[8.18.2]The Deadliest Hunter

by Hoshea_Tiang

(Last updated on September 20, 2018)

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Views 6.5K



Summoner Spells

Hide Notes
  • Smite
  • Flash

Smite needs no explanation as it is the standard summoner spell for junglers while Flash is an important summoner spell for Kindred, giving her more opportunities to gap close when hunting for kills or get out of bad situations as she is a very squishy jungler and might die immediately if caught out.


  • precision
  • Press the Attack
  • Triumph
  • Legend: Alacrity
  • Last Stand
  • domination
  • Sudden Impact
  • Relentless Hunter
Bonus :

+9% Attack speed and +9 ability power or +5 attack damage, adaptive

For this page, I take Press The Attack as my keystone as it has very good synergy with Kindred's E, Mounting Dread. I took Last Stand for the final row of my precision path as it helps Kindred to fight extremely well when within Lamb's Respite's effect and quickly bring the enemy's health to low levels, making it easier to kill them once your ult ends. However, the other 2 runes are also viable, such as taking Cut Down if your team needs you to kill tanks on the enemy team or Coup De Grace if you want to execute low health enemies. Sudden Impact in the secondary path works well as it increases your damage when you use your Q, Dance of Arrows while Relentless Hunter gives out of combat movement speed which is useful to set up for your marks and catch enemies off-guard.



  • Hunter's Machete
  • Refillable Potion
  • Hunter's Talisman
  • Skirmisher's Sabre
  • Boots of Speed

Your first starting item should be Hunter's Machete and Refillable Potion. After that, you should aim to get Skirmisher's Sabre and a Boots of Speed. You may want to upgrade the Refillable Potion to Hunter's Potion if you are having trouble in the early game.


  • Enchantment: Warrior
  • Berserker's Greaves
  • Rapid Firecannon

You generally want to complete the Warriors Enchantment before buying Berserker's Greaves. However, if you manage to get a huge amount of gold early on and can complete Berserker's Greaves immediately, you can buy Berkerker's Greaves straight away. After that, you will need to buy a Rapid Firecannon. However, if the enemy has a lot of AP burst damage, it may be wise to buy a hexdrinker first before starting on the Rapid Firecannon.

End Game

  • Enchantment: Warrior
  • Berserker's Greaves
  • Rapid Firecannon
  • Guardian Angel
  • Infinity Edge

Final Item

  • Maw of Malmortius
  • Phantom Dancer
  • Death's Dance
  • Essence Reaver
  • Mercurial Scimitar

For your final item, you may choose from a range of items here. For example, Maw of Malmortius is useful against enemies with huge AP burst damage while Death's Dance is useful if enemy enemy has both AD and AP burst while also giving you lifesteal. Phantom Dancer is good if you are playing towards dueling with enemies or if you are targetted in a fight as you can reduce an enemy's damage to you by damaging them. Essence Reaver might be useful sometimes as after you use your ult, you can gain Essence's Flare and quickly use many abilities in succession. You might want to buy a Mercurial's Scimitar if the enemy team has huge amounts of crowd control.

Ability Sequence

  • Mark of the Kindred

    Mark of the Kindred(Passive)

  • Dance of Arrows
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Wolf's Frenzy
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Mounting Dread
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Lamb's Respite
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Wolf's Frenzy
    Dance of Arrows
    Mounting Dread
    Dance of Arrows
    Dance of Arrows
    Lamb's Respite
    Dance of Arrows
    Dance of Arrows
    Mounting Dread
    Mounting Dread
    Lamb's Respite
    Mounting Dread
    Mounting Dread
    Mounting Dread
    Wolf's Frenzy
    Wolf's Frenzy
    Wolf's Frenzy
    Wolf's Frenzy

For your abilities, you generally want to max out in the order of Q>E>W while levelling up your ult whenever possible.

Vs. Champions

  • Sejuani
  • Rek'Sai
  • Amumu
  • Zac
  • Rengar
  • Kha'Zix
  • Olaf
  • Lee Sin
  • Gragas
  • Graves
  • Elise
  • Hecarim
  • Jarvan IV
  • Difficulty
  • Champion
  • Notes

Her early game is really weak so you can usually just invade her jungle and steal away her camps. However, be careful of her turning on you with her ult as if there are enemies nearby you might be killed while stunned and never get the chance to use Lamb's Respite. Don't get into melee range of Sejuani as she can have the chance of stunning you with her E and following that up with her ult.


You can easily duel him as long as you kite him properly and don't let him consistently stay in melee range of you. His ult is also extremely telegraphed as it has a long animation so you can use your ult if you think his ult is going to kill you. Once he tunnels or ults towards you, you just need to use Dance of Arrows to dash away and since he has no more gap close, you just need to use Mounting Dread to slow him to chase him down for the kill.


Same reasons as sejuani, weak early game and easily kitable. However, watch out for his Q (the tongue stun) and prepare to dodge it with your Q. Once he misses it, you can slow him with your E and chase him down.


