, four, and six units so players can be rewarded for splashing a few in their composition or deciding to run them all.


Item, Champion, Trait and Galaxy changes


Image sources: Riot Games


As if the rotation of champions and traits weren't enough, the development team has also made numerous changes to how items, champions and the store is going to function going forward.



- Chrono: Buffed 4 and 6, and also added an 8-piece bonus!
- Dark Star: Now has breakpoints at 2/4/6/8 instead of 3/6/9 and now buffs Dark Star champions off ANY ally’s death, not just other Dark Stars.
- Mech Pilot: The mech and pilots are all getting a lot of buffs… but now when the mech dies, the pilots come out quite damaged.
- Sniper: Now has breakpoints at 2/4.
- Vanguard: Now has breakpoints at 2/4/6.


- Ezreal: Now much more utility-focused and able to cast much sooner, but deals less damage.
- Syndra: If she kills her target, extra orbs move on to the next target! Never waste an orb again!
- Jhin: Attack speed now scales with star level, so this Dark Star killer’s 3-star form is even scarier.
- Aurelion Sol: Fighter ships now drain enemies’ mana.
- Ekko: Casts sooner, and attacks a number of times instead of every enemy once (so, if the enemy team has only a few champions left, he’ll hit them multiple times!). He also slows the attacks of enemies he hits.


- Infinity Edge: Now sets the holder’s critical strike chance to 100% (also does less bonus damage).
- Rapidfire Cannon: Now, in addition to the extra range, your attacks can’t miss… again!
- Seraph’s Embrace (Replaced by a Summoner's Rift classic: Blue Buff)
             - After each spellcast, the holder’s mana is set to 20.
- Demolitionist’s Charge: Join the Battlecast lineup! Replaced with Battlecast Armor. Grants the wearer the Battlecast trait… obviously.


- No new galaxies in 10.12, but we’re removing the Lilac Nebula (the first galaxy we shipped).
- Starting in 10.13, we’ll be adding and removing one galaxy each patch for the remainder of the Galaxies set.


- Tier 3 champ pool expanded from 16 copies to 18 copies of each.
- Champions now sell back for their full value! (Example: 2-star copies of 3-cost champs will sell for 9 gold instead of 5).
- Neeko’s Help ALWAYS works now. If there’s nothing left in the pool, Neeko will create a temporary extra champion… just for you.

Keep an eye out for more information as it becomes available so you know exactly when you can hop into a game of TFT and try out the new content before anyone else.

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