
Nexon Games today (the 14th) released the latest information on its new title in development, “Woochi the Wayfarer.” The game is being developed by LoreVault Studio, a team under Nexon Games. In a YouTube video released the same day, director Kang Dong-yeon and art director Mok Young-mi discussed the game’s identity and the story behind its development; the studio’s name carries the meaning of an “armful of stories.”
“Woochi the Wayfarer” is a single-player action-adventure set in the Joseon era. Its defining characteristic is what the team calls “Joseon fantasy.” The developers said they have built a world grounded in historical research, then layered with imagination and fantasy elements. Within this world—framed like a fusion sageuk (historical drama)—various figures from Korean folklore such as dokkaebi and gumiho appear, and the protagonist is Jeon Woochi, a taoist mage (dosa) familiar to Korean gamers.
According to Kang, the game’s story follows a hero still in training to become a dosa, with both narrative and combat forming the core experience. The team aims to deliver strong emotional impact through moving storytelling and cinematic presentation. He explained that the English title was chosen with the global market in mind, and it symbolically represents the protagonist’s journey and identity.
Mok explained that the game’s art style was deliberately set apart from other East-Asian games. While the teaser video may convey a darker tone, the actual game will feature a bright, warm color palette. Character designs mix traditional Korean attire such as the gat, hanbok, and dorongi with fantasy touches to create a distinctive version of Jeon Woochi. Since the character has been reinterpreted in films and TV dramas before, she said their version preserves his charm while introducing a unique twist to offer a different appeal.
On the graphics side, Mok noted that every shot in the teaser used real in-game assets. The team is employing 3D scanning and MetaHuman technology to create realistic, immersive portrayals of the actors. She added that by presenting Korean motifs such as magpies, shamans, and dosa at high quality, they want to strengthen the game’s cultural identity.
Addressing the gat-wearing magpie that caught attention in the earlier teaser, Kang mentioned that the team had been surprised to see “K-Pop Demon Hunters” using a somewhat similar idea. While acknowledging some overlap, he said their version will feature a much more lifelike and cute magpie alongside a majestic tiger.
The team identified the wealth and accessibility of Joseon-era reference materials as a key advantage, noting that lifestyle, architecture, clothing, and cuisine were all easy to research, and that domestic location scouting helped bring Korea’s landscapes into the game.
The biggest challenge, however, has been balancing historical accuracy with fantasy. Since Joseon is real history, the work demands precision and responsibility, yet it also requires imaginative elements to make the gameplay engaging. For mythical creatures with no visual records, the team has had to create original designs based on their own interpretations—something they described as both difficult and enjoyable.
LoreVault Studio is currently recruiting new developers. Mok emphasized that this is a genre rarely attempted in Korea, so they are especially interested in people with a bold, adventurous mindset, and she expressed hope that developers passionate about making a single-player, packaged game would apply.
The exact release date for “Woochi the Wayfarer” remains undecided. Kang said the teaser was released mainly to showcase the project’s concept and attract the attention of other developers. He added that the team plans to continue sharing updates and engaging with fans throughout development.

This article was translated from the original that appeared on INVEN.
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