Zac has one of the weakest early game out of any jungler, allowing you to easily invade and steal away his camps.


He is a kitable champion, but you need to make sure not to be caught out by his Body Slam or ult or you may die immediately as his damage is decently high. Watch out of his ult knocking you out of your Lamb's Respite.


He deals a lot of burst but you definitely have the range advantage. In duels, try not to stand near walls to avoid getting hit by both shots of his Q immediately and slowly kite him out by staying at a distance from him.


She has huge burst and has the potential to one shot you before you get the chance to use your ult. Be careful to not be hit by her cocoon to avoid getting stunned. Once you get past the early game you should be usually favoured as you have a huge range advantage.


He has a very weak early game due to huge mana issues which you can abuse a lot by invading but makes up for it in his mid to late game with his high damage and movement speed that can dive you and catch you off-guard. Watch out and don't underestimate his damage once he buys the Trinity Force.

JarvanIVJarvan IV

He has extremely good engage once he gets his full combo. He can get extremely high damage or tankiness depending on the build he goes and all his abilities have relatively low cooldowns at the mid to late game. Look to fight him early by dodging his E-Q combo with your Q as he cannot get close to you once he misses that combo because it is on a huge cooldown early game. Watch out for his engages on you late game.


You might be able to duel him early on if you kite him properly and do not let him keep jumping at you from bushes. Watch out for his ult one shots late game. If the enemy Rengar is fed, consider ulting immediately once he jumps on you and outplay him with your team.


Extremely sneaky and high burst jungler especially if he evolves his ult and might surprise you in your jungle. Coordinate with your team to ward him out and keep tabs on him at all times especially pre-6. Always play carefully if you are sure he is on your side of the jungle. Try to dodge his E (Leap) and kite him as it has quite a high cooldown and it will be some time before he can use it again.


Watch out for his huge early game dueling power. Remember that he gets stronger the less health he gets so do not underestimate him even if he falls low. Keep for Q to dodge his first axe because if he hits it and slows you it becomes much easier for him to land the other axes. One advantage you have is he won't be able to displace you out of your ult.

LeeSinLee Sin

You actually have quite a good time against him if you can kite out his abilities properly and then turn to fight him with your E. However, watch out for his execute combo with his ult as it may kill you before you get the chance to use your ult. Don't forget that his ult can displace you out of your Lamb's Respite too.

Early Game

You usually want to start with a buff into a camp and then the Rift Scuttler on your side of the map. If you are lucky, that Rift Scuttler will also be the one marked. An example is Blue buff>Gromp>Rift Scuttler>Red Buff. Even though it may seem that Kindred can scale infinitely with her marks, you definitely want to punish certain matchups especially tank junglers by invading in the early game as you have a range and damage advantage. You can still do it if the enemy is an assassin but always kite back first and be careful not get into melee range of them. 

Tips for invading: While invading, ensure that your laners are not pushed in at  the 2 lanes beside the part of the jungle you are invading (ex. TOP/MID, MID/BOT) as the enemy will be able to respond a lot faster to your invade if your laners are pushed in and potentially collapse on you. 

Contesting for Marks

While marks will definitely help you especially in the later stages of the game, DO NOT take too many risks and die for your marks as it is not worth it. Only invade to get your marks if you are sure the enemy jungler is not on that side of the jungle or if your laners are setting up for you to roam and grab your mark as the enemy team might have set a trap for you at your mark. Also remember that you do not necessarily need to kill the camp to get the mark as you will still get the mark if you have recently damaged the monster and if your team kills it in the end so do not be afraid to pass over blue buff to your mid laner even if it is marked as long as you make sure you damage it a few seconds before your mid laner kills it. 

Fighting with Lamb's Respite

When looking to outplay enemies within Lamb's Respite, attack them to get them low enough and then use your E on them. After that, attack them twice for the first 2 stacks of Mounting Dread before waiting and right after Lamb's Respite ends, hit them with the third hit to trigger Mounting Dread on them, dealing good execute damage. 

Even though Lamb's Respite heals you after the duration ends, don't forget that it heals enemies also. If you are not confident of taking the fight after the Lamb's Respite ends, consider hopping away with Q or flashing away preferably over a wall to escape before Lamb's Respite ends/right when it ends. 

Stealing objectives

Kindred's Lamb Respite can also be used to prevent an objective from going down such as Baron Nashor or Dragons. This is useful when you want to steal objectives away from enemies as you can Q over the wall and ult, preventing the objective from dying while waiting until the duration ends to quickly time your smite to secure your objective. 


By then, you should have quite a few marks and also the Rapid Firecannon to boost your range and help you with positioning in teamfights. You deal a decent amount of damage to tanks as well as squishies due to your E so don't hesitate to hit the enemy frontlines with your high range and fight a front to back teamfight. Watch out for the healthbars of your teammates and choose the right time to ult them to prevent them from dying in the teamfight. 

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