Lineage Classic is enjoyed by everyone from casual solo players to those who form legions with 'big hands' (high-spending players). Among them, there is a group that operates like a company, dividing roles and systematically delving into the game: Team Wolryeong.
Having accumulated experience playing the Lineage series for over a decade, Team Wolryeong is currently expanding its influence across five servers, starting with the Zou server. With so much they want to achieve in Lineage Classic, they surely have plenty to share. Let’s find out what’s on their minds.

Q. Hello. Could you briefly introduce Team Wolryeong.
"Hello. I am Wolryeong, someone who enjoys playing games but has come to enjoy watching them even more—like a reader observing a protagonist in a book. I formed the group 'Team Wolryeong,' and now I watch the gameplay of my 10 teammates, sometimes joining them to enjoy the game and write our own story. We don't just stop at playing; we participate in the battlefield, grow our characters, record the process, and create the fun of Lineage Classic together with our viewers.
We are currently raising between two and five characters per server across five servers. The team consists of 11 members in total: seven players, two editors, and two managers. While our roles differ, we share a common commitment to everything we do—from combat and character growth to clan management and content creation. Our goal is not just to experience the game from a high position, but to convey the fun, information, and tension of the battlefield to our viewers as vividly as possible.

Q. You have been enjoying the Lineage series for a long time. How much experience does the team have.
"While the start date varies for each member, our experience with the Lineage IP ranges from a few years to over 20 years. We have consistently experienced the systems and combat environments that have changed over time, from PC Lineage to the mobile Lineage series. For some of our members, Lineage is a game filled with long-standing memories, as they played it with their fathers when they were young.
That is why we don't approach Lineage Classic simply out of nostalgia. We play while contemplating how to harmonize the sensibilities of the original Lineage with the fun that today's users desire.
Q. You mentioned that Team Wolryeong consists of 11 members. What points do you focus on when managing the team?
"Inside the game, we focus on combat, Siege War, character growth, and clan management. Outside the game, we divide roles for broadcasting, video production, information organization, and communicating with viewers. Rather than playing directly, the representative monitors the overall situation via Discord and broadcasts to participate in team management.
In particular, I don't believe Lineage Classic is a game decided solely by an individual character's stats. Judgment in reading combat situations, the synergy between clan members, long-term growth direction, and even the relationships and flow within the server are all important. Team Wolryeong pours the most energy into these areas.

Q. Your team motto is 'With depth, at the top level, and with sincerity.' What do you consider most important in Lineage Classic to achieve this?
"I believe the most important things in Lineage Classic are 'consistency' and 'people.' Lineage is not a game where you become strong overnight; it is a game where you set a growth direction over a long period and achieve results together with your teammates. While good equipment and high levels are important, teamwork—the ability to trust and move with each other in combat—user relationships, and an atmosphere where you can enjoy the game for a long time are even more important.
Team Wolryeong also aims to be a team that experiences high-end content in depth, sincerely enjoying and recording every moment rather than looking only at short-term results. In particular, we have consistently expanded our influence on the Zou server, and several small families—not just Bemon, but also Avadon, Haneul, and Times—have now united as one true family.
When people gather, the fun of the game increases, and it creates the driving force to stay active. That is why we prioritize 'people' above all else.

Q. Even though changes were made to increase the number of castle gates for more intense combat, some servers still see lopsided dynamics or a disappearance of combat. What changes do you think are needed for more exciting Siege Wars?
"Adding gates was a change to increase the strategic nature of Siege War. On the Zou server, we lost the castle after the gates were added because we couldn't overcome the numerical disadvantage, but I think that is also part of the game.
However, there is a current trend where the alliance with more members wins regardless of strategy and tactics, and the overall structure of the siege is somewhat designed to favor the defenders. It is important to have more variables and the possibility of a comeback. An interesting battlefield is created only when the attackers can sufficiently prepare and aim for the castle through good judgment, and the defenders must stay on their toes until the very end.
While the difference in numbers is clearly an important factor, I hope 'strategy' has a greater impact on the results. For example, if they added siege weapons, provided various choices for how to attack the gates, and designed the outer and inner castle areas to have tactical variables, it would be a much more intense and interesting Siege War.

Q. An update to increase tax revenue is expected, but many feel it will still lack appeal, which is why many are waiting for the addition of 'Giran Castle.' How does Team Wolryeong view Giran Castle, and when would you like it to be released?
"I think Giran Castle is one of the most iconic castles when you think of the Lineage IP. I see it as content that can take the war dynamics, economic flow, and the intensity of competition between clans to the next level, rather than just adding another castle. Since the current tax structure alone can make it feel like there is a lack of long-term motivation for clans to compete, Giran Castle will likely be an important turning point that many users are waiting for.
However, I think it would be appropriate to introduce Giran Siege War after server transfers take place. This is because Giran Castle should be added after the power and growth gaps between servers have been somewhat reorganized, allowing for more balanced and active competition. Once Giran Castle is added, I expect the weight of Siege War to increase and competition between clans to become much more active.

