support

[8.24.1]Pre-Season 9 Janna Support Guide [Former Top 65 Janna world]

by Pickle

(Last updated on December 30, 2018)

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Builds

Summoner Spells

Hide Notes
  • Flash
  • Ignite

Take Ignite in Good Matchups.

Runes

  • sorcery
    SORCERY
  • Summon Aery
  • Manaflow Band
  • Celerity
  • Scorch
  • resolve
    RESOLVE
  • Shield Bash
  • Revitalize
Bonus :

+ 10 Adaptive (6 AD or 10 AP)

+ 10 Adaptive (6 AD or 10 AP)

+ 5 Armor

Always take Sorcery as your main Rune Tree when playing as Janna

Items

Good Matchup

  • Spellthief's Edge
  • Health Potion
  • Health Potion
  • Health Potion

If you're in a good matchup, take Spell Thiefs.

Bad / Safe Matchup

  • Ancient Coin
  • Health Potion
  • Health Potion
  • Health Potion

If you're unable to consistently poke the enemy, take Ancient Coin.

Upgrade Supp Item First

  • Frostfang
  • Nomad's Medallion

Before buying any other item, always make sure that you've upgraded your starting item.

Core build

  • Boots of Speed
  • Redemption
  • Ardent Censer
  • Locket of the Iron Solari
  • Mikael's Crucible
  • Remnant of the Ascended
  • Remnant of the Watchers

This is the core build path for Janna.

Situational Items

  • Boots of Mobility
  • Ninja Tabi
  • Mercury's Treads

The only situational items for Janna are these Boots. Take the ones you need the most.

Ability Sequence

  • Tailwind

    Tailwind(Passive)

  • Howling Gale
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Zephyr
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Eye Of The Storm
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Monsoon
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
  • Zephyr
    Eye Of The Storm
    Howling Gale
    Zephyr
    Zephyr
    Monsoon
    Zephyr
    Eye Of The Storm
    Zephyr
    Eye Of The Storm
    Monsoon
    Eye Of The Storm
    Eye Of The Storm
    Howling Gale
    Howling Gale
    Monsoon
    Howling Gale
    Howling Gale

Start W if you're in a good matchup and can poke. If th enemy has lots of poke early at level 1, then you should take E first instead.

Vs. Champions

  • Lulu
  • Lux
  • Sona
  • Tahm Kench
  • Soraka
  • Blitzcrank
  • Thresh
  • Morgana
  • Alistar
  • Rakan
  • Braum
  • Nautilus
  • Karma
  • Brand
  • Nami
  • Difficulty
  • Champion
  • Notes
Easy
LuluLulu

Playing against this champion is very simple. All you need to do is poke her whenever she walks out of position. As she has a lot of damage with her E, shield yourself before attacking how to neglect some of the damage.

Easy
LuxLux

This is a good match up for Janna as the enemy is a rather squishy. You can use this to your advantage by focusing all your attention on them during trades. Frequently using your W on them will allow you to deal lots of damage and hopefully went the lane.

Easy
SonaSona

Janna is really good against Sona as she is quite squishy. You can use this to advantage by poking her down whenever you go for a trade. However, she does have quite a lot of sustain and damage in her kit, so be careful whenever you trade with her.

Easy
TahmKenchTahm Kench

Tahm Kench is really easy to play against because he is melee and immobile. You can use your range advantage to consistently poke him down whenever he tries to get Relic Shield stacks. You should be able to win this match up really easily however, it can flip if you let him poke you with his lick.

Easy
SorakaSoraka

If she is playing full utility, this will be an incredibly easy matchup. If she is building damage, it is going to be quite difficult. This is because she will be able to out damage you in it's entirety. However, if she's going in for utility, this is one of the easiest matchups to play against. Either way, take ignite and try to put her down whenever you can.

Normal
BraumBraum

This is a boring match up more than anything as he can stop you from doing anything in the laning phase. Just sit back, poke whenever you can and just play the lane.

Normal
NautilusNautilus

Nautilus is rather difficult to play against because he has so much crowd control. Most utility supports suffer against enemies with lots of crowd control because they are rather weak and Janna is no exception. To win this lane, all you need to do is poke him and not allow him to be in range to auto attack you.

