
Combat Stats: Specialization/Crit
Playstyle: A Specialization-based damage dealer that resets skills via timeline divergence to unleash bursts of firepower. This is a Hit Master-style damage dealer.
✅ Arc Passive: Spatial Swordsman
Combat Stats: Swiftness/Crit
Playstyle: Features concise, rapid motions. It can land back attacks even from the front and has a relatively simple rotation.
The Dimensionalist has arrived in Lost Ark. As a male Yoz class introduced via gender-lock, it is a distinct class separate from existing ones like the Aeromancer. The Dimensionalist uses exclusive weapons, the 'Hour Hand' and 'Minute Hand,' and utilizes a unique identity called the 'Dimensional Clock.' While it uses mana as a resource, it possesses its own mana recovery effects.
The identity is similar to the Sync Skill bonus of the Legacy Scouter. Every time a skill hits an enemy, the player enters an 'Acceleration' state, reducing the cooldown of all skills (excluding movement and wake-up skills) by 0.2 seconds. When the Dimensional Clock completes a full rotation, all skill cooldowns are reduced by 20 seconds; when Enlightenment is applied, it can also grant a special bonus called Timeline Divergence.

Reset Your State by Turning Back Time! The Tricky Chronomancer
The Dimension Weaver's Arc Passive is divided into the 'Time Manager,' a master of strikes who reverses time, and the 'Space Swordsman,' a back-attack specialist. The 'Time Manager' is a specialized damage dealer focused on firepower, centered around a unique dimensional clock mechanic. Its 'Combined Skills,' which utilize both the hour and minute hands, are characterized by an incredibly long cooldown of up to one minute; however, this is mitigated by the class' identity mechanics—Time Acceleration and Timeline Differentiation—which allow these long-cooldown skills to be used in rapid succession.
By default, when the Chronomancer lands a skill, the cooldown of all skills (excluding movement and wake-up skills) is reduced by 0.2 seconds. Upon entering the Acceleration state, movement speed increases by 10%, casting speed by 5%, and natural mana recovery by 50%. The identity rewards players for landing as many skills as possible.

When Timeline Divergence is activated with the Z key, the player enters a 'Separated Timeline' state for 15 seconds, resetting all skill cooldowns. While in this state, the Acceleration buff is not applied, but pressing Z again to return to the original timeline instantly restores the skill cooldowns, HP, and buff status to what they were at the moment Z was pressed.
In short, this allows for flexible management of skill cooldowns to deal massive burst damage. However, caution is required, as the Separated Timeline records everything—meaning you could end up in a worse position, such as having lower HP or losing buffs upon returning.
There is a small safety net if you make a mistake and return to a position that doesn't match the enemy's pattern. Returning to the original timeline via Z grants 2 seconds of immunity to crowd control and a 50% damage reduction bonus. You can use this to tank enemy patterns or utilize the CC immunity when being knocked down.
The utility is substantial. The counter skill 'Sting' can counter regardless of direction, and the 'Spatial Manipulation' skill allows for up to three teleports to designated locations under certain conditions. 'Piercing Thrust' automatically targets the highest-grade enemy nearby, and there is also 'Spatial Slash,' which boasts a wide travel distance.




Easy and Simple Hit Master-like Gameplay: Spatial Swordsman
The Dimensionalist's other Enlightenment, 'Spatial Swordsman,' is a back-attack damage dealer that relies on directional attacks but offers excellent convenience. This is because the exclusive identity 'Interference' allows the player to create a dimensional rift at a desired location, enabling back attacks from that spot. Since the player creates their own back-attack angles, there is virtually no loss in movement efficiency compared to Hit Master classes.
Of course, this doesn't mean the Spatial Swordsman is a perfect Hit Master class. Interference only grants back-attack status from the direction the rift is opened, so if a boss turns its head, the back-attack bonus may be lost. Naturally, standard back attacks are still possible, making it more forgiving than a typical back-attack damage dealer.
Dimensional Rifts can be stored up to 2 stacks and are summoned based on the mouse cursor's direction. When the Arc Passive is fully unlocked, the duration is removed, and it transforms into a damage skill that deals additional damage when the rift explodes. It is rare to run out of Dimensional Rifts.

The greatest strength of the Spatial Swordsman is its convenience. Combined with the Dimensionalist's concise basic attack motions, self-attack speed buffs, high Swiftness stats, and short skill animations, there is almost no friction in combat. The Arc Passive's cooldown reduction bonus is applied upon 'skill use,' so you receive the bonus regardless of whether the skill hits. With the freedom of back attacks, hit-and-run gameplay is possible. However, the overall structure is closer to a high-Swiftness sustained damage dealer, requiring consistent damage output to pull one's weight.
Movement skills include 'Spatial Slash' and 'Boundary Break,' which has movement properties. It also possesses 'Counterattack,' a counter-type skill similar to 'Dragon's Breath.' It is also possible to use it like a holding skill by applying the 'Preemptive Strike' tripod. The counter skill 'Forward Thrust' provides both destruction and synergy. If the Chronomancer feels too difficult, trying the comfortable gameplay of the 'Spatial Swordsman' is a great alternative.



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