Q. The Forgotten Island update has been announced, and Aden and the Tower of Insolence are expected to follow. As a team with deep roots in Lineage, what are you most looking forward to?
"The content we are most looking forward to is, of course, Aden and the Tower of Insolence. Aden is a region with great symbolic significance as the center of the Lineage worldview and war, and the Tower of Insolence is content where many users have memories of growth, hunting, and competition.
We have high expectations because it goes beyond just adding a hunting ground; it opens a stage where high-level users and clans can set new goals and compete. In particular, since the Tower of Insolence is content where difficulty by floor, rewards, boss competition, and control of hunting grounds are organically connected, we are looking forward to seeing how it will be reinterpreted in Lineage Classic's own way.

Q. There was an interview stating that after the Season 1 update, Lineage Classic would move in a different direction from the past Lineage. As someone who enjoyed the old Lineage, is there any content you 'really hope they bring back' or 'really hope they don't bring back' from the past?
"What I really hope they continue is the tension and social nature unique to Lineage. The structure where you compete for hunting grounds, clans clash over bosses, and individual growth is linked to clan honor is one of the biggest reasons Lineage has been loved for so long. I hope they maintain a structure where relationships and stories are created among users, rather than just a game where you grow quickly.
On the other hand, the direction of designing certain core skills or items to be obtainable only from bosses is regrettable. In such a structure, if one side monopolizes the server, the power gap continues to widen, and the dynamics can move unilaterally toward 10:0. I think it is necessary to distribute the acquisition routes for core skills and items that can affect the dynamics to regular monsters as well, ensuring opportunities for anyone to trade and purchase through a free economy. Bosses should be given separate rewards that are worth challenging but have less impact on the overall dynamics.
Updates that focus on excessive growth easing or convenience should also be approached with caution. This is because the fun of Lineage Classic comes from a certain amount of effort, tension, and the weight of choices. Of course, as times have changed, improvements to reduce unnecessary fatigue are necessary, but if you make every process too easy, the depth and sense of achievement unique to Lineage Classic could be weakened.
In the past, the form of leveling up was catching monsters one by one. Currently, in Lineage Classic, people are forming parties with 'Ra-tom' (Lightning Storm), 'Blizzard', and 'Pa-tom' (Fire Storm) mages to grind mobs in the Doppelganger field or Oren, churning out level 52 characters like products in a factory. I feel sad about this as it harms the sensibility of the existing Lineage Classic.
The supply of item crafting materials through package products is also receiving a lot of criticism from users. The fact that the increase in item drop rates from monsters is not felt also plays a part. Also, since launch, BMs (Business Models) have been continuously added and strengthened; if cash equipment that directly affects character performance, such as T-shirts, rings, or earrings, is introduced in the future, I think it will be difficult to continue playing the game. I hope they keep the line where paid products do not damage the game's competitive dynamics and growth value.

Q. It is known that you plan to add jobs unique to Lineage Classic rather than bringing over the existing Lineage classes as they are. If a new class is released, do you have plans to raise it?
"If a new class is added, we are fully considering raising it. As I mentioned earlier, we are currently raising between two and five characters per server across five servers. Team Wolryeong considers it important to experience the growth process and practical performance by playing directly, rather than just delivering information when new content comes out.
When a new job appears, I want to deliver realistic information to our viewers after experiencing everything from the early growth section to hunting, PVP, Siege War, and equipment settings. However, I hope the new class is not just a character that is stronger than existing jobs, but one that takes on a different role from existing classes to create new strategies.
Q. Then, what style of combat do you hope the new class will perform?
"Personally, I look forward to a tactical character that can perform a clear role on the battlefield. It would be fun if a class came out that has the ability to support allies, restrict enemy movement, and change the flow of battle, rather than just a class with high attack power.
For example, if it is a character that is strong at shaking up enemy lines in group battles, increasing the survivability of allies, or controlling specific areas, the strategies for Siege War and Blood Pledge War could become much more diverse. We are looking forward to a job that can create a new combat meta unique to Lineage Classic.

Q. Please say a word to those who enjoy Lineage Classic and support Team Wolryeong.
"We sincerely thank everyone who always supports Team Wolryeong and joins us through our broadcasts and videos. I believe Lineage Classic is not a game to be enjoyed alone, but a game where we fight, talk, and make memories together. There will be days when we get good results and days when we face difficult battles, but I think the whole process is a story that Team Wolryeong and our viewers are creating together.
We will continue to play with more depth, challenge ourselves more fiercely, and reward you with even more interesting content. Thank you for always being with Team Wolryeong.
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