Normal
KarmaKarma

Trading with karma is very difficult as she has more damage than you and has a shield to. Fortunately, she is a jack of all trades support- but a master of none. You can use this to your advantage by poking her whenever she is out of position or whenever she has her shield down.

Normal
BrandBrand

Laning against Brand is tricky as he has so much damage. I would recommend that you play far back and not let him use his abilities on you. However, make sure that you are in line with your ADC so they're not playing in a 1 v 1 lane. Brand is quite squishy, which you can use to advantage by poking him whenever he miss positions. He is also very in mobile which will help you when it comes to knocking him up with your q.

Normal
NamiNami

Nami is much better than Janna because she has more damage and a heal. Whenever you try to trade with her, use your shield on yourself to prevent some of the damage from inflicting you. Furthermore, do not stand too close to her because her heal likes to bounce around and give her more damage and sustained in fights. If she is walking up to you, use your shield and poke.

Hard
BlitzcrankBlitzcrank

Avoid Blitzcrank's Q at all times. If he grabs you, you will most likely get killed. Janna is rather squishy which can make it difficult for you to survive the laning phase if you are to get hooked. I recommend that you stand in between and behind the minion wave to prevent Blitzcrank being able to hit his Q on you.

Hard
ThreshThresh

This champion is frustrating to play against because of his hook. Try to avoid being grabbed by it at any cost. If you were to get hit by it, it may cost you the lane as you will have to play safer. Furthermore, as Janna is rather squishy, being hit by it is basically a death sentence- so try to avoid it at all cost.

Hard
MorganaMorgana

As Janna is rather squishy, it can be very difficult to play against champions who have crowd control. As Morgana has damage as well as crowd control, it makes it very challenging to play against her. In this matchup, you need to play incredibly safe and try to dodge her binding as best as you can.

Hard
AlistarAlistar

Janna actually counters Alistar even though he is really good against utility Supports. In this matchup, poke him whenever he comes to get stacks on his Support item. When he goes in and uses a combo, you can use your tornado to block and prevent the knock up.

Hard
RakanRakan

While you do count this champion, it can be quite difficult to beat him if you are new to Janna. Your Q can knock him up and prevent him from engaging on you, however, this can be quite difficult to do if you are new to the champion. Your ultimate is also very good at knocking him back- with practice. Rakan is really difficult to play against as you cannot necessarily poke too much. Once you are in position to poke, he can engage on you.

Summoner Spells


 You should always take FlashFlash when playing as a Utility Support like JannaJanna. This is because it will provide you with some defence and escape capability. It is incredibly important for basically every champion in the game to take FlashFlash as it can be used in such a wide variety of situations. This is why I always take it when playing as JannaJanna. The second Summoner Spell option is kinda up to you. You can choose to take either IgniteIgnite or ExhaustExhaust. In most situations, I would recommend taking IgniteIgnite so you're able to kill the enemy and have kill pressure. In a good 75% of my games- I'll take IgniteIgnite. However, if you have no kill pressure in lane, or if the enemy has multiple assassins, I would take ExhaustExhaust instead so I can take someone out of the team fight. ExhaustExhaust is really good against assassins like AkaliAkali or ZedZed.




Abilities


Let's discuss what JannaJanna's abilities are and how her kit is really useful at protecting her carries. JannaJanna is often seen as an easy champion and I completely agree. However, her kit relies heavily on coordination and timing to perfect.  This is the difference between a casual JannaJanna player and somebody who has several hundred games on her.


Janna's Passive is Tailwind

Janna Janna passively gains bonus movement speed. When allies are approaching her, they will also gain bonus movement speed. In addition to this, her basic attacks and her Zephyr W deal additional magic damage based on her bonus movement speed.


So, if she has Boots of Mobility Boots of Mobility, her first auto attack or use of her ZephyrZephyr will deal bonus damage




Janna's Q is Howling Gale

JannaJanna summons a tornado that charges at the current location. After 3 seconds, or after recast- the tornado will move forward and knock up and deal damage to any enemies it comes into contact with.


The longer the tornado is left to charge, the longer duration the knock up will be.


