Riot Games shared an interesting tidbit about the League of Legends European Championship today. Four weeks into the competition, they shared the leaderboards for teams and players when it comes to the average XP difference at the 15-minute mark in-game.
Interestingly enough, all teams are between 28,000 and 29,000 XP at the fifteenth minute. SK Gaming has the most XP on average at this point—28,877 to be precise—while Schalke 04 finds themselves at the bottom of the list with 28,089 XP earned. However, when considering the average XP difference teams have with their opponent at fifteen minutes, it's Fnatic who dominantly lead. They're up 1352 XP over their opponents on average. Once again it's Schalke who's last on the list, with an average 1406 XP deficit at 15 minutes.
So who leads individually? Well, Top Laner Gabriël "Bwipo" Rau peaks above all others. On average he is up 830 XP over his top lane opponent. Second in line is Rogue's Mid Laner Emil "Larssen" Larsson, who has earned 587 more XP than his enemy Mid Laner when the game reaches fifteen minutes.
When pinpointing which players are down the most XP based on the roles—Schalke 04's Jungler and AD Carry have the lowest score—there are two player substitutions we have to take into account. Schalke switched Junglers in Week 3 of the LEC, with Lukas "Lurox" Thoma taking the place of Erberk "Gilius" Demir, while their AD Carry Konstantinos-Napoleon "FORG1VEN" Tzortziou stepped down in Week 4 and was replaced by Nihat "Innaxe" Aliev. The data for those is a mix of multiple players' performances. No, surprisingly enough it's G2's Top Laner Martin "Wunder" Nordahl who is down the most XP at fifteen minutes: 501, on average.
Naturally, numbers by themselves must be interpreted. G2's early game, for example, has been notoriously underwhelming, but they do manage to turn almost all of their games around later—Wunder is often a very important factor. The same goes for the opposite: if someone is good in the first half of a game but then runs it down, they'll top these charts and skew the perspective. Strategic choices and other influential factors aren't taken into account in Riot's numbers and require analysis for a definitive conclusion to be reached.
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