Tips and Tricks

Learning your Howling GaleHowling Gale mechanics is crucial for mastering JannaJanna. For the most part, you will be using your tornado immediately to dodge and escape enemies that are coming towards you. A simple Howling Gale Q + Howling Gale Q combo will work very well at disengaging from incoming enemies. In team fights, your aim is to knock up as many champions as possible and to keep your allies safe. For instance, using your Howling GaleHowling Gale on the enemy frontline will allow you to disengage and protect your ADC.



                                                                         Janna's W is Zephyr
Passive: When JannaJanna's ZephyrZephyr is not on cooldown, you will gain bonus movement speed.


Active: Janna Janna throws an attack at a target enemy champions and deals damage to them while also slowing them briefly.


Tips and Tricks

Your ZephyrZephyr will be your main source of damage during the laning phase. You should utilize this ability by consistently poking the enemy with it. Using your ZephyrZephyr in conjunction with your basic attacks will allow you to poke and destroy the enemy in lane.


In team fights, you should use this ability on the enemy who is closest to your ADC. Immobilizing them will give your ADC more survivability and increase the likelihood of them surviving the team fight.


                                                        Janna's E is Eye of the Storm
This ability is a shield that can be used on both allies and towers.


Allies shielded by this ability are granted bonus attack damage.


Tips and Tricks

Your Eye Of The StormEye Of The Storm is a really good ability that can be used for defence as well as offence. As it grants bonus attack damage, you can shield an allied champion to ensure that they get the kill. This bonus damage can come in handy if used on a champion with lots of attack speed.


Your Eye Of The Storm E also can grant you free assists in team fights by just shielding a random ally. This is a really useful technique as it is basically free gold. When you're pushing, you need to utilize your shield on the champion with the most attack speed. This will ensure that you do the most damage to the tower as possible.  In most cases, you will shield the ADC, but if they're somebody like Jhin Jhin, you would prioritize it on yourself rather than him as he has reduced attack speed.


Janna's Ultimate is Monsoon

Janna channels a heal that heals any allies in the zone. If your Monsoon Ultimate is cast while an enemy is nearby, they will be knocked backed and stunned.


Moving or using another ability will stop the charge.


Tips and Tricks

Your MonsoonMonsoon should only be used to either knock back an enemy who has engaged on your ADC, or when you need to heal somebody and keep them alive. As this ability is a knockback, you can use it as a disengaging tool to protect your team from enemies who are trying to jump on your team.





Runes


The runes for JannaJanna are really basic. They are what many Utility Supports take like LuluLulu, SonaSona and NamiNami but with a few exceptions. Like with any Utility Support, you will need to take Sorcery as your main rune tree as it empowers your abilities and increases your usefulness. The main keystone you should take on JannaJanna is Summon AerySummon Aery. This rune increases your damaging and shielding ability. As JannaJanna has lots of healing and shielding capability with her Eye Of The Storm E and Monsoon R. Having this ability will also increase your damage on your Zephyr W and Howling Gale Q. This can be valuable during the laning phase. The second rune for JannaJanna is Manaflow BandManaflow Band. This is a valuable rune to take as it can increase the amount of mana you have throughout the game. This is really useful in the late game as it also improves the mana you get per 5 seconds- which will allow you to use your abilities often without fear of running OOM. The next rune for JannaJanna isCelerityCelerity. As JannaJanna has lots of movement speed, taking this rune will allow her to have even more movement speed and actually be able to deal more damage. As JannaJanna's  Zephyr Zephyr and auto attacks deal more damage with more movement speed, this rune is a must! The final rune in this tree is ScorchScorch. As JannaJanna relies heavily on poke during the laning phase, this specific rune will assist her in dealing more damage to the enemy. ScorchScorch deals bonus magic damage to enemies- which is useful in skirmishes.


The second rune page for JannaJanna is around the resolve tree. In pre-season 9, some of the runes on this tree were adjusted. This has made utility Supports stronger if they provide healing and shielding for their allies. The two runes you should take on this tree are: Shield BashShield Bash for added defence stats and damage in lane, andRevitalizeRevitalize for the bonus healing and shielding power. I always take these runes when playing JannaJanna as they make her kit even stronger!





Itemisation


Janna  Janna is a utility Support that can either have a passive or aggressive playstyle. Because of this, she can take 1 of 2 potential starting items. The first starting item option is Spellthief's EdgeSpellthief's Edge. If you're in a good matchup where you can poke the enemy and you intend to play aggressively. If you're in a matchup where you cannot play aggressively or you will lose every trade, you will benefit from taking Ancient CoinAncient Coin. The starting item you choose to take will directly influence how well you do in lane, for example, if you are super aggressive, you will want to take  Spellthief's EdgeSpellthief's Edge to deal more damage. However, if you're playing passive, you would want to take Ancient CoinAncient Coin as you will not be able to use Spellthief's EdgeSpellthief's Edge efficiently.  The first item you need to get for JannaJanna is her starting item upgraded to tier 2. As Supports require their starting item to be level 2 before they're able to get wards, it is important that you stack your item and then upgrade it to tier 2 before you get any other items. After you've upgraded your starting item, you should aim to get your first core item. Depending on the game, and who your ADC is, you will need to get either RedemptionRedemption orArdent CenserArdent Censer. Either of the start items is fine- you should make your choice on personal preference and on who your ADC is. For example, if they're somebody who doesn't auto attack a lot like  EzrealEzreal, JhinJhin or CorkiCorki, you may want to take RedemptionRedemption first.  After you've got your first item, you should buy Boots of SpeedBoots of Speed and upgrade them to whichever you need. Personally, I always choose Boots of MobilityBoots of Mobility as they allow me to get around the map quicker. After you've purchased this item, you will need to buy the other item that you didn't purchase before. For example, if you brought Ardent CenserArdent Censer first, you will now want to get RedemptionRedemption.


 Now it's time to buy an additional shield for your team. Locket of the Iron SolariLocket of the Iron Solari is a fantastic item for JannaJanna as it allows her to give her allies an additional shield. This item comes in handy a lot during the team fights as it gives your closeby allies some added protection. It can also save your friends when they've been ignited too! Your final major item is going to be Mikael's CrucibleMikael's Crucible. This item will protect any allies that have been hit with crowd control. You can use it on them to allow to get out of the CC. For example, if they're knocked up by any ability, you can use it on them to set them free. Just like Ardent CenserArdent Censer and RedemptionRedemption, this item also increases your healing and shielding power. This means that any healing you do through your MonsoonMonsoon, any shielding provided by your  Eye Of The StormEye Of The Storm or Locket of the Iron SolariLocket of the Iron Solari is also stronger.  Finally, after you've completed all these items, you will need to finish upgrading your Support item to either Remnant of the WatchersRemnant of the Watchers or Remnant of the AscendedRemnant of the Ascended. I recommend upgrading last as it's not gold efficient early.


Tips and Tricks


1. When playing against a hard engage enemy, make sure to position behind the minion line so you do not get caught by their CC.


2. Remember your job. Janna Janna is and should only be played as a Utility Support. This means that you shouldn’t be the frontline. So, make sure you watch your positioning.


3. Janna Janna often gets pushed under tower during the early game. To prevent your ADC from losing farm to the tower, make sure you help them auto attack the back minions.


4. Wait until the enemy is engaging before using your Howling Gale Q to knock them up. This also goes with your Monsoon Ultimate. To get an efficient knock up or knockback- wait until the enemy is engaging.


5. Don’t play aggressive if the enemy has their damaging abilities up. Janna Janna will lose the trade.


6. When attacking a tower, make sure you use your shield on an ally with the most attack speed to get more damage dealt to the tower.


7. Your main source of damage during the laning phase is through your Zephyr W. Make sure to utilize this ability by poking whenever you can.


8. Janna Janna is really good at abusing melee or immobile champions, use this to your advantage by poking them whenever they misposition.


9. When laning against somebody with a dash or an engaging tool- wait for them to use it and then use your Howling Gale Q. This will prevent them from closing the gap and getting onto you.


10. In team fights, make good use of your shield by shielding any ally that needs it.


11. Be wary of using your Monsoon Ultimate in team fights. Only use it to get people off your team or to heal your allies. While you’re casting the ability- you will be immobile and the enemy may be able to kill you.


12. Your Howling GaleQ has a rather long range and windup time. This means you can use it from the bush and not be seen. This is a handy trick that can be good during the laning phase.


Pros and Cons


Like every champion in League of Legends, there are some pros and cons to playing Janna Janna. Here are some of the things that makes my favourite champion good, but also what makes her a bad champion.


Pros
Janna Janna is really good at peeling and protecting her team. Thanks to her kit, she is one of the best- if not the best utility Supports in the game.


She works well with basically every ADC in the game. This is incredibly valuable in Solo Queue because it allows her to be paired with practically anyone.


She has great poke early.


She can be played passively or really aggressively. Thanks to Janna Janna’s kit, you have the option to play passive or aggressive whenever you want to.


She is a really fast champion. As her Passive gives her bonus movement speed, you will be able to escape and move around the map with ease.


She can easily stack her Support item. As Janna Janna can be played aggressively, you will be able to stack your starting item pretty quickly.


Easy champion to learn and easy to master.


You don’t have to master her to be able to play her well. As she is rather easy, you can pick up her mechanics quite easily.


Cheap build path. Unlike some champions, her items that she buys are quite cheap meaning you can get full build quicker compared to other champions.


Cons
She can be boring. This is the biggest turn off for many players.


JannaJanna is squishy. Most utility Supports are squishy and Janna is no exception.


Loses to heavy damage champions. As she is squishy, she is easily killed.


Loses to hard engage. As she is a squishy champion, she suffers heavily against all ins and hard engages.


She cannot be the frontline. This is a big issue if your team has no reliable engage.


She relies heavily on her team. In Solo Queue, you should rely on your teammates to do things. Unfortunately, Janna Janna relies heavily on her team to be able to do things while she protects them.




Gameplay Discussion


During the early game, your main focus should be to protect your ADC and help them lane. JannaJanna is often seen as one of the easier Supports to play as she can just go afk in lane and just shield. While this will be one of your duties, the best way to play JannaJanna is by being proactive in lane and not just stand still. JannaJanna is in fact really good at poking and dealing damage if she is in a favorable matchup. This is why I recommend that you try to play aggressive whenever you can. Utilizing your TailwindPassive and your Zephyr W will allow you to poke and deal lots of damage to the enemy throughout the laning phase. Maximizing your Support item by poking whenever you have stacks available will make you rich as well.

Now you know that you need to play aggressively, you will need to adjust your playstyle to be proactive and reactive. As JannaJanna cannot reliably start fights or engage, she will need to wait for the optimal time to poke the enemy and trade. For example, once the enemy has overextended or is out of position. JannaJanna is a Utility Support who peels and protects- not an engage champion.

During the Mid game, you should look to be grouping with your team. Sticking closely to your team will allow them to do their job in a more efficient way. Healing and shielding your allies as they trade and fight or go for objectives can give your team the edge. This is why I recommend that you stick closely to them at all times.

Throughout the mid and late game, your job is basically to:

  • Ward
  • Peel
  • Protect

Thankfully, Janna Janna’s kit is perfect for this. There is not necessarily a game plan per say, as she relies on her team to do things while all she does is peel and protect. But this doesn’t mean that can just auto pilot. Make sure to make the call for objectives if they’re open to you or if the enemy has died.

Remember to watch your positioning in team fights and not go to far forward and you may be opening yourself up to free damage and death which may cost your team the team fight.




Team fighting


Team fighting is rather straightforward for Janna Janna. As she is a Utility Support, she cannot really do too much outside of peeling and protecting her team. This means that she will not be played as a frontline champion nor a tank. All you need to do is peel, peel and peel again! Using your healing and shielding on your allies will allow them to survive and stay alive for as long as possible will give your team the advantage in team fights.

I recommend prioritizing the life of your ADC and other carries over yourself: by which I mean you should give them your shields and heal rather than just yourself as they will make more use out of them. The priority of shielding should be on your carries and not really your tanks unless they’re about to die or your ADC is in a position where they cannot be hit.

Realistically, experience plays a huge part in learning how to team fight as Janna as she is not like many other champions apart from other Utility Supports. My biggest tip is to always watch your positioning and be positioned close to your ADC and not to far behind or infront of them.


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